11-12-2016, 07:06 PM | #101 | |
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However, we still don't know what is even needed. Inb4 days to make Dragon weap. Or 20% success rate. Too many factors to count without knowing the details. NGD has already stated higher lvl materials will be based off WZ action (killing). Now we just wait to see what will happen Monday. Also what does value have to do with everyone trying to get Dragon weaps the fastest? Unless you're trying to make money? Which shouldn't be the main goal of these weaps. Or are you talking about value in only few players have them. Rarity? It's going to happen that many players will have these weapons. To suggest that you don't want to see that is ... Well impossible. It's new update. People are going to farm crafting with the goal of obtaining these weaps. Sorry to burst ya bubble.
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11-12-2016, 07:50 PM | #102 |
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Armor will be craftable according to this translated post by Adrian.
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11-12-2016, 09:32 PM | #103 | |
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11-13-2016, 12:06 AM | #104 |
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I've asked about it on Amun few months ago and ofc armors can be on live servers in future and Adrian said something about specializations for each classes/subclasses (?) for example enhancements for warriors, gems for archers, elixirs/rings/amulets for mages ;o
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
11-13-2016, 02:56 AM | #105 |
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lol well that's what your going to see just saying
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11-13-2016, 02:09 PM | #106 |
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Personally i want to see something like this :
* You will need special and rare material for craft making that are "dropable OR not" from dragon and from enemies. * Your crafting exp decrease if you don't continue on crafting and doing quests. * Even if you reach max lvl you have to continue doing some quest to keep ur crafting exp/lvl or it will decrease. Exp : You have to bring 10 enemy essence or your exp will decrease by 10 points. If everyone will get it at the end of this month, then everyone will be leaving again and crying about a boring game and those weapons will have no value or a price. What's worth the price is always worth the fight |
11-13-2016, 03:05 PM | #107 | |
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Thanks Thallium that was helpful.. It seems there might also be a hint in that translation that they might make craftable items restricted to your subclass. I like the idea. Makes sense. And it brings up the value of the craftable items.. But then i think i really just want one crafter that i can use on all my characters. haha
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(lvl 60 WM knight - Ludwig von Mises) -- (lvl 60 WM Barbarian - Hans-Hermann Hoppe) -- (lvl 56 Hunter - Ron Paul) -- (lvl 36 Warlock - Israel Cisternas Two) -- (lvl 35 Conjurer Ludwig von Mises C) -- (> Clan - Loyalist of Syrtis<) Last edited by Ludwig-von-Mises-I; 11-13-2016 at 03:29 PM. |
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11-14-2016, 07:46 AM | #108 |
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Crafting should include all parts of the game:
-world exploration to get resources-> checked -grinding->checked -war-> checked -> war zone/dragon boss-> get resources for high tier armour/weapons, loot already exist, about ppl who collected loot for years just do same as it was done with war zone boss arrows-> but instead of gold give maybe some recipies for high tier rare ingots/material as recompensation or "resources booster x2 or x3" similar to magna scroll ->invasions-> as I have suggested before-> unique per each realm resources to be found in their inner so other 2 realms can obtain it only via "pillaging" during invasions maybe add unique recipies to buy at castles specific per realm so like wm jewellery to get them you must capture enemy castle-> like alsius/syrtis version of ignean axe but with ice/lighning damage
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11-14-2016, 07:58 AM | #109 | |
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Quote:
Maybe inner realm bosses could also dropp unique loot...
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Good old times.
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11-14-2016, 08:42 AM | #110 |
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I think so too like Annunaki said, everyone running with dragon weapons fused will be boring, it should be equal though but very hard, maybe something to do with realm points.
Also to mention, please, please allow raw materials to be sold in market , as of now, i have 500 copper ore, cant craft with them as no exp, no one will buy it either because no one is such a level, hence only a burden of 100 kg, please let us sell it in market, it will be very useful.Again, what will be the harm if players have some extra gold?Gold booster? |
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