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General discussion Topics related to various aspects of Champions of Regnum |
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09-18-2009, 11:07 AM | #131 | |
Master
Join Date: Jan 2008
Posts: 357
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Great job NGD, thanks for the opportunity to help make this game better.
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Alsirian Legion Horus: Wulfgar Heartsfang 50 barb: Arcan Heartsfang 50 Lock
RA: Drakonklenok 50 Knight |
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09-18-2009, 11:15 AM | #132 | |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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09-18-2009, 11:23 AM | #133 |
Count
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
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What I want from the new combat system is more dynamic in fight.
I really loved the idea (even if it was not really intended) of casting in movement. I think it would be good for self buffs. It would really bring dynamic to the fight. I'd say melee attack should be same (so warriors stuff, but also stun fist, mind push, crystal blast, etc.) From an archer point of view I think the penality put on Ranged class should be tuned down, I mean kitting or straffing shouldn't be THE only defense, but it should permit an archer to avoid the first blow (a bit like a real dodge movement). And last but, IMO the most important for RvR, Conjuror support skills (auras's excluded) have to be instant especially heals and dispell.
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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09-18-2009, 11:33 AM | #134 | |
Initiate
Join Date: Dec 2007
Location: Italy
Posts: 127
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Italiani di Syrtis
Isemon[Conjurer] - Hunthor[Hunter] - Elrik[Barbarian] - Nekronos[Warlock] |
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09-18-2009, 12:03 PM | #135 |
Count
Join Date: May 2007
Posts: 1,452
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What about if all warrior casting where longer and they could cast while in movement?
Say, for example a riposte would take 2 secs, and you must be inside the enemy range for the whole casting time, Jaw breaker could take 1.75 (the maces have no range), buffs would take between 1.5 and 2.5 too. Intants raised to 0.75 or 1 for spears. Warriors still have their skills interrupted by range, so i think that could make the game more interesting, and make stuff like brain pierce interesting again with some changes (it could work like a buff that tiggers next attack, as it is now it is kinda useless) No idea if that would work out, but it does sound more dinamic, and favor players that know how to use controls with warriors. Just a idea, im sure it has already been discused inside NGD but i think i lose nothing trying
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09-18-2009, 12:07 PM | #136 |
Banned
Join Date: Dec 2007
Location: Poland
Posts: 489
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09-18-2009, 12:10 PM | #137 | |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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Awesome Idea! adding the longer Casting times mixed with a penalty like Negative Movement Speed would work in perfectly. allowing archers to avoid the attack by canceling the warriors spell by knocking stunning ect..
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Ramsli Klutu
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09-18-2009, 12:52 PM | #138 | |
Initiate
Join Date: Aug 2007
Posts: 141
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Turok |
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09-18-2009, 01:52 PM | #139 | ||
Banned
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
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Making warriors move while casting and slowing down ranged classes while they are casting/normal attacking is a great way to go and a really innovative solution from your part. Quote:
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09-18-2009, 02:55 PM | #140 | |
Apprentice
Join Date: May 2007
Location: France
Posts: 82
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we play every the days since 2 years ago, we know what we are (talking about just come with us one evening and play and you will see is there aren't enough tatics in the game ( french warriors of syrtis ) you welcome to fight with us
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benjamin sisko Marks I-Seven Of Nine-I KnightT'PolBarb I love Psychobilly but not you ... Last edited by GIO879; 09-18-2009 at 03:25 PM. |
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