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Old 02-09-2012, 12:20 PM   #91
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Quote:
Originally Posted by Shining-Scias View Post
like Frosk said
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Originally Posted by Frosk View Post
Hi!

I don't really understand the nature of your problem, but I think it's coming from the fact that you've been reading complaints and "nothing seems to improve".

Starting from this, I say:

Keep in mind that you can't tell how the game goes by just reading complaints and stuff like that, specially when it comes to pathetic "beings" that like to troll everyone (or at least they try, due to the huge amount of free-time these beings have in their lives; if they have lives), basically because whining it's simple and easy, does not require any ability or thinking and it's a lot more easier than building up a suggestion.

Fun fact is that if you get to ban these users, they whine and cry out because of this; so in these cases the best thing to do is to keep ignoring and reporting. Simple as that.

Oh, and by the way, this does not only happens with Horus and the english forum. It's quite a normal fact when a forum is meant to contain a really big user database, and even more if the forum is related to something popular or where people compete with each other.
As a quick example, you can check out the Spanish version of this forum, and you'll find random threads about how Regnum is going to end very soon, or that the 2008 version was far better, or even complaints saying that the whole game's going down because a specific user couldn't figure out how to send a ticket to our Support system; but when you log-in, the amount of users and server activity recalls something completely different.

As a tip, never take a single user's personal opinion and perspective as a true fact, especially if his/her past posts weren't something you can call "useful". This also applies to subgroups of users that gathers up those same characteristics.
Always try to get the info by investigating in a more personal way, or by gathering multiple opinions from different points of view (people from different ages, realms, etc.)

Regards!
he don't understand
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Old 02-09-2012, 01:49 PM   #92
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I remember one time on the Ra server when Alsius seemed to be suffering from lack of morale, getting pawned all the time by larger enemy zergs.
This is how they responded: the clan leaders got together and decided that the realm needed something to boost morale. We decided we would change all clan ranks to the slogan "Alsius Power!" and fight the enemy with real grit and determination, to the death, to the bitter end.
It actually worked wonders. It was like a rally call to all the Alsius players and they did indeed fight harder and better.

I'm not suggesting that Alsius Horus do exactly the same thing and it will solve all their problems. My point is that it is a question of attitude. Look at the contrast between the above and the way the Horus players have dealt with a similar situation: a strike!

The experienced players of Alsius Horus need to put aside any differences they have, put their heads together and lead the rest of the realm towards a more positive and agressive attitude.
Even your own players admit that when you have a large army, you lack a desire for war. This is a problem of attitude which stems from the top and spreads downwards and outwards, until it affects the whole realm.
While a negative attitude prevails, its no wonder that you lack numbers - people will log off or go elsewhere.
You ask NGD to do something about your lack of numbers (though i haven't seen it clearly stated anywhere what you want them to do). However, i think you should look closer to home for the answer to your problems.
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Old 02-09-2012, 02:03 PM   #93
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Originally Posted by Kellindil82 View Post

Usually ppl who strike demand something, what you want from NGD or from other realms? You don't say anything just STRIKE! This is mindless! How could anyone help you like this?
You prolly didnt notice, but an entire letter was written, with requests, as we put it WE are in NO position to demand something of NGD, we merely point out how dead alsius could get.
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Old 02-09-2012, 02:06 PM   #94
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Originally Posted by makarios68 View Post
I remember one time on the Ra server when Alsius seemed to be suffering from lack of morale, getting pawned all the time by larger enemy zergs.
This is how they responded: the clan leaders got together and decided that the realm needed something to boost morale. .
The problem: try getting some clans to work together, thats more work then you would have to put into boosting the morale to be honest.. {which will take a lot of time and energie}
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Old 02-09-2012, 02:16 PM   #95
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This is less of a strike, more so a mass rage-quit - essentially, a complete inefficacious waste of time.
Enjoy it though all the same though.
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Old 02-09-2012, 02:42 PM   #96
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Actually this fits better here i think:

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Well i love fights (esp. at agg) vs bigger numbers when you have a few that work together trying to split and lure enemies into overextending. It only gets tedious when allies dont know how to achieve it and still dont read general chat with explainations or give up/fallback onto whining in these cases. Then you might catch me actually swearing, but rarely.

It requires alot of self control from any ally, especially low range ones, and even just 1 failing at retreating in the right moment can draw the rest into death as noone wants to leave someone die and run or poses the target for an area cc which wasnt in direct target range before.

Its quite fun though and i propose evryone to see it as a challenge in low pop times to outsmart the zerg and work towards your bunch of kills via such metagames. There any of your actions really count, it actually matters as theres low space for errors, on the other hand you directly get feedback on what went wrong allowing direct improvement.

Tl;DR: Controlled offensive retreats and position play as a group shape your teamwork and positional and general awareness (imho what defines a good player in RO) and you can learn alot outta it. And its fun.
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Old 02-09-2012, 02:42 PM   #97
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I was not made aware of this alsius strike meeting

I guess that means i fight alone
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Old 02-09-2012, 02:48 PM   #98
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Ok i will repost after Enio too:

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Originally Posted by ieti View Post
Syrtis...syrtis tend to build zerg in time.

Usually forts are taken by normal or not so large group of players. Rare by huge one. If they manage to keep the fort longer there is a trail of players who see fort is taken and start to gather.

Longest we keep fort the bigger zerg becomes. Even more - people get more campy, so they are easier to lure and kill near saves and stuff.

Sooo how to deal Syrtis zergs? When they get fort try to repel as soon as possible and block bridge connecting fort with gelf land. You can guard fort surrounding area too.

Maybe this is not so accurate and easy to achieve, but as syrtis player i see it like that.

Another things if our forts are safe zerg gets sleepy and grindy. Most of our grinders react fast by switching chars if our forts are in danger. If they are bored they stay at war.

So in general if our forts are captured this helps build zerg too.

P.S. I prefer Hippies vs Gelfs. Erm in fact both describe Syrtis good.
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@Enio i'm swearing(and some more around) from the other side trying to pull them back and make them not follow those lure attempts. It is so hard sometimes. Alot conjus and support dies usually in those panic fall backs after if others do not cover and protect those who are left behind.
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Old 02-09-2012, 02:51 PM   #99
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Originally Posted by ieti View Post
Ok i will repost after Enio too:
Quote:
Originally Posted by ieti View Post
@Enio i'm swearing(and some more around) from the other side trying to pull them back and make them not follow those lure attempts. It is so hard sometimes. Alot conjus and support dies usually in those panic fall backs after if others do not cover and protect those who are left behind.
I have to admit, it works best vs Syrtis
As it requires the same amount of awareness and self control to defend it, and the bigger and more chaotic a zerg (Syrtis) the less likely you find it.

Edit:

@Tutu: Sadly i got zero time atm but hell, soon. Looking forward to wreck some havoc with ya!
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Old 02-09-2012, 02:55 PM   #100
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Huhuhu usually best lure attempts are from PP road who lead to forests - market direction. This for me is because forests hide numbers and we are less aware what happens around. From other side it splits those on road from those in woods leading to pure chaos.

/me slaps Enio around with a big infected chickin!
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