08-15-2010, 09:38 PM | #151 | |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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Static field and confuse for knights would be nice (confuse as a meele attack of course). |
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08-15-2010, 09:50 PM | #152 |
Baron
Join Date: Apr 2007
Location: Svea Rike
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Static field for knights (although slightly more powered up than it currently is for mages) sounds like a brilliant idea, and it sort of falls in line with previous discussions about knights being made solid to prevent enemies from walking through them, so they can actually block. Static field is a very very nice compromise idea on that.
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08-15-2010, 09:57 PM | #153 | |
Master
Join Date: Sep 2008
Location: Canada
Posts: 264
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Regnum had this too, it was called "Speed" (SotW, Wild Spirit, and Mobility). By taking out speed, NGD has removed one side of the stealth class equation that is present in most other games. I hope they do something to return it. Or as has been said previously, the game will have a crippled stealth class.
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08-15-2010, 10:09 PM | #154 | |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
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08-15-2010, 10:22 PM | #155 | |
Master
Join Date: Sep 2008
Location: Canada
Posts: 264
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Should warlocks give up their ability to nuke? You may not like stealth classes, as most people don't. But they exist in all MMO's, for a simple reason. Because like nuking mages, a segment of customers likes to play them. NGD should make sure Regnum continues to have a viable stealth class.
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08-15-2010, 10:33 PM | #156 | |
Marquis
Join Date: Aug 2007
Location: Germany
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08-15-2010, 10:37 PM | #157 | |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
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08-15-2010, 10:42 PM | #158 |
Master
Join Date: Sep 2008
Location: Canada
Posts: 264
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I don't see how.
In all MMO's there are basic classes. Nuking mage, tank with high hit points, the stealthy rogue, and so on. As I said above, the basic characteristics of the rogue usually include entering and exiting battle in a stealthy manner. The only question is how successful he will be in doing that. If it is too hard for other classes to catch him, then the abilities should be nerfed. This is NGD's solution to over-powered nukes for Warlocks. Instead of taking the nukes away from them, they nerf them downwards (as in the case of Sultar's Terror). For the Regnum stealth class, however, so far all Hunters know is that speed has been taken away entirely, and not replaced with anything else. Personally, I want to keep playing a viable stealth class in the game, which is why I'm putting forth this perspective.
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08-15-2010, 10:50 PM | #159 |
Baron
Join Date: Jan 2009
Location: Canada
Posts: 714
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As long as hunters have Camo they will be a stealth class
But having Hunters capable of Camoing instantly is just a horrible thought. Hunters already have the ability to Pick & Choose there fights they shouldn't have the ability to Run from the fight if things are not going there way. Like Enio said previously - Evades & Resists should cancel Camo's Cast.
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08-15-2010, 10:51 PM | #160 |
Count
Join Date: Jan 2008
Location: England, UK.
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Can Knight's pleeeeeeeeeeeease get some small healing skills?
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