07-18-2016, 02:41 PM | #161 |
Master
Join Date: May 2013
Location: Australia
Posts: 302
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Haven isnt "fine" but neither is it "bad".it needs attention like it always has.Havens problems started many years ago and none of them have been addressed successfully.
NGD have said they "plan to fix it".In all honesty how can they fix something thats been broken for so long.the game isnt getting any younger and as time passes its becoming more out dated.and the bugs keep stacking up! IMO it needs a fresh approach and a new look.maybe that will get people back because attracting new people is only going to get harder and harder with all the new games being released. On the plus side,i think the combat system regnum has is second to none and thats a good thing for the serious gamer.
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07-18-2016, 05:47 PM | #162 | |
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Posts: 120
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ignis - Chaos - Horus ignis - chaos hellscream , Grom hellscraem , Hellscraem - Ra |
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07-18-2016, 07:57 PM | #163 |
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Join Date: May 2014
Location: Brazil
Posts: 160
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I believe in the effort of the DEVS. to me RO looks a very good game, and its combat system is good because the ability of each user still makes difference in the final result if you play well. (even with some abuses, as the staff mastery spells and the sultar from 35 m, which kills the gameplay ).
Anyway, i think is as Adrian said, the community should be "merciful" and play the game, be a bit patient, and in time the things will get better. RO is better today than it was back times ago (the graphics were horrible), and i am sure it will be better in the future than it is now days. Best regards, Elva Hunter - Elite of Syrtis
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07-19-2016, 09:07 AM | #164 | |
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Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!)
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07-19-2016, 11:35 AM | #165 |
Banned
Join Date: Dec 2014
Posts: 25
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Yes, Haven generally has too few players overall. That said, Ra generally has too many players overall. Targeting is a very real issue on Ra (& in game generally in a furball fight), & for conjs to be 100% operable, a party is mandatory. If fishes were wishes, as they say, I wish Haven had more players (thus I asked before about the possibility of a Haven/Valhalla merge), but I also wish Ra had fewer players overall during peak times. I know most likely it cannot ever happen for various substantive reasons, but it would be awesome if NGD could have moreso well-rounded RO servers, akin to what GW2 has tried to do. All semi-balanced in respect to population overall & in each realm on server, & balanced in comparable skill levels overall & in each realm as well. As is, the server & realm population differences create vastly different game dynamics depending on which server & at what time one plays, yet each has the same base mechanics, which does lead to certain issues at times. These issues would be avoided if all servers & realms were somewhat more similar than they are divergent, which is most often currently the case.
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07-19-2016, 01:21 PM | #166 | |
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Join Date: May 2010
Posts: 80
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Valhalla and haven merge could have been good idea but tbh will make the other realms more overpopulated, ignis in Valhalla is dead as anything, (why ignis is always a problem in every server -.-) |
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07-23-2016, 11:07 AM | #167 |
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Join Date: Aug 2009
Location: United Kingdom, England
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07-23-2016, 01:35 PM | #168 | |
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Location: Georgia
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated Last edited by Pery3000; 07-23-2016 at 01:54 PM. |
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07-23-2016, 01:47 PM | #169 |
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Join Date: Mar 2010
Location: Georgia
Posts: 386
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95% of the time I get on, Ignis getting invaded. 0 Ignis barbs. Ignis was a warrior realm long ago. Not anymore! I try to do TDM on Haven not enough players. "Haven is dead but not always" thinking isn't going to draw new players to the server. Sad but true. I'm on haven watching more than you will ever know.
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
07-25-2016, 12:57 AM | #170 | |
Apprentice
Join Date: Sep 2009
Posts: 61
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Quote:
Alsius always has like 10+ waiting for a game, even when Ignis and Syrtis have enough for fights they still don't play TDM |
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