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General discussion Topics related to various aspects of Champions of Regnum

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Old 09-16-2009, 09:30 AM   #131
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Tomorrow has never been so far away?
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Old 09-16-2009, 09:32 AM   #132
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So far away and we don't have a guarantee that it will come yet. I don't mind though. Polish things up before releasing it for public testing.
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Old 09-16-2009, 01:30 PM   #133
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Quote:
Originally Posted by Lumi_Alsius View Post
wow yes please open up Amun (:
I see this thread is just vindictive warriors being happy because someone else got nerfed.
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Old 09-16-2009, 01:37 PM   #134
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Quote:
Originally Posted by Saryad View Post
I see this thread is just vindictive warriors being happy because someone else got nerfed.
Well, when I'm think about it ... I have to say:

Yes, we warriors are happy. At the time before all of those updates, the archers were happy for being "overpowered". ... In my optionen it's already time to weaken all archers.
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Old 09-16-2009, 01:42 PM   #135
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Ok the main thing that i dislike about this is now it seems im not going to be able to sit back and fire some relatively slow normals which are nice and hard so rip through armor.
Now it looks like im gonna have to MG all the time.
I cant play marks how i believe NGD intended with +100% attack speed
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Old 09-16-2009, 02:06 PM   #136
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Quote:
Originally Posted by chilko View Post
We know that the combat system is unique.
It is also uniquely flawed.

As an example, there are classes that are so fun to play because they can do whatever they want over other classes.
On the other hand, there are classes that are just too frustrating because you have almost no chance to hit your enemies and when you do, technical issues make it very difficult to actually nail a blow.


Also, in videogames, FUN usually has a direct relation with (fair) challenge

Once archers find out that their enemy warriors are actually a challenge they will enjoy greater rewards (as in entertainment value) per encounter.
also, balancing, will be much easier once technical issues have been fixed .

We have been playing with the new version and we believe that this is a HUGE improvement. Hopefully we will open up Amun tomorrow...

Regards,

-Chilko
yes it's flawed but it's still unique in a good way, it produces fast paced combat which I like, and I think taking away the fast paced combat will be a bad move, but I haven't tried the new system yet with all the implementations alltogether, I just don't hope it's too much changed but I'll look forward to trying it out, great thing I'm not going to school rest of the week , these are good news
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Old 09-16-2009, 02:28 PM   #137
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I'm excited about the changes to the combat system regarding target availability rather than any changes to nerf archers (which might be a bonus... well the having to stay still to shoot anyway.) Maybe there'll be some marksman specific very slow bows in the future?
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Old 09-16-2009, 03:17 PM   #138
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The changes to combat system sound good imo.
It sounds like it could improve gameplay.
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Old 09-16-2009, 04:02 PM   #139
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Quote:
Originally Posted by Mellion View Post
Chilko, you know, that most good players I started with 2+y ago left the game, because of your "HUGH improvements".
More likely they got bored of the game, then used the changes since they started as a ragequit firewood.

No matter how fun something is it starts to ware eventually, especialy if its been the exact same for 2 years.
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Old 09-16-2009, 04:05 PM   #140
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Loving this Update even more by each day

Amun opening up today i know a Certain Marksman is Waiting :P
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