07-24-2010, 09:58 PM | #91 | |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Quote:
we are thinking that it would me more interesting if you would be able to use it more frequently (now that it's more difficult to place it in the best possible location). also, this skill was never supposed to heal the caster. it was a bug, a bug that allowed conjurers to be able to tank somehow (not an intended behaviour) mana cost may vary too... You guys have concerns about GH. So do we. Note taken. please let's discuss about the other dozens of changes out there too! |
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07-24-2010, 10:06 PM | #92 | |
Baron
Join Date: Jan 2007
Location: United States
Posts: 947
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07-24-2010, 10:25 PM | #93 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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07-24-2010, 10:26 PM | #94 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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Please remember there is a very thin line between difficult to play, and purely frustrating.,
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
07-24-2010, 10:36 PM | #95 |
Count
Join Date: May 2007
Posts: 1,452
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Well, im concerned about whirlwind, or however its written (last skill of two hand mastery)
Its an aura, and on top on that the armor increase and fixes have rendered it useless. Thoughts on that? Also, what about onslaught? Any changes to it? Also, the attributes? They are almost useless, pure bonuses are very superior to even the highest of the attribute bonuses, thoughts on reducing the weapon fixed base numbers and increasing the attribute influences? (note i did not mention weapon bonuses, just the base values) Same with medium and fast weapons, not efficient, both damage and skill wise due to the global cooldownm and the damage isn't very intuitive either, due to the variation of the attribute weights.
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07-24-2010, 10:42 PM | #96 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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I dont like the fact those new 'aura buffs' keep working while being far away of the caster.
I disagree to add support without putting the supporter vulnerable (atm he has to be in range = also targetable for enemies while the support lasts). With long lasting area buffs you can run in,quickly cast buff and run out in a safe area again. How about splitting the 30s 1time buff into eg. 3 10sec or 6 5sec lasting buffs? You would still save loads of server calculation. |
07-24-2010, 10:45 PM | #97 | ||
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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Whirlwind has always had very limited applications that would allow it to be practical. With higher armor values the fixed damage set on whirlwind will render it obsolete and a waste of skill points. Why not up the damage by 100 dmg blunt/slash (each) or just add a % of weapon damage into it per tick rate as well? Also maybe give it a slight -const debuff to those enemies in the effected area? Quote:
But at the very least the mana reduction is a must.
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07-24-2010, 10:55 PM | #98 |
Count
Join Date: May 2007
Posts: 1,452
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Athor proposed a -25% movement speed effect.
Actually it could just be replaced by a more powerful or efficient area. We already have shockwave, that its like all the 180º areas but better. You could do the same to whirlwind, an bigger area, or cheaper, or reloads faster, something like that. Cheap and lazy, but its a safe option.
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07-24-2010, 10:59 PM | #99 |
Master
Join Date: Jul 2009
Posts: 335
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Chilko why are heal self and heal ally separate spells? Can't it work like dispell (cast on self if no target selected)?
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07-24-2010, 11:05 PM | #100 | |
Apprentice
Join Date: Dec 2008
Posts: 98
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In all seriousness though, I'd love to see this as well however they'd need to give us a shortcut key to de-select all targets since thats the hardest part of self dispel right now. If you're not careful and drag your hand a bit while de-selecting it turns into mouse-turn and you don't de-select your target .
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