09-18-2009, 06:05 AM | #111 | |
Initiate
Join Date: Feb 2007
Posts: 127
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Quote:
Speed penalty for strafing 5% and for backwards 20% without the abiltiy to boost it (so also no passiv). This imo wouldn't destroy the movement dynamics and the action on the battlefield. Even i don't mind the new combat system (i had some really interesting pvp's on amun), i think it is a regression compared to the current system, RO would loose something, making it unique in the increasing amount of MMORPGs. Battles would loose a lot of its action and dynamic - especially the dynamic which was introduced with the new movement system in last update. The new animations aren't that bad for me, but especially the animation for mages, I think is only good for some spells (like Sultars Terror, Meteor, Lighting) for some other spells I like the old ones better (Crystal Blast, Fireball).
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09-18-2009, 06:32 AM | #112 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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I see some issues with casting esp. areas while moving.
-You can cast them in a secure spot moving out for only the last splitsecond to apply the effect -a moving target casting a spell will be harder to cc, especially for close range cc (stunning fist/kick/feint/sbash etc) -current system of cancelling a spell wouldnt work for casting while moving. The general idea of a more dynamic gameplay for melee should be of high priority though. Maybe you have a solution for mentioned issues. |
09-18-2009, 06:43 AM | #113 | |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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Quote:
Feint and Kick are instant cast, so all the warrior has to do is get into range to cast it. I would guess Stunning Fist will be used more against units charging into you, and not archers charging into other units. Current canceling you mean moving out of range? It should if you are faster. Or do you mean canceling via obstructions? In which case, it will still work since you can still put an obstruction (like a fort wall or rock) between you and the caster before the spell fires off. Remember in the suggestion I gave there were speed penalties for casting, and offensive spells will require ranged to stop for the cast time.
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09-18-2009, 07:11 AM | #114 | |
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Join Date: Dec 2007
Location: Italy
Posts: 127
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Quote:
I play conju as well, it is my favourite class, and i know that 1 sec of delay can be enough to see your ally dead. Conju should stay as it is now, you already chaned it a lot making it harder to play, now you want to make things even worse?
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Isemon[Conjurer] - Hunthor[Hunter] - Elrik[Barbarian] - Nekronos[Warlock] |
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09-18-2009, 07:24 AM | #115 |
Banned
Join Date: Jun 2007
Location: Germany
Posts: 288
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I tested Amun again. I am still shocked. Those changes are still crazy and will let me stop playing 100%.
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09-18-2009, 07:39 AM | #116 |
Master
Join Date: Jun 2009
Posts: 484
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I fully agree to that. Some spells are just too vital. People are already mad as hell when you're just 1 second too late to heal them and they died. Now this class will become too hard to play.
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09-18-2009, 07:40 AM | #117 |
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Join Date: Sep 2008
Posts: 123
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A change that needs to be undone:
On Amun now if a spell has the cooldown animation on the spellbar you can't cast it at all: the client doesn't bother checking if you can with the server. (In the live version the clients asks to cast the spell even if the cooldown animation is on.) This would be fine except for the fact that you still have the bugs that cause the cooldowns for spells to be wrong, eg moving a spellbar button after casting it. Up to 1.0.7 these were just graphical problems though, because you could still cast the spells you were supposed to be able to.
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Eric Onteron (50 Conjurer); Eric as a [noob] lock (50) | Horus Alsius (Retired) Last edited by Onteron; 09-18-2009 at 08:05 AM. |
09-18-2009, 07:55 AM | #118 |
Master
Join Date: Jun 2009
Posts: 484
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I think I found a bug (or I hope this isn't a feature). When I cast synergy bond on someone, my mana communion goes into the spell's cooldown. When I cast force armor, then karma mirror, mirage and mind blank go into their cooldown as well.
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09-18-2009, 08:02 AM | #119 | |
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Join Date: Sep 2008
Posts: 123
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Quote:
I'm sure they'll fix it first thing today since it kinda makes everything else hard to test
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Eric Onteron (50 Conjurer); Eric as a [noob] lock (50) | Horus Alsius (Retired) |
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09-18-2009, 08:07 AM | #120 |
Master
Join Date: Jun 2009
Posts: 484
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Okay then. I really should read all the posts before mentioning. But 5-6 new pages is just too much. ^^
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