|
|
General discussion Topics related to various aspects of Champions of Regnum |
|
Thread Tools | Display Modes |
02-03-2010, 08:32 PM | #1 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
|
Problems and their possible solutions
Hi! I'll share with you a brief text to clarify some of the most common doubts you may have:
Crashes There are several possible causes for crashes, for instance:
This error causes the disconnection of all players and the possibility of data loss of the last moments of each game sessions (commonly causes the loss of the last earned experience points). This information is lost because the server doesn't close tidily (it directly explodes and can't do anything more) and because of this can't save the last information to the database. NGD has the procedures to analyze and fix this cases and, I don't know if anyone noticed, but the server crashes tend to be more weird each new time. The most common symptom of the server crashing is that the server/gameplay ping shoots to the sky and leaves the player standing still without a chance to move, fight, chat, etc, until the disconnection dialog appears. It mustn't be confused with this the occasional connectivity problems that cause a massive disconnection. Massive disconnection without the server crashing In certain occasions at some point, the Internet's infrastructure has an inconvenience and a group of users ceases to have access to the servers (this happened in christmas, for example). If the problem is located in the datacenter where the servers are running, ALL players get disconnected, despite the server is still working, without users. In this case there is no data loss for anyone, just an iterruption of whathever it is you were doing. Lag LAG is an excessive delay between sending a message from the client and the answer of the server. It can have many causes, for instance:
Low FPS Low FPS (miscalled as LAG by most users) are due to the PC in which Regnum is being run, being it unable to process and render a scene in an acceptable speed. It can be caused by:
__________________
Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! Last edited by surak; 02-03-2010 at 11:46 PM. |
02-03-2010, 10:22 PM | #2 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
|
+1 Most of us have been here and seen the progress as it has happened.
Good luck with the lag crash reductions! |
02-03-2010, 11:38 PM | #3 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
|
Indeed, very nice post, but what about memory leaks ?
When I start RO, it consumes average 550 MB of memory and is constantly growing. Few hours after, it consumes 1.3GB and usually crashes near 1.4GB :/
__________________
|
02-03-2010, 11:47 PM | #4 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
|
A memory leak is a programming error :P We are tracking those too.
__________________
Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
02-04-2010, 07:41 AM | #5 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
|
Nice post.
As for network lags, having torrents downloading with a hundreds of connections to each torrent while playing is devastating for your gameplay. So even if you limit the speed of your torrent downloads, you're likely to get high ping with lag spikes. Direct downloads usually are no problems even if you max out your connection.
__________________
Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg |
02-04-2010, 11:33 AM | #6 |
Banned
Join Date: Dec 2006
Posts: 890
|
Position bug is nasty when it happens, but it seems significantly better most of the time now.
The most annoying issue now is that difference in duration, any combo requiring some timing to work is just futile. Its rather boring not knowing if a lvl 4 knock down will last 7 seconds or 5. In extreme cases i seen knocks last 30 seconds and that happens in relatively good conditions otherwise, if duration is x4 shouldnt also attack speed be effected in similar way? Also the duration/cooldown ratio, how is it possible that duration is shorter than the cooldown 20/30 on 30/30 spell? How can just duration be effected by server overload? It makes no sense to me. |
02-04-2010, 02:49 PM | #7 |
Apprentice
Join Date: Aug 2008
Posts: 99
|
About FPS
Your new engine improve FPS but your engine work only for map FPS probleme come from char I have 2Go ram Cpu 2Ghz dual core Graphic cart Nvidia 9500 When i am alone one the map my FPS are between 80 and 120 add 2-3 on the map with me it become around 60 add 10 and it's about 25-30 In a war 10 by team (20 ppl) Fps are around 15-20 start to become critical but playable In big war 30-40 or more on the map my FPS are very low 10 and can become 6 Impossible to play I hope your new char will correct this FPS probleme, if you fixe that and FPS become good because actually char are FPS consumer |
02-04-2010, 10:46 PM | #8 |
Count
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
|
Sadly surak the game used to run very well before tech update on my non 10 years old hardware. Now it just runs slowly and painfully.
__________________
« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
|
02-05-2010, 10:00 AM | #9 |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
|
The new engine doesn't seem to be compatible anymore with an other laptop that I have, that worked +/- before. Sad sad, now I'm the only player in the house.
__________________
Daar |
02-05-2010, 10:17 AM | #10 |
Count
Join Date: Jun 2007
Posts: 1,186
|
Minimum requirements on website must be changed ASAP to the current situation.
__________________
Inquisition |
Thread Tools | |
Display Modes | |
|
|