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General discussion Topics related to various aspects of Champions of Regnum |
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01-26-2008, 05:45 PM | #91 |
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Join Date: Jul 2007
Location: France
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The problem with your debate is that you're talking about two different things.
Spud is talking about EXPING, and clearly lacks fort war insight if he thinks Conjus can't get Rps at war by being full support. Galynn is 50 and talking exclusively about War. One problem is 10% rule, which limits the size of a party: a support conj, to get decent EXP, must support as many players as possible (because then areas are much more rewarding). It should be replaced, like for player fighting, with the 2% rule. But the true root of the problem is the utmost stupidity of using the same rewarding algorithm for player fights and exping. The *nerf* of a Conjurer's earning (which is actually a decrease of the "active contribution timer" when you cast a buff on a teammate) has been thought for War where Conjurers got WAY too many Rps compared to other classes *at fort wars*. However, they get way fewer Rps in smaller fights. As an example, the other day with my *level 30* Conjurer (*full* support), I earned more than 500 rps in 6-7 hours. Which no class can do at the same level (yes, I can see the Rps and from the official ranking). So NGD as always is focusing on big fights which is what Regnum is all about. *BUT* the stupidity comes from the fact that the awarding system is the same for Rps and Exp. The previous earning scheme was perfect for EXPing! Obvious solutions then: - SEPARATE the XP and RP awarding schemes and put back the previous values for Conjurers in the XP awarding scheme. - DECREASE the contribution limit from 10% to 2% in EXPing too.
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01-26-2008, 05:49 PM | #92 |
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Yes Magnet you are right. I think separating the RP and XP systems would be the best way to go in that case.
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I N Q U I S I T I O N
On Regnum Sabbatical |
01-26-2008, 06:26 PM | #93 | |||
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Ra: Lucinda {Silverbow,Wintersun,Ironfist} Horus: Laleja - Conjurer (42) Retired: Laleja / Faer / Nalys Silverbow / Tain / Vorr |
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01-26-2008, 06:59 PM | #94 | ||||
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To note though my conj isn't lvl 50, more like lvl 36 or 37 (I forget it's been a while). But most of you will claim that wars are for the lvl 50's, which I think is bs as well should be for everyone (even lvl one's). Every one, no matter the level, should gain equal benefits for engaging in pvp. However, to do this might need to separate out war zones by level, which will increase the land size of the game by 10 fold. It should be noted that this idea stems from the fact that NDG claimed that RP's will mean something one day, like buying items with them. Quote:
And the reason that this is a good solution is because it will teach the budding conj that being pure conj can be beneficial to not only to his teammates, but also to him/herself. And in the end all benefit! Yes, good solution magnet! |
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01-27-2008, 04:16 AM | #95 |
Baron
Join Date: Feb 2007
Location: Australia
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so spud for you all of this arguement is about xp right? i thought this discussion was about the whole war thing if you gonna be lvlling might i suggest getting a summon /changing into a warjurer temporarily and ignore the cries for help for war its usually what i do after helping out three days in a row at stone(stupid alsius leave stone alont) every now and then when i know i gotta get down to training i just stop looking at the realm chat easily done no war no healing for you right and easier lvlling bidda bing badda boom done change the % values back yes i agree
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Brad - after a year of not playing I have no idea how to play my character, no clue what's going on and have to ask questions every few minutes.... I am the born again noob. |
01-27-2008, 05:14 AM | #96 | |
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If you look at my original post, back on page 8, I was trying to explain, through a historical analysis, of how we arrived at the impasse that most in RO been bitching about conj's since the beginning of RO. Those being: (1) to many warjurers, (2) the inability of some conj's to be helpful towards their realm-mates in wanting to play pure conj's, (3) the difference in perception between conj's and the rest of the RO community in where the problem lies, and (4) why some conj's feel their is no benefit to helping team players. All these translate into the conj shortage we have today and why they would go on strike. Also, in the preceding posts, I was trying to explain that as one learns the ropes in exp land, that which one learns can, and often is directly, translated into pvp land (for most). The exp narf to conj's show they are not as valued as a team member when it comes to rewards. And that coupled with non-conj's expectations on how a conj should play - again only causes the impasse to widen between the conj and the rest of the RO community. If a conj has no area spells, why should the conj not be without a summon? Truth is expectation shouldn't change in way of exp vs rp gain it should stay the same, only thing should change is one should understand they are now fighting a human not artificial intelligence. If you believe the two issues are separate - you are shortsighted.
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Spud - level 33 heal/buff/mana bot whore Need help to get that exp or rp love you always desired? Contact me via /chat Spud or put me on your buddy list! |
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01-27-2008, 06:07 AM | #97 | ||
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01-27-2008, 06:26 AM | #98 | |
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And if you cannot see that then I truly hope conj's every never lift another finger to help any of their realm-mates ever again. As I said in my first post, the conj has won. And trashing them more can only fuel the dissident nature of those conj's left playing. You know with all the bitching done by the RO community about every little thing. And then NDG complying to the whims of the community - every great social aspect of this game (huge exp groups, an active pvp realm, mages able to actually hit their target without resists, and pure conj's reciving the benefit of their labor for helping others) has been killed. This game is hollow and only the hardcores live on. Sad, sad indeed... |
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01-27-2008, 06:32 AM | #99 | |
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01-27-2008, 10:33 AM | #100 | |
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Posts: 253
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Surely if marks didn't have more firepower or defence than a hunter of the same level, we would simply be hunters without pets, tracking, passive speed or invisibility. For someone who constantly goes on about balance like they have a god like handle on what's correct and what's flawed in this game, that was kinda... I don't even have the words. Hope your enjoying WoW darlin'...
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