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Old 01-26-2008, 05:45 PM   #91
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The problem with your debate is that you're talking about two different things.

Spud is talking about EXPING, and clearly lacks fort war insight if he thinks Conjus can't get Rps at war by being full support.
Galynn is 50 and talking exclusively about War.

One problem is 10% rule, which limits the size of a party: a support conj, to get decent EXP, must support as many players as possible (because then areas are much more rewarding).

It should be replaced, like for player fighting, with the 2% rule.

But the true root of the problem is the utmost stupidity of using the same rewarding algorithm for player fights and exping.

The *nerf* of a Conjurer's earning (which is actually a decrease of the "active contribution timer" when you cast a buff on a teammate) has been thought for War where Conjurers got WAY too many Rps compared to other classes *at fort wars*. However, they get way fewer Rps in smaller fights. As an example, the other day with my *level 30* Conjurer (*full* support), I earned more than 500 rps in 6-7 hours. Which no class can do at the same level (yes, I can see the Rps and from the official ranking).

So NGD as always is focusing on big fights which is what Regnum is all about. *BUT* the stupidity comes from the fact that the awarding system is the same for Rps and Exp. The previous earning scheme was perfect for EXPing!

Obvious solutions then:
- SEPARATE the XP and RP awarding schemes and put back the previous values for Conjurers in the XP awarding scheme.
- DECREASE the contribution limit from 10% to 2% in EXPing too.
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Old 01-26-2008, 05:49 PM   #92
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Yes Magnet you are right. I think separating the RP and XP systems would be the best way to go in that case.
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Old 01-26-2008, 06:26 PM   #93
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Quote:
Originally Posted by Spud
Anyone who believes this statement is a fool
Well, that makes me a fool then. Or might it be that this is a game where people are supposed to have fun? And that my idea of fun is a bit different than yours?

Quote:
Originally Posted by Spud
for (1) very few people in real life are truly altruistic in nature
I was mainly talking about myself, I try not to generalize. But I think there might be others thinking along the same lines.

Quote:
Originally Posted by Spud
2) NDG themselves have stated that RP's will allow one to buy things one day, or that there will be a purpose for RP's other then bragging rights.
Yes, maybe shortly after hell freezes over.
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Old 01-26-2008, 06:59 PM   #94
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Quote:
Originally Posted by Nikor
Well, that makes me a fool then. Or might it be that this is a game where people are supposed to have fun? And that my idea of fun is a bit different than yours?
You know people like you talk a good talk, but the truth is if there was no benefit at all (either recognition or the rp, for we have now determined that there is virtually none on the exp for a conj) you would leave.

It's human nature!


Quote:
Originally Posted by Nikor
I was mainly talking about myself, I try not to generalize. But I think there might be others thinking along the same lines.
I don't generalize and proof of that is only a small handful of the conj's have come here claiming to be altruistic, which proved my point.


Quote:
Originally Posted by magnet
Spud is talking about EXPING...
Yes, I was mostly talking about exp where my knowledge is firmly set and although I lack insight on fort wars I can say that I been in a few, as a pure conj, and didn't like the rp's I was getting.

To note though my conj isn't lvl 50, more like lvl 36 or 37 (I forget it's been a while). But most of you will claim that wars are for the lvl 50's, which I think is bs as well should be for everyone (even lvl one's).

Every one, no matter the level, should gain equal benefits for engaging in pvp. However, to do this might need to separate out war zones by level, which will increase the land size of the game by 10 fold. It should be noted that this idea stems from the fact that NDG claimed that RP's will mean something one day, like buying items with them.

Quote:
Originally Posted by magnet
Obvious solutions then:
- SEPARATE the XP and RP awarding schemes and put back the previous values for Conjurers in the XP awarding scheme.
- DECREASE the contribution limit from 10% to 2% in EXPing too.
magnet, you rock good show! You came up with a very good solution other then casting altruistic praising of themselves and demanding others to follow suite.

And the reason that this is a good solution is because it will teach the budding conj that being pure conj can be beneficial to not only to his teammates, but also to him/herself. And in the end all benefit!

Yes, good solution magnet!
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Old 01-27-2008, 04:16 AM   #95
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so spud for you all of this arguement is about xp right? i thought this discussion was about the whole war thing if you gonna be lvlling might i suggest getting a summon /changing into a warjurer temporarily and ignore the cries for help for war its usually what i do after helping out three days in a row at stone(stupid alsius leave stone alont) every now and then when i know i gotta get down to training i just stop looking at the realm chat easily done no war no healing for you right and easier lvlling bidda bing badda boom done change the % values back yes i agree
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Old 01-27-2008, 05:14 AM   #96
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Quote:
Originally Posted by mann2411
so spud for you all of this arguement is about xp right? i thought this discussion was about the whole war thing if you gonna be lvlling might i suggest getting a summon /changing into a warjurer temporarily and ignore the cries for help for war its usually what i do after helping out three days in a row at stone(stupid alsius leave stone alont) every now and then when i know i gotta get down to training i just stop looking at the realm chat easily done no war no healing for you right and easier lvlling bidda bing badda boom done change the % values back yes i agree
No my argument was not about exp.

If you look at my original post, back on page 8, I was trying to explain, through a historical analysis, of how we arrived at the impasse that most in RO been bitching about conj's since the beginning of RO.

Those being: (1) to many warjurers, (2) the inability of some conj's to be helpful towards their realm-mates in wanting to play pure conj's, (3) the difference in perception between conj's and the rest of the RO community in where the problem lies, and (4) why some conj's feel their is no benefit to helping team players.

All these translate into the conj shortage we have today and why they would go on strike.

Also, in the preceding posts, I was trying to explain that as one learns the ropes in exp land, that which one learns can, and often is directly, translated into pvp land (for most).

The exp narf to conj's show they are not as valued as a team member when it comes to rewards. And that coupled with non-conj's expectations on how a conj should play - again only causes the impasse to widen between the conj and the rest of the RO community.

If a conj has no area spells, why should the conj not be without a summon?

Truth is expectation shouldn't change in way of exp vs rp gain it should stay the same, only thing should change is one should understand they are now fighting a human not artificial intelligence.

If you believe the two issues are separate - you are shortsighted.
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Old 01-27-2008, 06:07 AM   #97
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Quote:
Originally Posted by Spud
If a conj has no area spells, why should the conj not be without a summon?
Nobody is arguing against that.
Quote:
Originally Posted by Spud
All these translate into the conj shortage we have today and why they would go on strike.
The conjuror strike was proposed by Enatim, a warjuror and on that day only the warjurors went on strike. All it did was limit the supply of zarkits for enemy warlocks.
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Old 01-27-2008, 06:26 AM   #98
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Quote:
Originally Posted by Necrovarus
The conjuror strike... All it did was limit the supply of zarkits for enemy warlocks.
See its the perpetuation of this attitude, as well as others as I mentioned, set the RO (conj vs. non-conj) community towards the impasse it faces today.

And if you cannot see that then I truly hope conj's every never lift another finger to help any of their realm-mates ever again.

As I said in my first post, the conj has won. And trashing them more can only fuel the dissident nature of those conj's left playing.

You know with all the bitching done by the RO community about every little thing. And then NDG complying to the whims of the community - every great social aspect of this game (huge exp groups, an active pvp realm, mages able to actually hit their target without resists, and pure conj's reciving the benefit of their labor for helping others) has been killed.

This game is hollow and only the hardcores live on. Sad, sad indeed...
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Old 01-27-2008, 06:32 AM   #99
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Quote:
Originally Posted by Spud
This game is hollow and only the hardcores live on. Sad, sad indeed...
And those of us who were hardcore in the old times can't go and fight because we've been nerfed so much that most of the enchantments and buffs doesn't really help. Oh, I forgot the "time" factor... I can't play because of my studies and some hardware issues.
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Old 01-27-2008, 10:33 AM   #100
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Quote:
Originally Posted by Valorius
IMO 'defensive' marksmen with all their defensive spells maxed are clearly overpowered. I can't even hit one of those for 90dmg with my ulber xymerald bow, even with 2x deadly sight rings equipped.

What possessed NGD to give marksmen the spell "strategic positioning" is beyond me. Hunters are said to be hard to kill, but a marksman gets significantly more protection than a hunter does, and even set up for defense, still has far more firepower than a hunter of the same lvl.

Surely if marks didn't have more firepower or defence than a hunter of the same level, we would simply be hunters without pets, tracking, passive speed or invisibility. For someone who constantly goes on about balance like they have a god like handle on what's correct and what's flawed in this game, that was kinda...

I don't even have the words.

Hope your enjoying WoW darlin'...
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