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Old 01-19-2010, 10:12 PM   #17
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Interesting. I have been playing long enough to know what may be called the 'Old Ignis' and 'New Ignis'.
Is it really a problem of a single class not knowing what to do or is the sum total that lacks synergy?
I see here specific classes being singled out and comments on whether they know their role or not, can play or not. Sure we are outnumbered but haven't we been in the past and still succeeded? Why? Is it skill, setups or is it a close knit group knowing each other setups, tactic style and such, causing a synergy that allowed the Ignis army to seem bigger than they really were?

Ignis have good players that actually know how to play. The problem is that no singular player can bank on the group having the requisite skills to be able to form a formidable unified force. What do they then do? They use a build that they think would be most effective in a particular situation. As a Knight I admit I have 1 skill on 4 which is accurate swings. It dosen't mean I don't know my role. To skill it that way actually means I have intimate knowledge of my class and its weaknesses and why skilling that way is more effective. All players after a period of time would know the comparitive strengths and weaknesses of their builds and their roles.That is if they have good role models mind you. Do I skill auras? No? why? because the sphere of influence is too small and which would people prefer- deflecting barrier or greater healing/ mana pylon. You tell me.

What is needed is observation and a certain amount of savvy regarding a build and its application in a particular situation. Observation in the sense of knowing what is needed when and understanding the tactics of the opposing force. If we have this then people will know when auras, debuffs, knocks etc are needed and deliver in a unified way.

Ignis of today is a disjointed and generally disorganised group compared to days gone by. Too many egos, bosses and no followers and as such we get a beating. Plain talk bad manners. Why is the zerg so effective? because we have to take up to half an hour to actually get people to stop the incessant suicide and actually stop and use their brains. By that time the ones who have the attention span of a house fly either log or grind leaving the few patient ones to slog away at it. Same applies when we take a fort. Day in day out we fail to use our brains. we go to the save and get plastered. The fort is of no use tactically. We die in the open field.

I go into this long winded post to say one thing really: all the setups in the world and all the best gear and everyone knowing how to play their specific classes means absolutely nothing if you are tactically inept as a cohesive unit.
At times Ignis shows glimpses of their former prowess but usually it is just brute force and slogging rather than finesse these days.

Artec
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