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Old 07-25-2010, 10:06 AM   #111
HidraA
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Bugs on amun:
Areas stuck:
-dom...keep players dizzy until they log out.
-splinter wall..keep players slow until they relog.
-knights areas aura...keep they armor up until they relog.
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Old 07-25-2010, 10:27 AM   #112
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Quote:
Originally Posted by Shining-Scias View Post
.....

Big +1, it is hard enough to find conjs at war.
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Old 07-25-2010, 10:30 AM   #113
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Quote:
Originally Posted by HidraA View Post
Bugs on amun:
Areas stuck:
-dom...keep players dizzy until they log out.
-splinter wall..keep players slow until they relog.
-knights areas aura...keep they armor up until they relog.
Confirmed.

I noted a visual bug in modified terrain at Algaros, see screenshot.
Attached Images
File Type: jpg screenshot 2010-07-24 01_57_50.jpg (62.6 KB, 61 views)
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Old 07-25-2010, 10:39 AM   #114
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Quote:
Originally Posted by londo79 View Post
I need to express this strongly: conjuer defended by warriors around is a myth
Atm they get better defended by locks, dispel against knock down/dizzy/confuse, beetles and mind push against warriors and will domain, meteor and so on against ranged attackers.
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Old 07-25-2010, 11:31 AM   #115
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+1 to Scias....

Scias knows conju craft and pain well...
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Old 07-25-2010, 12:24 PM   #116
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+ 1.000.000 to scias

same feelings here, i am, like almost everyone else, frustrated of playing the conjurer class. It is hard enough to play it, mana cost are a pain, going around without an army is a pain, try to cross a bridge alone to reach a fort and you will be gang banged by hunters. Conjurer had experienced nerf after nerf: divine intervenction, mana communion, protection dome, no more regenerate self as pre-buff, sanctuary nerf, mana cost augmented, enchantments nerf, and now greater healer nerf....
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Old 07-25-2010, 12:59 PM   #117
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Quote:
Originally Posted by Shining-Scias View Post
On another topic :
I know and agree that Sultar's Terror needed a nerf, but isn't it a bit too much now ? Now that Sultars can't be stacked/chained and have a % chance of knock, why heavily nerfing its splash damage (does 300ish on unranked mobs at lvl5) ? Okay the damage was a bit OP too, but seriously, 300 dmg, that's ridiculously low for a lvl19 area and for an offensive class...
terror will be stackable. We are adding the chances instead of the unstackable feature. we just didn't turn off the feature we where trying
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Old 07-25-2010, 01:11 PM   #118
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Quote:
Originally Posted by chilko View Post
terror will be stackable.
This update was sounding so good...


Then... Fail. ¬¬
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Old 07-25-2010, 01:15 PM   #119
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Quote:
Originally Posted by chilko View Post
terror will be stackable.
This was the only problem with the spell =/ why leave it and nerf it in another way?
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Old 07-25-2010, 01:29 PM   #120
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Quote:
Originally Posted by Mattdoesrock View Post
This update was sounding so good...


Then... Fail. ¬¬
+1

text text.
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