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Old 11-30-2007, 12:22 AM   #141
Mersault
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lol so it is, carried away by my own so called 'cleverness'! However, I still think a combo including all classes would be more effective!
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Old 11-30-2007, 12:47 AM   #142
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Quote:
Originally Posted by Mersault
Is a good idea Demon and doubtlessly you will do some serious damage. However it is the co-operation of 8 PLAYERS (regardless of class) that will be the key to your success! And ultimately I feel variety would win.

A party of 8; 2 hunters, 2 marks, 2 barbarians, 2 knights, 2 conjurers and 2 warlocks (if they were organised to the same degree as you plan with your squad) ought to beat a party of 8 of the same class everytime! Hunters could spot you before you had the chance to invis, and then everybody could move out of your range as you'r slowed 50% under camo, ranged attacks of marks and mage's could take out a couple of you before you got within range if focused (if they were sensible they'd take you first mate)! if spread out then you would have to weaken the rep shot; not all your hunters could focus on one, or they would leave their rear open to 4 warriors and warlocks who's damage would cripple you, any damage you do could be healed or any dead rezzed by conju's.

Again, the key here is organization, and i think if you succeed in creating your squad you are unlikely ever to face the above degree of co-operation and as i said, i think you will do a LOT of damage.

Anyway, all the best with it, and if you'r short of a hunter anytime give me a shout and if possible i'd be interested to try it out.
nah.. we will know they are there before they arrive...
and since we can all vanish and move... we can cause serious damage that others can only dream of....

8 hunter = 9000 damage in 3 seconds
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Old 11-30-2007, 12:48 AM   #143
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Quote:
Originally Posted by Mersault
lol so it is, carried away by my own so called 'cleverness'! However, I still think a combo including all classes would be more effective!
i feel some classes are useless...
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Old 11-30-2007, 12:57 AM   #144
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Scandalous!
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Old 11-30-2007, 02:22 AM   #145
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Ok, since speaking to you earlier I'v had a serious re-think and its unavoidable, I am going to have to rather ungraciously eat my words (especially bearing in mind my inability to count to 8! ). I think there were a couple of things I had failed to consider.

Firstly, for the party I described to overcome yours the tactics they would require would be complex, the organisation and awareness would have to be pinpoint, comparatively, although still requiring organisation, less can go wrong from the point of view of the hunters, therefore you would be more likely to succeed.

Secondly I had assumed in the scenario above that both party would be fully aware of the other and its tactics. For them to succeed they would need to know exactly what was coming to prepare adequately, you on the contrary would need to know only that they were there and to attack.

Again, if we move the scenario to a fort war all ability to prepare goes out the window for the opposition as they would have other things on their mind. Again the advantage would be with the hunters.

I still hold that potentially a party of 8 combining all classes could win, however the probabilities do seem to be against them.

Now that you have the theory, and the party, I look forward to the final proof demon, make it work and leave us in no doubt!
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Old 11-30-2007, 04:38 AM   #146
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Quote:
Originally Posted by DemonMonger
i feel some classes are useless...
Trix giggles

Which ones! Tell, tell!

I just want some controversy...
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Old 11-30-2007, 06:06 AM   #147
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Quote:
Originally Posted by Mersault
.
Firstly, for the party I described to overcome yours the tactics they would require would be complex, the organisation and awareness would have to be pinpoint, comparatively, although still requiring organisation, less can go wrong from the point of view of the hunters, therefore you would be more likely to succeed.

Secondly I had assumed in the scenario above that both party would be fully aware of the other and its tactics. For them to succeed they would need to know exactly what was coming to prepare adequately, you on the contrary would need to know only that they were there and to attack
!
ithink you were right the first time lol

any group of mixed classes has the advantage over any group of the same class (if played right)
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Old 11-30-2007, 05:56 PM   #148
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Quote:
Originally Posted by chuckclose1
ithink you were right the first time lol

any group of mixed classes has the advantage over any group of the same class (if played right)
im not sure

a hunter-only group can appear - kill - disappear

other classes would be an encumbrance.
But its a problem to organize such a team and have them online at the same time, thats why i see it practically impossible
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Old 12-02-2007, 09:15 AM   #149
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The best hunting team is in my opinion still a barb and a hunter. Speed, tracking, huge dmg, range, dizzy spells, small, etc.
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Old 12-02-2007, 10:10 AM   #150
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Quote:
Originally Posted by NightTwix
im not sure

a hunter-only group can appear - kill - disappear

other classes would be an encumbrance.
But its a problem to organize such a team and have them online at the same time, thats why i see it practically impossible
indeed twix you are correct......

the key to having the group work is to have more than 8 hunters in the group.... I have been training many ignis hunters in the methods that I use, and in the timing of targets... another key element to the group is team speak... it works wonders.... we also have skill signs... for example... turning on meditation can mean prepare for an attack, while another spell could mean regroup at a certain position.... No matter what we go out with a set of codes, and we each have our own lethal mini plot in the whole of the play.
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