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Old 01-30-2017, 01:27 PM   #151
Kimahri_Ronso
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Sorry Kos, stopped reading at some point, you're listing spells but many of them needs serious change.
Once I'll have time ( if ever ), I will try to sum up all spells for all tree, what is decent and what needs to be changed. Much work with it, I know, so can't promise anything .
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Old 01-30-2017, 02:49 PM   #152
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Very good suggestions, Kowocki. Your ideas are far more conservative than the ones I proposed in my comprehensive rework suggestion posts, but all the same, the concept is pretty similar. I'm going to go out on a limb and say perhaps arcane devotion should be removed entirely in addition to all that you've said. My reasoning is simply that arcane devotion is much too polarizing and unhealthy and it contributes heavily to the difficulty of balancing mages. For a cast speed boost, they should either have a brief, high burst with an appropriately long cooldown, or they should have a moderately small boost, in the form of a stance which cannot be combined with the mind blank stance. It would be much easier to balance mage's damage if the conditions of constant +100% CS don't have to be considered.
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Old 01-30-2017, 05:24 PM   #153
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More changes uploaded to Amun!

General
  • Fixed: Throat Cutter no longer instantly kills the Knight who has casted Paladin's Aid on an ally. Instead, it removes the minimum Health required for Throat Cutter to be used.
  • Fixed: Nature's Fury no longer affect dead characters.
  • Fixed: Nature's Fury no longer affect companions.
  • Fixed: The Stash Carrier should now work properly after its first use during the game session.
  • Added: Several descriptions for new spells, as well as modified ones.

Balance tweaks
  • Revive Pet
    Cooldown reduced to 120 seconds.
  • Defensive Stance
    Damage reduced now (%): 20 25 30 35 40.
  • Ethereal Mantle
    Casting time now 0.5 seconds.
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Old 01-30-2017, 05:46 PM   #154
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Quote:
Originally Posted by Frosk View Post
More changes uploaded to Amun!

Revive Pet
Cooldown reduced to 120 seconds.


Imo Cooldown of Revive Pet should change per power level. I don't see any reason to put more than one point in this spell.
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Old 01-30-2017, 06:47 PM   #155
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Quote:
Originally Posted by kowocki View Post
To all who complain a damage imbalance-> there will never be a balance as long as %based spells and buffs affect jewellery (noted by many ppl on this forum for years)
AMEN +1
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Old 01-30-2017, 07:51 PM   #156
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Quote:
Originally Posted by Frosk View Post
More changes uploaded to Amun!

General
  • Fixed: Throat Cutter no longer instantly kills the Knight who has casted Paladin's Aid on an ally. Instead, it removes the minimum Health required for Throat Cutter to be used.
  • Fixed: Nature's Fury no longer affect dead characters.
  • Fixed: Nature's Fury no longer affect companions.
  • Fixed: The Stash Carrier should now work properly after its first use during the game session.
  • Added: Several descriptions for new spells, as well as modified ones.

Balance tweaks
  • Revive Pet
    Cooldown reduced to 120 seconds.
  • Defensive Stance
    Damage reduced now (%): 20 25 30 35 40.
  • Ethereal Mantle
    Casting time now 0.5 seconds.
Thanks for the change on def stance - I hope its enough to save support knight game play...
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Old 01-31-2017, 01:19 PM   #157
Hollow-Ichigo
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Throat cutter does not work against a DI'd target. Needs a fix.
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Old 01-31-2017, 02:29 PM   #158
schachteana
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Quote:
Originally Posted by kowocki View Post
To all who complain a damage imbalance-> there will never be a balance as long as %based spells and buffs affect jewellery (noted by many ppl on this forum for years)
since the introduction of wmc jewlery, boss amulet etc. dont give any reasonable bonus to players anymore. we all have elementary dmg jewlery now, so what's your point
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Old 01-31-2017, 02:49 PM   #159
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Quote:
Originally Posted by schachteana View Post
since the introduction of wmc jewlery, boss amulet etc. dont give any reasonable bonus to players anymore. we all have elementary dmg jewlery now, so what's your point
except amulet the gold jewellery compared to wm is a joke when it comes to damage

You say its no m,atter now-> yes it is not as the server population consist mostly of old players (who slowly quit)

To revive this server we need to finish lvling update and balance 60 vs lower lvls

jewellery is one thing, benefits from lvl progresion are other.

IMO best solution would be:

you gain power points till lvl 50;

you gain discipline points till lvl 55

you gain attributes (including hp and mana) till 60


OR JUST MAKE LVL 50 1 000 000 exp so new players join full scale rvr and war zone activity asap, now its a black hole between lvl 35/40 and 50 with no content (broken realm tasks, hardly any mobs to grind, war zone buff that due to armour points and damage bias is no help at all)
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Old 01-31-2017, 02:54 PM   #160
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Regarding bows:

Maybe let magna/dragon/wm and war zone boss bows keep their range so make them special and worth the effort (especially dragon craftable bows, wm bows, magna bows)

many ppl already have better bows via lucky boxes

giving the aforementioned bows extra 5m range will make them special and unique as it was intended
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