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Old 09-15-2008, 07:45 PM   #121
Znurre
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Quote:
Originally Posted by Piccolo53
Generally reading ur posts I can say u give too many advantages to a single barb. With ur barb description it would mean we have lvl 19 slashing, warcries, blunt, 2h mastery and tactics trees and about 80 skill points to distribute. Also u think every barb has DI, material wall, knight auras, lvl 5 conju buffs, limitless mana given by conju, unstoppable madness during most of the fight.

But on the topic (which I guess has become another barb discussion) - Im against turning %s into dmg like meteor and golem fist. Why? Because then all dmg improvements coming from buffs, weapon, rings/amus/armor/whatever u use to improve ur dmg would become far less useful, since they would improve only ur basic hits. My solution would be limiting the max %s the attack could be boosted. Like with speed - its capped, so u cant run faster than 150% - so would be with meele attacks. The exact value would need to be stated, but I think 200-250% is high enaugh. On the other hand, since this would nerf pretty much attacks like sc or balestra (3-4k+ dmg sc has like 400% dmg risen by buffs? ) barb would need something what would help him to survive a bit longer - we die very often, comparing to other classes because of poor defense (and I dont mean armor points, but general RO game tactics - barbs are targeted 1st in fort wars, they are most common victims off different tricks , like mind push, stunning fists, ambushes, etc.). No idea what could that be, though.
Very good post... you sum up my thoughts very well.
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Old 09-15-2008, 08:40 PM   #122
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Quote:
Originally Posted by Piccolo53
But on the topic (which I guess has become another barb discussion) - Im against turning %s into dmg like meteor and golem fist. Why? Because then all dmg improvements coming from buffs, weapon, rings/amus/armor/whatever u use to improve ur dmg would become far less useful, since they would improve only ur basic hits.
yep, why turn a barb into a melee range warlock? it would make no sense at all, the thing is that you have to be careful with these weapon damage 100% maybe make some spells 50% as their single hits would become way too powerful, it's hard to balance because they need not to become too weak or too strong
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Old 09-15-2008, 08:49 PM   #123
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Quote:
Originally Posted by Angelwinged_Devil
yep, why turn a barb into a melee range warlock? it would make no sense at all, the thing is that you have to be careful with these weapon damage 100% maybe make some spells 50% as their single hits would become way too powerful, it's hard to balance because they need not to become too weak or too strong
You must also question yourself, on which hits do you want to base the balance tweaks?
The 200% buffed ones which Valorius uses as reference, or the normal hits for an unbuffed barbarian?

That is why I mostly dislike Valorius posts, he only shows the truth that gain himself...

<Valorius whine>
Hunters are waaaay too overpowered.
First of all they evade 100% of all hits when they are in SOTW, a god mode spell and not enough with that but they can also cause 1k damages on range 30.
http://regnumonline.com.ar/forum/att...6&d=1215422349
</Valorius whine>

Sorry Valorius, I respect you as player but sometimes I can't take your egoistic posts.
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Last edited by Znurre; 09-15-2008 at 09:03 PM.
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Old 09-15-2008, 09:35 PM   #124
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Quote:
Originally Posted by Piccolo53
Generally reading ur posts I can say u give too many advantages to a single barb.
I clearly said im talking about the class in general, not any one specific build.

Quote:
Originally Posted by Piccolo53
Also u think every barb has DI, material wall, knight auras, lvl 5 conju buffs, limitless mana given by conju, unstoppable madness during most of the fight.
Some of them DO get all those buffs, in fort wars it's quite common to face these super-barbs....and guess what, they're nearly invincible killing machines.

Quote:
Originally Posted by Znurre
You must also question yourself, on which hits do you want to base the balance tweaks?
The 200% buffed ones which Valorius uses as reference, or the normal hits for an unbuffed barbarian?
If the damage was a fixed range, it would cover both scenarios, they would always be the same.

Quote:
Originally Posted by Znurre
<Valorius whine>
Hunters are waaaay too overpowered.
First of all they evade 100% of all hits when they are in SOTW, a god mode spell and not enough with that but they can also cause 1k damages on range 30.
http://regnumonline.com.ar/forum/att...6&d=1215422349
</Valorius whine>
The bow i used to accomplish the 1023 dmg is Slow 25 range Xim Viper LB(a very rare bow).

BTW...SoTW is hardly 100% defense. I just got mindsquashed in it again today, and since the update last month it only stops about 70% of all attacks. It was clealry nerfed, even if NGD denies it. In the thread i started about it, every single player that posted agreed it was nerfed(again).

Quote:
Originally Posted by Znurre
Sorry Valorius, I respect you as player but sometimes I can't take your egoistic posts.
I think you just misunderstand my intentions. I don't care if people disagree, feel free, just try to be adult about it.

Calling me egotistical because i don't agree with you is, in fact, an egotistical act.

Look at the below screen shot: 50 dmg regular bow attacks and 200dmg lvl 5 ensnare attack. That was a ONE ON ONE, the barb had no outside buffs at all...just his own.

I AM SORRY, BARBS ARE OVERPOWERED IN MANY WAYS. This goes waaaaaaaaaaaaaaaaay beyond just SC. To be honest i feel the 'defensive build' barb is FAR more powerful than the high damage SC monkey. At least the high dmg ones you can actually kill...

The entire class is wildly out of balance. The screen shot absolutely speaks for itself.
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Last edited by Valorius; 09-15-2008 at 09:49 PM.
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Old 09-15-2008, 10:20 PM   #125
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Quote:
Originally Posted by Znurre
You must also question yourself, on which hits do you want to base the balance tweaks?
I always thought that a barb should have some options to chose between, speed, defence and damage, a barbs damage is still high with a good defensive build, if you turn down the damage they do with a normal hit it would be bad for defensive builds, if there somehow was a different way of calculating weapon/dmg buffs or somehow tweaking them in a different way it would hurt dmg barbs more.

Maybe I should get some sleep before posting stuff like this >_> knight all
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Old 09-16-2008, 02:03 AM   #126
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Now take look at archers, its ridicules how well a group of only archersy can do against a balanced group of the same size, this is a BIG ISSUE for a RvR game and it only shows how dominating archers are on a bigger scale in RO.

Barbarians having a slight advantage over archers 1v1 is nothing in comparison even less when considering the advantage archers have over mages.
If this wasn’t the case the RvR balance mentioned above would be even more messed up.
I dont expect Valorius to gasp any of this, but others can probably see the sense in it.

A defensive buffed marksman or a hunter with a good pet build is far from easy for a barbarian.
A hunter with a 'ninja' build is very disadvantaged but can still do amazingly well if they play it right and their 'lucky' spells dont fail them completely.
I suggest you dont try this build if you can’t handle it. In my opinion only very few hunters actually been able to play it right, the rest are more or less pathetic with these builds.
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Old 09-16-2008, 05:33 AM   #127
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Quote:
Originally Posted by Valorius
The bow i used to accomplish the 1023 dmg is Slow 25 range Xim Viper LB(a very rare bow).

BTW...SoTW is hardly 100% defense. I just got mindsquashed in it again today, and since the update last month it only stops about 70% of all attacks. It was clealry nerfed, even if NGD denies it. In the thread i started about it, every single player that posted agreed it was nerfed(again)
This was just an example, of the kind of argument you use.
I know that none of these arguments are valid, but neither are those you come up with as proof for what you say about barbarians being overpowered.

Because, the truth is not that every barbarian out there have normal hits for 1.5k damage.
There are barbarians which specialize on these builds but they become very weak in certain scenarios instead.

Basing your "nerf barbarian campaign" on these hits is like me saying that hunters are overpowered because you managed to do an 1k ensnaring arrow

It is a RvR game after all.

Quote:
Calling me egotistical because i don't agree with you is, in fact, an egotistical act.
I don't call your posts egoistic because I disagree, I would very much like to have a proper discussion about barbarians but then you must have proof that is not designed to fit your intentions.

Let's do like this.
Drop this discussion until you have got 5 different screenshots from scenarios vs barbs you consider being overpowered.
Each screen should be from a different barbarian and I want to see:

1. How much damage he caused on you, and not just one South Cross
2. How much damage you caused on him
3. The evasion

Now we could have a proper discussion.
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Old 09-16-2008, 06:01 AM   #128
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Start with the screen shot in my last post Znurre.

200dmg lvl 5 ensnare and 50 dmg regular attacks from an EXTREMELY good 25/med Viper Comp Ximerald LB is nuts, absolutely nuts. (The fight was a 1 on 1, he had only his own buffs)

I am sure i can dig up 4 more. (tommorow)

PS: Played properly, hunters can be -extremely- overpowered in some scenarios. As Vreok correctly pointed out however, the vast majority of players(of all classes), don't really know what they're doing(i think in most cases it's just because they're not experienced enough, especially in 1 on 1s). I also think that played properly, against their 'anti-class', any class can be underpowered vs their opponent.

Last edited by Valorius; 09-16-2008 at 06:27 AM.
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Old 09-16-2008, 07:13 AM   #129
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Quote:
Originally Posted by Valorius
Start with the screen shot in my last post Znurre.
In that screenshot the poor barb didn't even damage you, so I fail to see the problem with those low hits if he cannot or can barely hit you at all
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Old 09-16-2008, 07:31 AM   #130
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I enjoy how almost every one of these nonsensical posts has "clearly" somewhere in it. As if we must be morons not to agree with the almighty Valorious's "clearly" biased opinions.

Quote:
Originally Posted by Valarious Rageway
Look at the below screen shot: 50 dmg regular bow attacks and 200dmg lvl 5 ensnare attack. That was a ONE ON ONE, the barb had no outside buffs at all...just his own.

I AM SORRY, BARBS ARE OVERPOWERED IN MANY WAYS. This goes waaaaaaaaaaaaaaaaay beyond just SC. To be honest i feel the 'defensive build' barb is FAR more powerful than the high damage SC monkey. At least the high dmg ones you can actually kill...

The entire class is wildly out of balance. The screen shot absolutely speaks for itself.
How is this any sort of proof whatsoever that barbs are overpowered? Guess what, four words; Frenzy, Caution, Steel Temper. On top of that, high lvl barb armor has high resist to pierce damage. But wait! Lets look at the damage reduction more carefully..

Frenzy @ Lvl 5 = 20% resistance to PHYSICAL (only) damage
+10% to 20% resistance to weapon specific damage @ 4 power points per weapon type
Total Power Points Spent? 4 to 16
Total Mana Cost? 125
Total Duration? 90 sec

Acrobatic @ Lvl 5 = 30% resistance to damage
Total Power Points Spent? 4
Total Mana Cost? 110
Total Duration 120

If any power points are going into the passive resists, 90% of barbs would put it into pierce, as that will always be the majority of incoming PHYSICAL damage. So the damage reduction looks in order? Can you complain about the armor as well, because lvl 50 barb armor is pretty much on par with all other lvl 50 armor sets. Is it Caution? I will admit that Caution is a better spell than Evasive Tactics, but then again, a barbs evade caps out at 64 and, other than CC resist spells, thats it for defensive techniques.

Other people have already told you that warriors were designed to trump archers. Why do you not understand this? Why would NGD give high-level warrior armor high resists to pierce? Why can't you figure out that if you want to do damage to a barb, using pierce damage is not the most efficient way?

"Clearly" you don't realize that attacking a class who's armor is "very good" or "good" and has damage reduction to your classes main damage type requires changing your traditional methods of attack. Or, I guess in your case, screaming "nerf" will suffice.

At any rate, get a bow with frost damage, and stop whining...

Edit:
What Znurre said above....
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