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General discussion Topics related to various aspects of Champions of Regnum |
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09-18-2009, 01:50 AM | #91 |
Count
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
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Enhancement Request:
When you put a spell on the tool-bar can you remove the description pop-up that occurs when you mouse-over the spell? The pop-up gets in the way of the cast time bar. Thx..
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Compost (60 Hunter) Alsius Compoundious (Dead and gone...) |
09-18-2009, 01:59 AM | #92 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Bug:
Spell description on Bar is always lvl1, no matter what lvl you have the spell. |
09-18-2009, 02:02 AM | #93 | |
Master
Join Date: Jan 2008
Posts: 357
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Quote:
Edit: I have to move VERY fast after the ani, almost the same instant that the spell is cast to avoid this extra attack. I notice that its a lot easy to avoid it with a slower weapon than a faster one. I have only avoided the extra attack after a spell with a fast staff once or twice out of 30-40 test spells.
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Alsirian Legion Horus: Wulfgar Heartsfang 50 barb: Arcan Heartsfang 50 Lock
RA: Drakonklenok 50 Knight |
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09-18-2009, 02:25 AM | #94 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Quote:
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09-18-2009, 02:50 AM | #95 |
Master
Join Date: Jan 2008
Posts: 357
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Yes, if someone would be willing to let me test on them (preferably high level ignis/syrtis knight), we can do some more testing of this tomorrow when i get done with work (7-10pm GMT).
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Alsirian Legion Horus: Wulfgar Heartsfang 50 barb: Arcan Heartsfang 50 Lock
RA: Drakonklenok 50 Knight |
09-18-2009, 03:07 AM | #96 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Quote:
Hopefully NGD fixes some things for warriors since there seem serious issues with fun in gameplay again (eg. no autohit). |
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09-18-2009, 03:23 AM | #97 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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Well after more Testing simply Warriors Need.
Auto-Attack - Automatically attack when your selected target is in the proper range of your weapon your current method on Amun is very upsetting and it seems more like a nerf to the warriors then to help them. Pre-Cast - Being Able to cast a spell that has a 0.5+ casting time and able to move at the same time to me would be a very big gain to warriors without being a Imbalance to other classes. since your looking to improve the game threw the eyes of RvR not PvP you could improve the Dynamic's area of Fort Wars and Open field Battles. Global Cooldown to me i find the Global Cooldown on my Quickbar can be confusing in the heat of a fight to properly remember which spells are cd and which are just under the GCD my idea was making the GCD Red on the quickbar and having the spells that are actually Cooldown just remaining the original color.
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Ramsli Klutu
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09-18-2009, 03:36 AM | #98 | ||
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Join Date: Aug 2008
Posts: 35
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Quote:
Quote:
------------------------------ - Ulrin, 50, Alsius::Horus |
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09-18-2009, 03:54 AM | #99 | |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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Quote:
Another spell rendered useless with cast time is mind push. The faster movement speed + instant cast times of warriors will make mind push useless if it had a cast time. If your putting a cast time on mind push then increase it's range. It's far too short ranged for the 1 second cast.
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I N Q U I S I T I O N
On Regnum Sabbatical |
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09-18-2009, 04:06 AM | #100 | |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Quote:
we need to have a "penalty" for launching certain important/powerful spells... This is not only part of the balance but of the actual challenge involved in playing melee classes too... if you can cast while moving there is no penalty at all... whats the difference between that and instant casting? that you have to click a certain ammount of time before??? maybe you want us to do this casting while moving and triple the mana consumption of those spells? we just don't understand. |
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