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General discussion Topics related to various aspects of Champions of Regnum |
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09-24-2007, 08:43 AM | #91 | |
Baron
Join Date: Jun 2007
Location: Not studying
Posts: 675
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- Time. Not everyone plays all day long. Not everyone plays at the same hour either. - Language barrier. Many people don´t speak english. Getting them to form part of such a team is not imposible, but it will only carry more difficulties. - People have to accept your leadership (a minor problem, but to be seriously taken in mind). - Scepticism: Some people will simply not belive in you. Whatever the reason. - And finally, the thing i hate the most: disorganized masses. The kind that won´t listen, won´t cooperate and would rather leave things as they are. All those are what i consider your obstacles. Sort them out and you will have a running project. PD: I think this thread got a bit out of hand with speculation. If i´m not wrong you started it to recruit whoever is interested, right? so... where´s everybody? PD2: You are insane. Keep it up |
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09-25-2007, 12:31 AM | #92 | |
Apprentice
Join Date: Aug 2007
Posts: 72
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Still, can't any group of the same class spike down a target (especially with 8 of them)? What's the max HP that a lvl 50 can have in this game? More than 5k? You could probably do the same with 8x Marksmen using a regular attack immediately followed by a Shield Piercing. It'd probably kill before a Conjurer could heal. Hell, with Shield Piercing at 7s cooldown, I don't think Conjurer's could keep up since the recharge on Heal Ally is 10s. Just constantly call spikes over something like Vent/Teamspeak/etc and if you don't get kills, you'll at least pressure the enemy Conjurer's enough so that you can force kills (ie, beat out their cooldowns). A group of Marksmen would also have greater range to do this so they wouldn't really need the Camouflage. Granted, they won't be able to take out the enemy Conjurers who would stay out of range; however, they could probably spike down anyone who came close before Conjurers could heal (such as Warlocks trying to push). As for organizing a team to do this, IMO, it's a lot easier to organize a smaller group of 8 to do something like this than to organize the masses during a fort war. Just get the teammates on Vent/Teamspeak/etc (of course everyone would have to speak the same language) and then count the spikes down through voice chat. Pre-target the next guy as the Shield Piercing is cooling down to ready the secondary spike to turn it into pressure or something. Regnum doesn't have a system to call targets though so it'd be a bit harder to do this effectively. Could 8x Projectile Rain be enough to kill? Still, 8x Camouflaged Repetition Shot is pretty scary. Personally, I'd like to see a team of Barbarians or Knights or something. Have them all charge at the same time in a fort war, going after the enemy casters. 2-3 Barbs on the same target would probably kill it instantly. Of course melee can easily get knocked down/snared/etc; however, if you have 8x melee charging at the same time (possibly spread out), it won't be as easy to deal with all of them at once, since that also requires the enemy mass to have coordination. Last edited by undefined; 09-25-2007 at 12:44 AM. |
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09-25-2007, 08:32 AM | #93 | |
Count
Join Date: Jun 2007
Posts: 1,246
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
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09-26-2007, 02:14 PM | #94 |
Banned
Join Date: Apr 2007
Location: Revoloteando cerca
Posts: 1,315
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demoon, buena idea(: |
09-27-2007, 03:15 AM | #95 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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theres more.. alot more...
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09-27-2007, 03:26 AM | #96 | |
Duke
Join Date: Nov 2006
Location: 0x00CAFE
Posts: 3,366
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I don't have a solution, but I admire the problem. |
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09-27-2007, 10:44 AM | #97 | |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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09-27-2007, 10:47 AM | #98 | |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Quote:
4 of them can have on regen life spells area 10 giving 200 hp per second while the other 4 have regen mana area 10 spells on.. alternating back and forth on who has what skill on .. they will never die! the horror... |
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09-27-2007, 02:00 PM | #99 |
Apprentice
Join Date: Aug 2007
Posts: 72
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I never really noticed but does Greater Healing and Mana Communion stack with themselves? In other MMORPGs I've played, if the Buffs/Enchants were the same, they didn't stack. I never really checked for Greater Healing and Mana Communion.
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09-27-2007, 04:00 PM | #100 |
Initiate
Join Date: Jan 2007
Posts: 235
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They seem to stack. I've had my mana go from empty to full in almost no time before because all the mana communion.
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Slim - Syrtis Marksman Level 50 |
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