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Old 06-18-2008, 10:28 PM   #91
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Quote:
Originally Posted by BlooD
AFAIK SoTW does not evade the 80% of the attacks.

What SoTW does is giving you a 80% chance of evade every attack casted on you.

Which its a great difference.

Same happens with elude spells, dodge, precise block etc.....
I never thought about this... So for example when I cast Precise Block an hit has 30% chances to be blocked, while I was thinking to block an average 30% of the attacks in those 30 seconds. And I was sure of the latter cause very often happens to block attacks in "burst".

Cool to know it
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Old 06-18-2008, 10:55 PM   #92
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in the end it is the same if you evade 80% of all hits or if a hit has a 80% chance to be evaded.

Propblem is the absolute number. I don't know how it is with sotw, but I heard people saying you can improve hit chance with buffs and will have far better chance to hit trough sotw. So I guess sotw is not absolute, but I don't know.
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Old 06-19-2008, 08:10 AM   #93
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I had an idea for SotW... I think we can discuss it, if you like it or no, even if this is not the "Suggestion" section of the forum.

Instead of putting it like "cannot cast" "cannot attack" etc, why not make it a "The archer gains almost immunity to non-ranged attacks". In this way an archer will evade almost all attacks by closing the range to the enemy, while mages and other archers (at more than a given range, let's say melee range for example) will pass the SotW defense.

Let's take in exam the similar spells I know, everyother has drawbacks:
Army of One: no defense from control spells;
Unstoppable Madness: no defense from damage;
Sanctuary: cannot attack or cast non healing spells;
(I'm not so skilled about mages, warlocks will forgive me )

Right now:
Son of the Wind: cannot cast damaging spells.

Now the problem everyone feels is like marksmen can cast a lot of debuffing spells (first of all Death Sentence, then Sudden Strike or Ambush those are common to Hunter class) while in SotW. So my idea would be, let them cast everything they want but:

Son of the Wind: doesn't protect from ranged attacks

So archers will need knights to gain protection from ranged attacks (more teamplay), warriors will have not an unfair advantage in figthing pvp with marksmen/hunters. A marksman casting Death Sentence in SotW will lose advantage of Death Sentence itself closing the range so should balance really his skills to play.

Now, let's flame me up [kidding]

EDIT: some typo :F
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Old 06-19-2008, 08:29 AM   #94
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Quote:
Originally Posted by fean0r
Now the problem everyone feels is like marksmen can cast a lot of debuffing spells (first of all Death Sentence, then Sudden Strike or Ambush those are common to Hunter class) while in SotW. So my idea would be, let them cast everything they want but:

Son of the Wind: doesn't protect from ranged attacks

So archers will need knights to gain protection from ranged attacks (more teamplay), warriors will have not an unfair advantage in figthing pvp with marksmen/hunters. A marksman casting Death Sentence in SotW will lose advantage of Death Sentence itself closing the range so should balance really his skills to play.

Now, let's flame me up [kidding]

Sounds good to me, or it doesn't protect from melee attacks. Either way a much need hole is put in it's implicit over effectiveness.
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Old 06-19-2008, 11:34 AM   #95
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If SoTW doesn't protect vs ranged attacks, its useless as an aid for escape.

It's only use at that time is to protect vs fighters, and they will still whine it's overpowered. I would just leave it alone. It fails all the time. I (along with various allies) killed several enemy archers with SoTW cast last night.
I die under SoTW at least 1x every day.
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Old 06-19-2008, 12:20 PM   #96
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Quote:
Originally Posted by Valorius
I die under SoTW at least 1x every day.
There are other skills... i mean spell icons. And you can believe or not but we all die. So argument that you die from time to time under sotw is invalid. Cause you should die more often if your only tactic is to cast sotw. It is easy. You know that you can kill barb without spell elude, sotw, dodge only with evasive tactic or even complete naked? There is life beside sotw.
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Old 06-19-2008, 01:03 PM   #97
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Just a thought, If you are under Sotw and get knocked, should this not dispell Sotw by the nature of your ass on the floor and therefore not moving?
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Old 06-19-2008, 06:45 PM   #98
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Quote:
Originally Posted by fean0r
I never thought about this... So for example when I cast Precise Block an hit has 30% chances to be blocked, while I was thinking to block an average 30% of the attacks in those 30 seconds. And I was sure of the latter cause very often happens to block attacks in "burst".

Cool to know it
The burst thing its a bug i think. Lot of times seems like the server gets lazy and decides not spend much time calculating what attack goes through and what attack doesnt. It happens a lot with piggiback attacks from archers, if you fail you normal shot most of the times the skill fails too.

So if you recieve 5 attacks almost instantly lot of times you just block/evade/resist all of them.

Quote:
Originally Posted by CumeriTarenes
in the end it is the same if you evade 80% of all hits or if a hit has a 80% chance to be evaded.
Well its a great difference, if i cast 10 meteors on you and 2 will always get through at least i know that 2 will work.

As it is now maybe all gets through (almost impossible but it can happen) or you just evade all. Its luck but when i have to roll a 9 or a 10 in a dice with each attack to pass through it its really hard to be lucky.
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Old 06-19-2008, 06:52 PM   #99
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blood, when you look in the statistics you see that there is no difference between a spell has 80 % miss chance or if 80% of all spells are missing.


It is random, and that means if I am lucky I evade 100 out of 100 meteors. If I have bad luck I will evade not a single of them.

the chance that the first hit gets trough sotw is 20%, as well as the 10th hit has a 20% chance to get trough as sotw. When you sum it up you come to the conclusion that there is a 20% chance for you to get hit trough sotw. That means 20% of all hits fired on you will come trough, the number of incomming hits just have to be big enough to be independent from luck.
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Old 06-19-2008, 06:58 PM   #100
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Quote:
Originally Posted by Inkster
Just a thought, If you are under Sotw and get knocked, should this not dispell Sotw by the nature of your ass on the floor and therefore not moving?
not bad same should apply to blocks im allways amazed at how an archer can evade lieing on the floor...
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