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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Should the current Confuse spell be removed? | |||
Yes, remove it | 87 | 50.00% | |
No, keep it. | 87 | 50.00% | |
Voters: 174. You may not vote on this poll |
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10-05-2010, 01:06 AM | #171 | |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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Quote:
Knights and mages can dispel Beetle Swarm, (nothing on DI, although its barely used anymore with lack of points) they could change duration to 35 seconds. Nuff said f**ker. And since the effect is only so bad for conjurers, lets make Beetle Swarm only effective on hunters to balance it. Then we can just have hunter-conju mashy battles. |
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10-05-2010, 01:27 AM | #172 |
Count
Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
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lol.
and ten characters.
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Hit me, nail me, make me God. Panoramix :: Half Elf Hunter ## Miraculix :: Half Elf Marksman ## Aspirinix :: Wood Elf Conjurer Syrtis :: Horus :: Antartes |
10-05-2010, 09:57 AM | #173 |
Count
Join Date: Feb 2009
Posts: 1,445
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07-10-2011, 07:23 AM | #174 |
Pledge
Join Date: Mar 2011
Location: Australia
Posts: 18
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Techniques to avoid confuse from the perspective of a conj (athough laughable)
1) DI - 100% protection for 20-100 sec if someone is nice enough to protect you 2) Sanctuary - 100% protection for 10-20 sec 3) Staying clear of front line 4) Rock/tree hug to reduce chance of being targeted, or to hide after confused 5) Don't login 6) Warjurer up and provide pathetic support capability. (good luck when mana runs out) lvl 5 confuse should simply be reduced to around 15 seconds, problem solved. As you can see other than sanctuary, which severely limits your capability also, the only counters are really positional. Not many conj's in wz, and fewer who share their DI with you. If i am partied with any conj regardless of level, they get my DI every time over any other class. |
07-10-2011, 09:42 AM | #175 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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15 seconds is still too much. All CCs should be nerfed, and confuse on a healer is just what beetle swarm is to any other class. (Except warlocks as they can dispel themselves) 15 seconds beetle swarm? Not overpowered? Pffft.
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07-11-2011, 03:30 AM | #176 |
Initiate
Join Date: Jun 2010
Posts: 130
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If you want to change something, everybody will complain. So do nothing? Wrong! That´s the only case they will complain even more |
07-11-2011, 08:33 AM | #177 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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This Confuse discussion is coming back over and over since Regnum exists...
From my experience, i see mostly an issue with confuse duration, as with almost all CCs spells around. For a conjurer with almost no damaging spells skilled, yes it means he will be totally disabled for 35 seconds, IF confuse(5) not resisted, and no one around to dispel him. Two days ago, we were a 5 syrtis group, with only one conjurer (Gondu), and no knight, no warlock, Gondu managed to survive 3 fights were we were outnumbered, and got MANY confuse(5) (2 ignis guys were using it). I see often GOOD conjus doing well even with confusers around. I think confuse is really unfair in PvP situation, especially when one is surprised and unable to buff versus a fully buffed enemy. Still confuse IS NEEDED: - a group is exponentially powerful with its number of conjurers - preventing a knight to buff is somehow a way to speed up his slow death Confuse effect is too long in most situations, but if its duration is lowered, it will cost even more power points, which means nerfing hunters even more (marksmen have to be nerfed anyways, and don't use confuse that much). My proposition: - split confuse in 2 spells - one with "cannot cast spells on allies", hunter only, range 20 - one with "cannot cast spells on self", common to hunters and marksmen, range 20 - reduce duration to a 10,11,12,13,14 seconds - reduce cooldown to 30 seconds - mana cost: 200 + 50 per level (250,300,350,400,450) - short gcd AND: - add a rule, every 500 damage points = dispell chance of 25% for each negative effect Exemple: - a guy is knocked and under a speed debuff - a first attack of 520 dmg, -> knock has 25% chance to be dispelled, speed debuff has 25% chance to be dispelled - knock is dispelled - a second attack of 1200 dmg, speed debuff has 25% chance to be dispelled, roll out twice (1200 / 500 =~ 2) - so more one takes damages, more he has chance to be self-dispelled
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Annavilya / War-Luck (Haven)
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07-11-2011, 08:56 AM | #178 | |
Master
Join Date: Jan 2009
Location: Kriegsplatz 6, Hopstad Alsius Ra
Posts: 291
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Quote:
Would be better already if confuse duration tune down to 15 sec.
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Truewar The Knightmare |
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07-11-2011, 12:47 PM | #179 | ||
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Quote:
Quote:
Confuse is NOT needed. Never. It sometimes looks like it(hunters), but that's just because of other flaws in Regnum.(overpowered stealth and hence a class, hunters, that's nerfed to a nub)
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07-11-2011, 01:15 PM | #180 |
Baron
Join Date: Sep 2007
Location: Rotterdam, The Netherlands
Posts: 626
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Keep it, but prevent it that its succesfull when an player is knocked down
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