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Old 08-28-2010, 11:09 AM   #141
Lucky_Luke
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http://daemon.pl/RO/screenshot 2010-08-28 11_05_13.jpg

Is this supposed to be fixed now?
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Old 08-28-2010, 11:44 AM   #142
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I like the new summons somehow, but in my opinion the new metal golem looks like a watering can.
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Old 08-28-2010, 11:47 AM   #143
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Quote:
Originally Posted by Darcyeti View Post
I like the new summons somehow, but in my opinion the new metal golem looks like a watering can.
Agreed, i dont like it either, the other lvl 1 - 4 are awesome but the lvl 5 version should look a bit less dumb :P Looks like coming from a junk yard..
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Old 08-28-2010, 11:54 AM   #144
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Quote:
Originally Posted by _Enio_ View Post
Agreed, i dont like it either, the other lvl 1 - 4 are awesome but the lvl 5 version should look a bit less dumb :P Looks like coming from a junk yard..
Picture of the watering can, please?
I cant have a lv 5 golem with my conju yet :/
Edit: I found a picture in the Spanish forum. I think it looks awesome
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Old 08-28-2010, 12:02 PM   #145
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yay sounds like something new ;D
time to check it all.. but huh
when it will be on horus?
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Old 08-28-2010, 12:49 PM   #146
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In my opinion they should make that watering can golem be the lvl 1 golem and the magna golem be the lvl 5 one.

And, please NGD please! Screw that ugly and stupid lich,
I want the incorporeal back!
Not because they could do double-hits, no, but because they looked just cool!

.
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Old 08-28-2010, 12:57 PM   #147
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Still got the problem that sometimes i dont see any attackanimations and get no attacks in my log.
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Old 08-28-2010, 01:00 PM   #148
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Quote:
Originally Posted by doppelapfel View Post
Still got the problem that sometimes i dont see any attackanimations and get no attacks in my log.
i have that with knocks, if i knock someone he just keep standing up.

edit: i also had this with a lock a couple of stages ago, he was just standing infront off me but my logg showed me he was attacking me.
also i had the bug when you are killed, respawn and attacked again you lay down on the ground like you are dead with full health bar, can't turn or anything, i could not make a vid since i don't have the right program, also there are numerous of different visual buggs like this.

for example: if you are knocked and you select another enemy while being knocked you see yourself standing up and preparing to attack.
another: bug with forced dismount, i dismounted someone and he floated on the ground in riding position was funny.

regards
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Old 08-28-2010, 01:11 PM   #149
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The new summons are funny. And it feels a lot more like a "conjurer" since youre able to have several in parallel.

The numbers still need tweaking though: Every summon spell costs around 500 mana. Even the 10s duration "imps". Those are melee creatures that even need to get to their target.
I have not looked at it deep enough to see if their damage compensates for this, but from the numbers i have seen the spell needs some tweaking.
How about making some of the summons nondamaging, but either supportive or CC-based? Like a zombie holding you back so you are slowed down (immobilized?) until it is killed? Or a sprite (or sth less cute, just needed an example) that adds a regen effect to an ally, again until it is killed.

Changing the whole tree to rather short duration spells - not prebuffable spells - makes the class even more prone to the effect of confuse. This skill needs to be adressed before the update.

Z.

ps: i imagined imps as small-scale gargoyles rather than goblors. You wouldnt mind changing that, would you? =)
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Old 08-28-2010, 01:14 PM   #150
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Quote:
Originally Posted by Zordak View Post
ps: i imagined imps as small-scale gargoyles rather than goblors. You wouldnt mind changing that, would you? =)
Well, that would be very better than goblors. I mean, goblors are not as magic as gargoyles, mummies, golems, ghosts, and so one ...

Apropos ghosts ... hope they will change the lich back to the incorporeal ...
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