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Old 03-14-2008, 04:56 PM   #141
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Quote:
Originally Posted by BlooD
Then they talk about their new camou and they conclude its too much for them, finally they have a skill to attack you by surprise and to use some tactics, but they dont want it like that because its too much and they care about balance.
Damn - complaints when we use camo - complaints when we don't.

Just can't please some people...
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Old 03-14-2008, 05:01 PM   #142
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Quote:
Originally Posted by DemonMonger
the evasion branch is basic archer .... just like warlock and conji share basic mage.... and warriors share basic skills..... archers were made for this purpose....
True. I only whant to show CumeriTarenes that he is complaining about skills in a shared tree. Hunter Evasion = Marksman Evasion.
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Old 03-14-2008, 05:01 PM   #143
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ok first the hunter class always had problems and always been said to be over powered..there new camou to me it sounds better then the old one at least now there pet goes under camou to.

and yea its a stupid sht i hate it wen ppl complain about balance like this so much u got a great spell now enjoy it !!!!!!!!!!!!!!!!!!11

i got nuthin to add cuz im not gonna sit here and read the whole thread
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Old 03-14-2008, 05:06 PM   #144
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Quote:
Originally Posted by zielski
I know that it works in weird way :] it tracks mostly in imo random way. IE it will track 2ppl 350m away but it will ignore 10ppl next to you, that is why i often use TRE in hunting. The best is when you have 2 hunters with same skill and both have different tracks It scans 360deg but it give information about imo random 45deg arc and very often about ppl far from you ;] AFAIR there was Myxir post about it a long time ago.
I don't care what you think about it. I still claim that agrument about one more 5lvl spell is lame. It is my discipline points pool and if i want i can put 5 points in sotw and stay with 1 lvl spell elude and dodge and it will not be unfair, same is with tracking spells. If someone want to have lower range it is his choice.
If this spell will scan only 45arc for 400mana than i will not use it. Even now i am using both spells. And TRW lvl1 works great for me in many situations.


BTW i am thinking that pets will be next :] First was confuse - old spell but suddenly it is a problem, then camu, evasion + speed, then camu+sotw, now tracking. Yeap pets will be next.
I think tracks are working ok (with bridge exceptions). They scan 360deg but the problem is that those skills currently show as result the farthest enemies (I think they would must return nearest ones).
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Old 03-14-2008, 05:23 PM   #145
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Quote:
Originally Posted by urgit
I think tracks are working ok (with bridge exceptions). They scan 360deg but the problem is that those skills currently show as result the farthest enemies (I think they would must return nearest ones).
I also like the way it is now even with bridges :]
This thrill. Who will wait on other site ;]
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Old 03-14-2008, 06:24 PM   #146
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Quote:
Originally Posted by zielski
I also like the way it is now even with bridges :]
This thrill. Who will wait on other site ;]
yea... the tracking skill... tracks the people who are furthest from you.... always... it would be nice to control it.. and make it track 1) whos closest or 2) who furthest away.. by choice.... then again... thats why i keep the second track skill at lvl 1

anyways.. time to play rakion then runescape..
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Old 03-14-2008, 06:37 PM   #147
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Quote:
Originally Posted by Vayden
A marksman(ofensive class) have the same evasion than the Hunter(defensive class) plus Strategic position. So..

Also the evades you get when fighting Marksmans doesn't help to improve your fighting style towards marksmans. When a spell does not hit the marksman it is hard to learn from it. Only thing you learn is either better not to hit on a marksmans and waste your mana or to increase your own spell focus. Most ppl are doing the first which makes marksmans in group fights living longer because many people hit on other classes first. This means marksmans seem to be hard to kill, so better not to hit on them and waste mana and time in a fight. This way it goes in a circle...

We don't talk about marksman. I also said in no point that it is not the same for marksman. In absolutly no point. Other than hunters marks are not that discussed by the community, that is why I wanted to show hunters why ppl complain about hunters. And: hunters have much more defence skills than marksman, they have speed, camo and tracking allows them to go the right way to find the right enemies. A good hunter won't run in a huge group of enemies by accident.


Quote:
Originally Posted by Solarus
Cumeri - tracking is not reliable at all. I myself only have enemy surv at lvl 3 and keep track realm at lvl 1. I'm lazy and if it isn't 250m or closer I don't wanna go...
Why did no hunter makes NGD aware of it? As I said before, it is considered to use both skills on a higher lvl to track effecient. Now tracking realm enemies is not needed on higher lvl than 1.

Quote:
Originally Posted by BlooD
Oh trust me its worst when you know how to kill them but all cards you have are evaded/resisted.

Then you look at the log and only damages or damage skills are there, they killed you like a mob and late at the forums they tell you , you need to improve your tactics.

Then they talk about their new camou and they conclude its too much for them, finally they have a skill to attack you by surprise and to use some tactics, but they dont want it like that because its too much and they care about balance.

Skills based on luck and are good and balanced because sometimes it doesnt work. Skills who gives you tactical advantage are overpowered because they can be combined with the old luck skills.

All its pretty logic istn it?
A good point blood, but hunters are made to have tactical advatages like knowing where the enemy is to come from behind and make the first shoot. Problem maybe is that they can do too much damage. Maybe whole setup of hunters need to be redone. As it is now they can do very much damage (bow and pet skill tree maxed) and they can track+speed (scouting maxed) Other points go to tricks and evasion. For this they can do huge damage (remember these awesome high damage a pet can do) and can use tactical advantages. Another point is...they can even do damage when knocked (about freeze and stun and cannot attack I am not sure) with their pet. Maybe make the pet not attacking someone when the hunter cannot attack because of a spell.

Quote:
Originally Posted by zielski
I know that it works in weird way :] it tracks mostly in imo random way. IE it will track 2ppl 350m away but it will ignore 10ppl next to you, that is why i often use TRE in hunting. The best is when you have 2 hunters with same skill and both have different tracks It scans 360deg but it give information about imo random 45deg arc and very often about ppl far from you ;] AFAIR there was Myxir post about it a long time ago.
I don't care what you think about it. I still claim that agrument about one more 5lvl spell is lame. It is my discipline points pool and if i want i can put 5 points in sotw and stay with 1 lvl spell elude and dodge and it will not be unfair, same is with tracking spells. If someone want to have lower range it is his choice.
If this spell will scan only 45arc for 400mana than i will not use it. Even now i am using both spells. And TRW lvl1 works great for me in many situations.


BTW i am thinking that pets will be next :] First was confuse - old spell but suddenly it is a problem, then camu, evasion + speed, then camu+sotw, now tracking. Yeap pets will be next.
Yeah fluffy, next is pets, read above

And again to the discipline points. If tracking would work as it is described in spell description you (who you have surveillance on lvl 5 now) would have to spend 4 points in track realm enemies as well as in surveillance. This is de facto one lvl 5 spell. Of course you can spend them to 4 different spells to get 4 lvl 2 spells. This doesn't matter.

And hey, don't whine about discussing hunters spells. When you would read better you would recognise that I have the opinion that hunters are not overpowered, except that you can cast camo while beeing attacked. Hunters are well balanced imho. But other than much hunters I don't say just "shut up and learn your skills and think". Other than most hunters I try to understand the whiners. When most ppl are saying hunters have too much power it is not just a ghost in their mind imho. I try to find out where the real problem, which many ppl have with hunters, is. I am not that ignorant than most hunters here in forums, that just don't want to see other people critisizing their beloved own class.

Quote:
Originally Posted by urgit
I think tracks are working ok (with bridge exceptions). They scan 360deg but the problem is that those skills currently show as result the farthest enemies (I think they would must return nearest ones).
Here a hunter that confirms that surveillance tracks 360 degree to gather all infos, it just shows the farest in his opinion. Do you hunters don't know your own spells? Did you never asked NGD how it workks and why it woorks so wired? Come on DM, you are a "master" of how to use your skills, tell us how it works (even if you don't use it as you stated in another post)
Imho hunters did not asked NGD about it because they are afraid of a change in tracking skills..that they have to use both skills to track. I don't claim this for all hunters, but I am sure some are thinking this way.

Don't mind to flame me now, I am not that wilily as many people here. I am open for any arguments, as long as they are logical and as long as ppl don't lie or conceal important things (like in the other thread with rep shoot...I hate ppl making other ppl believe false facts)
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Old 03-14-2008, 07:12 PM   #148
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Quote:
Originally Posted by CumeriTarenes
Why did no hunter makes NGD aware of it? As I said before, it is considered to use both skills on a higher lvl to track effecient. Now tracking realm enemies is not needed on higher lvl than 1.
I think you may have mis-understood. Lvl 1 track realm does 150m adn is low mana. So it's good to use when you get close so you can pin-point your target.
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Old 03-14-2008, 07:16 PM   #149
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Quote:
Originally Posted by DemonMonger
the evasion branch is basic archer .... just like warlock and conji share basic mage.... and warriors share basic skills..... archers were made for this purpose....
arcvhers weren't made to be tanking knights, knights were made to be tanking knights...
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Old 03-14-2008, 07:19 PM   #150
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Quote:
Originally Posted by CumeriTarenes

Here a hunter that confirms that surveillance tracks 360 degree to gather all infos, it just shows the farest in his opinion. Do you hunters don't know your own spells? Did you never asked NGD how it workks and why it woorks so wired? Come on DM, you are a "master" of how to use your skills, tell us how it works (even if you don't use it as you stated in another post)
Imho hunters did not asked NGD about it because they are afraid of a change in tracking skills..that they have to use both skills to track. I don't claim this for all hunters, but I am sure some are thinking this way.

Don't mind to flame me now, I am not that wilily as many people here. I am open for any arguments, as long as they are logical and as long as ppl don't lie or conceal important things (like in the other thread with rep shoot...I hate ppl making other ppl believe false facts)
its true.. people often come here and start saying... how they hate when hunters log off in battle... but we are not logging off... you cant track us because of the ways we have found to hide from your skills.... it does track 360* but it stops at the group furthest away from you .... so if you have it set to lvl 5.. its not gonna find the people nearby when others are in far range... ever...

Im not an absolute master on skills.. but i like to test everything over and over... in many situations... Scientific mind...
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