Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 09-21-2010, 12:12 AM   #91
Veoh89
Pledge
 
Join Date: Sep 2010
Posts: 18
Veoh89 is on a distinguished road
Default

Quote:
Originally Posted by Hamster_of_sorrow View Post
happens to me every time i get on my horse. im from ignis so its not just alsius.
hmm strange... never happent to me or a clanmate yet
i also never heard about that from a syrtis player... just from alsius

maybe just coincedence
Veoh89 no ha iniciado sesión  
Old 09-21-2010, 12:17 AM   #92
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by Veoh89 View Post
hmm strange... never happent to me or a clanmate yet
i also never heard about that from a syrtis player... just from alsius

maybe just coincedence
Does castspeed affect mount up time? (Since i got some, maybe its related to this) However i recall to have tested it without, not sure now though. Anyway, would be nice to see this fixed as its really really annyoing.

Edit: Happens reliably with zero +castspeed aswell.
__________________
Fix the Marksman subclass: Suggestion

Last edited by _Enio_; 09-21-2010 at 12:31 PM.
_Enio_ no ha iniciado sesión  
Old 09-21-2010, 12:30 AM   #93
Veoh89
Pledge
 
Join Date: Sep 2010
Posts: 18
Veoh89 is on a distinguished road
Default

i testet it with my knight and lock, no setback
also with 2 different mounts and cast bonus

i also asked a clanmate... no setback
Veoh89 no ha iniciado sesión  
Old 09-21-2010, 11:19 AM   #94
MalaTempora
Initiate
 
Join Date: Jun 2009
Location: florence, italy
Posts: 150
MalaTempora is on a distinguished road
Default

Quote:
Originally Posted by _Enio_ View Post
Theres a BUG with Precise Block. When i cast it while moving it doesnt stop me, i can run around with it active. PB cancels then as soon as i stop moving. When i cast it while standing it cancels itself as soon as i start moving (all fine with that).

Actually would be considerable to allow moving while PB ? its nice :P
Could be cancelable by launching a normal hit or a spell.
Enio, reading you is always good

Why not permit to just "WALK" (not run, just the slow walk) with precise block activated??
that could be fun and could have some rightness! ("when i run i can't PB, but
if i carefully walk i can ")
__________________
(Horus) Ignis - Ignobili Malignis
Mala Tempora (hunter) (notsoactive)
Massenzio Treesimo (knight) - Mazrim Taim (lock)
MalaTempora no ha iniciado sesión  
Old 09-21-2010, 12:35 PM   #95
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Thanks

A speed penalty would work aswell, whatever. Was just a suggestion as it just is fun to use nicely timed to block some nasty cc you antizipated, however with the "cannot move" penalty its way less powerful vs range as it is vs melee.
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión  
Old 09-21-2010, 01:24 PM   #96
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

BUG: The "Not Facing" problems with warriors still occur quite reliably in fights with moving targets.

I recorded a small video reproducing that exact problem on an immobile target
here: Youtube Video


Im still convinced a small radius circle around you where facing doesnt matter would solve this, however maybe NGD has a more "elegant" solution to this annoying issue.
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:36 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved