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Old 02-20-2010, 12:17 AM   #151
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Worse and Worse everyday... Today we had 7 vs. 35!
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Old 02-20-2010, 12:19 AM   #152
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lol i would litterly start to consider putting Ignis and Alsius together and have 2 realms instead of 3

though it prolly wouldnt be fair for syrtis

we would be a zerg with intelligence
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Old 02-20-2010, 12:21 AM   #153
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Quote:
Originally Posted by Klutu View Post
lol i would litterly start to consider putting Ignis and Alsius together and have 2 realms instead of 3

though it prolly wouldnt be fair for syrtis

we would be a zerg with intelligence
Great Idea! Seriously!

Only problem is that we'd still be outnumbered. lol
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Old 02-20-2010, 06:56 AM   #154
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I log in briefly to check what's new and see syrtis has samal.
Moments later alsius takes meni, get's impatient cause no-one shows up (duh ... What did you expect?) and goes for shaan as well...

I'm not asking for full fledged realm cooperation, but a little common sense tells me there's smarter things to do. This just takes the fun away for everybody.

- Go camp bridges.
- Go take herb to try and split the zerg in two and hopefully have 2 more even fights at the same time. (And I said Herb not goddamn Alga!)

- And best option of all: Go to Samal for a 3-way fight! (This is r-vs-r-vs-r!)
Even with the mother-of-all-zergs hiding inside vs. 10 Iggies, Alsius showing up there should make it interesting for all.
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Old 02-20-2010, 07:41 AM   #155
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Quote:
Originally Posted by Freduardo View Post
I log in briefly to check what's new and see syrtis has samal.
Moments later alsius takes meni, get's impatient cause no-one shows up (duh ... What did you expect?) and goes for shaan as well...

I'm not asking for full fledged realm cooperation, but a little common sense tells me there's smarter things to do. This just takes the fun away for everybody.

- Go camp bridges.
- Go take herb to try and split the zerg in two and hopefully have 2 more even fights at the same time. (And I said Herb not goddamn Alga!)

- And best option of all: Go to Samal for a 3-way fight! (This is r-vs-r-vs-r!)
Even with the mother-of-all-zergs hiding inside vs. 10 Iggies, Alsius showing up there should make it interesting for all.
OMFG!! thank you!!

i haven't played much of late either but if i log in it's the same shit thats happening

Sadly horus is in a pretty pathetic state..

If a Realm doesnt have a zerg or outnumbers there enemies nothing happens
everyone just sits in there fort or grinds
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Old 02-20-2010, 09:25 AM   #156
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Quote:
Originally Posted by Freduardo View Post
I log in briefly to check what's new and see syrtis has samal.
Moments later alsius takes meni, get's impatient cause no-one shows up (duh ... What did you expect?) and goes for shaan as well...

I'm not asking for full fledged realm cooperation, but a little common sense tells me there's smarter things to do. This just takes the fun away for everybody.

- Go camp bridges.
- Go take herb to try and split the zerg in two and hopefully have 2 more even fights at the same time. (And I said Herb not goddamn Alga!)

- And best option of all: Go to Samal for a 3-way fight! (This is r-vs-r-vs-r!)
Even with the mother-of-all-zergs hiding inside vs. 10 Iggies, Alsius showing up there should make it interesting for all.
Thank you, Thank you, Thank you, for posting this.

idk why Alsius seems to capture Meni and Shaan while Syrtis farms Ignis, Happened again today, in fact. I'm sure Ignis is guilty of similar tactics as well ofc.

But yes, I do agree when one realm is getting farmed by the zerg, Let's at least not help the zerg by taking other forts. Let's be more creative, I really think bridge camping works well.

I really do not understand how realm population balance got like this. I'm willing to bet that during Syrtis "high" time they outnumber Ignis and Alsius combined...
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Old 02-20-2010, 09:27 AM   #157
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This just came to me when thinking of realm population:

One of the problems that is overlooked is boss drops. Evendim is not alive very long at all, Since Syrtis can just zerg him as they please. Where as, Daen and Thorkul are usually always waiting to be fought. Well, just look at the players in the WZ. How many Thorkul and Daen weapons do you see? How many Evendim weapons? Shoot, I'm sure there are more Evendim hammers than all of Daen's drops combined....

Well even on a lesser level, Realm dragons. I really have no idea about this but I think it is safe to assume Syrtis kills Vesper more often then Ignis and Alsius kill Tenax and Alasthor.

The presence of these boss items can really be helpful to a realm. And in this case further extends the gap between Syrtis, and Alsius and Ignis.
Maybe the WZ bosses' difficulty could also vary, dependant on realm population?

Just a thought.
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Old 02-20-2010, 07:53 PM   #158
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Just want to interject a bit here

Quote:
Originally Posted by _Xyan_ View Post
One of the problems that is overlooked is boss drops. Evendim is not alive very long at all, Since Syrtis can just zerg him as they please. Where as, Daen and Thorkul are usually always waiting to be fought. Well, just look at the players in the WZ. How many Thorkul and Daen weapons do you see? How many Evendim weapons? Shoot, I'm sure there are more Evendim hammers than all of Daen's drops combined...
Yes we kill Eve more than any other realms kill this boss but dont think we can do so as soon as it spawns, yes we know how long it takes to spawn and we preset a time on the day of spawning to gather players and kill it, but we cant kill it with outright zerging, we tried that several times and failed horribly, we can kill it because we are organised and because of the method we use to kill it, this same method would make the other boss's easy for their realms too but Thorkul and Dean have spells (area knock/thorkul bite) that render our method useless on them.
Quote:
Originally Posted by _Xyan_ View Post
Well even on a lesser level, Realm dragons. I really have no idea about this but I think it is safe to assume Syrtis kills Vesper more often then Ignis and Alsius kill Tenax and Alasthor.
We can normaly kill vesper not long after it spawns but we need a lot of players and it takes a while, but yes this is pretty much pure zerg and pray
Quote:
Originally Posted by _Xyan_ View Post
The presence of these boss items can really be helpful to a realm. And in this case further extends the gap between Syrtis, and Alsius and Ignis.
Maybe the WZ bosses' difficulty could also vary, dependant on realm population?
Im sure few people in game look forward to being thwaked with a boss wep but I doubt +200 damage here +100 damage there make a massive differance its the numbers really, I was at shana today and we zerged the hell out the defence, at one point it was just Kane Pim and some hunter guarding the flag with no less than 15 Syrtis bearing down on them.

Yes it would be nice if boss power varied depending on how eg how many players have logged to the realm in the last week, of how many hours have been logged in that realm eg if Syrtis had 100 players each log in for 1 hour but Ignis had 50 players each log in for 3 Tenax would be stronger than Vesper, after all we know few players who log in make it past 10 and fewer make it to a boss fighting level, so maybe time would be more accurate than just numbers logging in.

Finally;

I get that its no fun being zerged and farmed day in day out, but its not a whole lot of fun zerging and farming either, hence why Im not on a lot recently. Its a real issue but Im not sure how NGD would go about solving it.
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Old 02-20-2010, 08:13 PM   #159
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Quote:
Originally Posted by Umaril View Post

I get that its no fun being zerged and farmed day in day out, but its not a whole lot of fun zerging and farming either, hence why Im not on a lot recently. Its a real issue but Im not sure how NGD would go about solving it.
I do not want this thread become Anti-Syrtis, and I hope my posts have not been percieved as such. It is not Syrtis' fault that their realm has far more players. This is a problem NGD needs to fix. I'm in the same boat as well, I'm not really how NGD would fix this problem. And any solution would have to take place over time with new players entering the underpopulated realms. This won't be a "hotfix" solution.

As for the boss weapons/gear. Maybe they wouldn't make that big of a difference that they'd help against the zerg. But, it certainly doesn't help that the realm with the most players seems to have the most boss weapons as well. If anything, players in Alsius, Syrtis and Ignis, should all have equal opportunity to drop a boss item.
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Old 02-20-2010, 08:23 PM   #160
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Numbers in ott ammounts break a lot of things

More players - can kill boss more
More players - are grinding more so finding more good drops for the realm
More players - can invade more (in theory, syrtis is just lazy and invasions are boring ) constant invasion would mean constant bonus on Syrtis and constant penaltys on Ignis or Alsius, hindering the games development and making the situation worse
More players - easier to gather for war
More players - gather faster and in more numbers to defend
More players - Zeeerrrg!!

With the games current state if I was starting new Id make a char in Alsius or Ignis, but as it stands with the state of the game grinding etc and time constraints (a lot of my grinding was during a 5 month holiday after exams and before college) Im just not going to take a char to the higher levels again.

Its a real shame this game is marred with imbalances, nerf-to-kill balance solutions etc, few years back it had such potential, its not past saving but a lot of players who played pre 1.0 in Regnums 'prime' agree that its taken plenty of wrong turns.
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