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View Poll Results: Should the current Confuse spell be removed?
Yes, remove it 87 50.00%
No, keep it. 87 50.00%
Voters: 174. You may not vote on this poll

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Old 09-06-2010, 03:27 PM   #101
tjanex
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I would first ''nerf'' Confuse. As Hunter I don't use it but after that update I think I am gonna use it. Confuse is really a powerfull spell of Hunters (not only Hunters also for Marksman).

I would reducde the time and also increase the mana consumption. And maybe even put a change rate for it, longer CD.

If this don't works and it will still be to OP, than I would get rid of it .
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Old 09-06-2010, 04:10 PM   #102
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you make it out like its warlocks and meteors...its not that bad, i hardly ever get confused and it also puts tactics into the game because the hunters job is to confuse warlocks that are casting terror and any conjurer.
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Old 09-06-2010, 04:14 PM   #103
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Quote:
Originally Posted by SPARTISH View Post
i hardly ever get confused.
clap clap clap
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Old 09-06-2010, 04:15 PM   #104
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You don't really think confuse disables sultars terror?
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Old 09-06-2010, 04:17 PM   #105
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Quote:
Originally Posted by blood-raven View Post
what i think confuse should do is just block the ability to buff yourself, even block ambitious sacrifice and heal self but not spells that influence other ppl like heal ally and co, summon, buff ally and co, offencive cc's etc.
There is already a spell that does that. It's called Darkness.

IMO I am fine with a spell with similar effects to Confuse. There should be a way to disable support. Make Confuse the complete opposite of Darkness where you cannot cast positive powers to allies and disable Dispel, but allow self buffs and non-damaging offensive spells and it would be balanced, even if the duration is retained.
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Old 09-06-2010, 04:36 PM   #106
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The poll needs another option... Fix it.
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Old 09-06-2010, 04:40 PM   #107
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Quote:
Originally Posted by Kaliek View Post
The poll needs another option... Fix it.
I think is allrady fixed...NGD told long time a go(at least chilko did)...:"wee don't plan to nerf confuse,wee think is very interesting spell in rvr game"...
And all this 73457823 posts of ppl are useless....
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Old 09-06-2010, 04:45 PM   #108
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Quote:
Originally Posted by e30ernest View Post
Make Confuse the complete opposite of Darkness where you cannot cast positive powers to allies and disable Dispel, but allow self buffs and non-damaging offensive spells and it would be balanced, even if the duration is retained.
That's too much of a nerf. It would make Confuse useless except on support conjus (and maybe knights).
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Old 09-06-2010, 04:46 PM   #109
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Quote:
Originally Posted by linearguild View Post
That's too much of a nerf. It would make Confuse useless except on support conjus (and maybe knights).
Nope, that's actually what confuse seems to be intended for, an RvRish style spell. But currently it's just abused.
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Old 09-06-2010, 05:03 PM   #110
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Quote:
Originally Posted by PT_DaAr_PT View Post
Nope, that's actually what confuse seems to be intended for, an RvRish style spell. But currently it's just abused.
Why shouldn't I be able to, say, confuse an archer to keep him from using evasions, or confuse a barb to keep him from roaring/howling/buffing?

Confuse does need some tweaking but that suggestion solves the problem from support conjurer mindset. Unfortunately the side effect is to make the power useless on other classes.
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