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General discussion Topics related to various aspects of Champions of Regnum |
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11-23-2013, 08:04 PM | #101 |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
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barbs are far from fine.. that class outdamages all the others with 1k
Their damage output is to high, my 52 barb can hit 1k normals under beserk (no fulmi) with crap blunt weapons on lv60 mages.. Id prefer to get that armor calculation/damage reduction stuff people have been ocmplaining about fixed/updated first tho. Maybe that will solve the 3 hit kill problem. And its not just mages.. you know how many knights ive seen complaining about barbs hitting 1k (fulmi) normals through their def stance 5 and caution? hurrdurr knight should be killable.. yes but when all other classes are hitting 10's and dots are reduced to 30s.. whats a barb doing 1k normals for?
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Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb) I used Mind Blank too much, now I'm too dumb to resist anything. |
11-23-2013, 08:22 PM | #102 |
Initiate
Join Date: Apr 2010
Posts: 234
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When will battle islands be restored? When will the statues from the first season be made finally? When will we finally see the beautiful fruition of the Champions "expansion"?
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11-23-2013, 10:58 PM | #103 | |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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Quote:
(sorry, I couldn't resist :P) Regarding the recent post: I am one of the guys, who think that ballance in Ro is not entirely possible. There are two main reasons for this. 1) Despite of all the discussion, RO is a RvR game. This means, that subclass balance is not as important as other mechanics. For example, population balance and invasion mechanics have higher priority than balancing conjurer vs. barb fights (sure, I'm exaggerating, but you get the picture. 2) There are four ranged subclasses, and one meele class. This is a huge difference, and amplifies every single difference between the two isles. You cannot make ranged and non-ranged equal, no matter what. It simply isn't possible. There will always be a scenario, where one or the other side has a upper hand. period. However, a balance update could definitely improve the current situation. There are spells that can be marked as overpowered, and the community keeps suggesting changes. It's up to the developers to choose, whether individual class differences interest them, or not. Spell changes have been done before, they can be done again. I look forward to the upcoming changes. Even though I haven't played too much recently, I am aware, that there's something wrong with the current situation - especially relic locks. From what I saw, a set time period of relic lock is inappropriate. Different days have different activity, thus sometimes the lock is simply unfair. Also, it possibly eliminates any realm-planned invasions. Weekends are a prime example. IMHO, relics lock should be calculated from few hour situation of online players... But still, I remember the times, when forts were taken simply for fun, not just because of invasions. Those were the times I had most fun playing.
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
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11-23-2013, 11:37 PM | #104 |
Apprentice
Join Date: Aug 2009
Location: in your closet
Posts: 53
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I'm still waiting for my hunter boost up
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11-24-2013, 12:30 AM | #105 |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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Barbs are zillion of miles far from fine. I can't except wm lock with fist class armor can be killed in three (yes, THREE) hits from random OP barb. 100% HP, brand new energy barrier and I go down in three hits.
That's more than funny. That's pathetic.
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Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
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11-24-2013, 01:14 AM | #106 | |
Initiate
Join Date: Jun 2012
Location: Syrtis
Posts: 153
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Quote:
That's more than funny. That's pathetic. I'm not saying locks are overpowered, but you can say something similar about every class.
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This game is too easy Last edited by GrimNightfall; 11-24-2013 at 01:24 AM. |
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11-24-2013, 01:53 AM | #107 | |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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Quote:
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Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
CoR Sentinel |
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11-24-2013, 06:34 AM | #108 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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PvP always was and always will be part of RvR .
As Grim said it, there are situations (open field) where a barb has zero chance against a ranged class, it was made that way, barbs can't do anything but hug something in the hope that the range is stupid enough to come closer so the barb can try a rush......Barbs would really need something like hunters retaliation to balance these situations a bit better. Exactly ^^ |
11-24-2013, 09:55 AM | #109 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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A barb wins that fight in 3 hits, a lock uses mana burn, sadistic/energy borrow and a slow or anything and he's won a fight against a barb too, a lock just doesnt have direct damage, so he doesnt instantly kill, that doesnt mean the fight isnt over in 3 spells. Locks really should stop complaining so much, both on my knight and my barb I spend atleast half the fight without mana being cc juggled by a bunch of locks, confuse spamming hunters and marks using ws whenever its off cd
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
11-24-2013, 10:24 AM | #110 |
Banned
Join Date: Dec 2007
Location: Poland
Posts: 489
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Congrats, you took this thread down to stupid -barb vs lock- bitching. You are overegoed idiots. Do you think that any of NGD staff want to read this? Could you let wiser people discuss flaws in game mechanics again? I kindly ask moderator to remove that barb vs lock crap including this post.
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