07-27-2015, 09:48 PM | #131 | |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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Quote:
http://www.championsofregnum.com/for...2&postcount=35 Cool story.
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
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07-27-2015, 10:24 PM | #132 | |
Apprentice
Join Date: Nov 2009
Posts: 52
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Quote:
One more thing, for what I see alsius is the realm that dominates, but at the times I log I see that both realms (Alsius and Syrtis) have zerg and dont fight each other...just go to collect wmc in ignis lands. To prove what I meant, I just logged... http://s3.postimg.org/trvncixlv/scre...7_19_42_06.jpg
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D i o s
Last edited by usuario_del_foro; 07-27-2015 at 10:51 PM. |
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07-27-2015, 10:28 PM | #133 | |
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Join Date: Nov 2011
Posts: 23
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@realm balance. Can we stop arguing about whether Alsius/Ignis/Syrtis was zergy in the past? Yes, we get it already. At the end of it, playing a game where it sucks for 2/3 of the time while you wait for your realm to become "the zerg" is not fun. And honestly, playing in the zerg is stupidly boring as well. |
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07-28-2015, 12:41 AM | #134 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Quote:
That said, i know a lot of players who didn't bother to do wmc daily quests, and i undestand they'll be happy with a reset (since they have not much wmc). The core issue here is the fact that wmc wishes as well as wmc from fort captures and gate captures are going mainly to Alsius since they were introduced. According to stats, Alsius is the sole realm to wish since 2015/02, as others noted too. So, basically, there are much more characters in Alsius having enough wmc to buy one or more wm jewelry, than in any other realm, and since Alsius has the highest population at the moment, it means a whole zerg of OP fighters will suddenly appear in the most populated realm. Wm jewelry isn't much an issue by itself, but the wmc imbalance between realms is a very serious issue. It was suggested to make the price dependent on smt, but i guess it will end to be unfair to some players as well. I think the whole wmc/wm jewelry thing is a bad idea. Having "some" characters more powerful than some others in the same realm is not really an issue, but everyone should have equal chance to get such power (this isn't the case anymore since some items cannot be dropped anymore). But balance between realms have to be preserved, and introduction of wm jewelry will make the issue even worse.
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Annavilya / War-Luck (Haven)
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07-28-2015, 09:12 AM | #135 | ||
Initiate
Join Date: Mar 2013
Posts: 138
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Problem - reward system can result in the dominant realm quickly winning a large amount of strong jewelry. Timescale for problem - until next cycle, i.e. change in dominant realm (typically 3-6 months on haven, i.e. within 1 yr all realms will have stabilized). However, this problem will repeat ad infinitum as old players leave and new players join. Solution needs to address: 1) The reward system shouldn't be stacked in favour of zerg realm. 2) Having a large percentage of the dominant realm suddenly getting very powerful items Assets - The system has already generated a lot of action and renewed interest on the server. Analysis - system should be kept on account of the action and interest generated. Solution (1) could be as simple as creating a lucrative reward to underpopulated realms e.g. instanced check-in automated to underpop'd realms where smaller number of kills results in high WMC pay-out. Solution (2) is more tricky and no idea how to fix. |
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07-28-2015, 10:55 AM | #136 |
Initiate
Join Date: Dec 2011
Location: Poland
Posts: 160
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The problem is still flawed reward system in the dragon cave and at forts.
The update removing retarded draconic gems and malus bonuses for enemy realms was wise and welcomed with open arms by most of the player base. At the moment the dragon wishes are: -exp bonus-> benefits whole realm not only the dragon cave crew -gold bonus->as above - choose one of the enemyu realms dragons-> personally i dislike killing new instanced dragons still its not game disturbing as there is no more dragon amulets to be drop and like previously mentioned wishes benefits whole realm not only the cave crew -loot gem-> available only for the cave crew and...useless - warmaster coins-> most desired dragon wish-> source of the morning invasions of the empty realms, gem farming, selfish as the morning crew can monopolise it, it adds 12.5k wmc-> its a lot. And dont forget its granted only to the ppl present at the dragon cave. So if you spend hours defending your realm or stealing 1-2 gems you get nothing if you live at the different time zone to the usually empty realms gem feast. SOLUTION: change war master coins wish to the war master coins 1 week booster. WHY? 1) farming gems to get this wish will be pointless as it wont boost every time the farmers pockets, only prolong the wmc booster 2) it wont penalize players living at the different time zone-> they will also benefit 3) it will promote true war as you must fight to get any wmc from this wish-> so no more ppl logging in and out just to enter portal and saying "cya next time", no more lowbie characters boasting "i am lvl 47 and 200k wmc-shit grinding before can use them" 4) it will discourage zerging/promote game play with more balanced population ratio-> no more all face book multies logging one realm to farm 5) how it discourage one sided fights? simple: 40 ppl farming 10-> not fair fight, just one sided dull farm, no benefit from the dragon wish-> not enough unique kills to finish quest= no wmc reward 6) dragon wish will benefit these who truly play game, fight for the glory of their realm, now everybody can check portal time, log in get cash log out, how fair is that to ppl who worked to get enemy gems or defend them when the "morning crew" is offline? OFFNOTE: this system needs also change to the fort rewards to avoid mindless empty fort camping and abandoning them just after reward to take next one. Really its not fun at all, it kills gameplay, thats one of the reasons why i barely log nowadays. Its either we farm empty forts without fight or we are farmed same way by other realm. SOLUTION: give rewards only when 2 forts or fort+castle are hold by same realm. No more mindless wmc farming, even when got numbers advantage the attacker still has to split what gives the defender chance to regroup/intercept marauders/cut one fort from reinforcements. This will promote war as intended. Now its just a dull game: mount-> take fort->wait for reward-> leve fort-> take another fort-> wait for reward-> leave-> repeat.
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Kyle Katharn (knight) Darth Malgus (barb) Marka Ragnos (Hunter) |
07-28-2015, 11:27 AM | #137 | |
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Join Date: Mar 2013
Posts: 138
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Very good suggestion! And up the reward to reflect the difficulty. |
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07-28-2015, 02:59 PM | #138 |
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Join Date: Nov 2011
Posts: 23
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Here's another reason why WMC should be reset for those who have already attained WM. Go look at the weekly WMC ranking. Leader has over 200k in a week. If people use boosters, over 60 Alsius have enough for a ring in one week.
Aside from the huge comat balance issue it presents, it makes this update pointless. The intent is to create endgame content. Something to keep max level players engaged in the game. If Alsius can simple buy all the jewelry on day 1, we're back to the exact same problem of having no endgame content. Resetting WMC and limiting WMC gained through invasions will mean that there is some "end goal" for players for a much longer time and less developer time has to be spent on end game content over the next year. |
07-28-2015, 03:05 PM | #139 |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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As I said before wmc reset will hurt ppl from other realms too. What is the point of resetting all wmc if Alsius will get them in next week anyway. Nothing can be done here except making realm wmc boosters for underpopulated rlm or jewells prices dynamic.
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy |
07-28-2015, 03:11 PM | #140 |
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Join Date: Nov 2011
Posts: 23
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It's a reset in combination with limiting WMC acquired through invasions. I've listed my suggestions regarding this sevreal posts ago. WMC wish to WMC booster, fort/gate rewards inversely proportional to group size.
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