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Old 07-17-2010, 03:32 PM   #181
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Quote:
Originally Posted by GythaOgg View Post
Probably because:
1. PB2 gets Syrtis to Shaan or Ignis to Efe
2. PN2 gets Ignis to Imp
3. Capturing Ignis' secondary fort and taking the tele gets Alsius to Shaan
4. Capturing Alsius' secondary fort and taking the tele gets Syrtis to Imp
How does Alsius get to Efe?
We don't have a convenient bridge. Syrtis doesn't have a tele near their secondary fort. If we take Alga, we then have to cross a large swath of Syrtis, passing between two saves and crossing in front of the gate to get to the tele.

A new tele sounds reasonable, but there have also been some ideas discussed about moving castles and forts around which might also work (essentially making Syrtis a mirror image of itself), I suspect adding a tele seemed like an easier change that just might balance things out better. A lot depends on where it is, and where you end up.
GythaOgg has covered this nicely. Going with the Devs concept of fixing 1 to bring in line with everything else rather than the other way, the teleport idea is the only feasible and economical way to make Eferias 'closer' and more accessible to Alsius.
I was never on board with the mirror image method because no matter what 1 realm would always be advantaged and one disadvantaged.
The only other way in my view is much much harder. That is, move all castles to where the central forts are located so they are more or less equidistant from each other.
This is more difficult than it seems because, the new more accessible location will now require terrain remodelling, castle remodelling and defensive remodelling. Definitely not economical from a programming standpoint.
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Old 07-17-2010, 03:42 PM   #182
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Quote:
Originally Posted by Mattdoesrock View Post
11 seconds of dizzy... Every 7 seconds?!

I don't think so.
I'd make cd 15 sec, so that in pvp you couldn't perma dizzy a mage But in it's current state BoW is fucking useless for cancelling sultar like it's supposed to, it's simply too much mana, too long a cd, and when it ends the lock starts casting again.
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Old 07-17-2010, 03:44 PM   #183
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BoW is a _very_ good spell.

If you think its only use is for cancelling Terror...

Dear oh dear.
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Old 07-17-2010, 03:44 PM   #184
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Originally Posted by Shining-Scias View Post
Hum AFAIK they really stack. If there's 5xGH(5) in the same area, the players will get 5x40 hp per second, even if only 1 conjurer log will be spammed with GH ticks, no ?
What I mean is, they don't stack (ie +80 with 2 GH's) but they do both work on each person. You will get 2 +40's a second if there are 2 GH's running.

Quote:
BoW is a _very_ good spell.

If you think its only use is for cancelling Terror...

Dear oh dear.
Good spell? Are we thinking of the same one? 250 mana is a devastation to a marks if the spell isn't contributing (good) damage, there isn't that kinda mana to spare.

And I'm almost positive I read somewhere that NGD said BoW is for marks to cancel the enemy locks from casting terror.
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Old 07-17-2010, 04:02 PM   #185
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Originally Posted by TheMessenger View Post
I heard that was broken
Insightfull still works, well for me anyway...

Good to see some of these changes, but i do now fear for my little conju...put the mana costs back to the way it used to be..
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Old 07-17-2010, 04:18 PM   #186
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Quote:
Originally Posted by Need_More_Invasions View Post
Good spell? Are we thinking of the same one? 250 mana is a devastation to a marks if the spell isn't contributing (good) damage, there isn't that kinda mana to spare.

And I'm almost positive I read somewhere that NGD said BoW is for marks to cancel the enemy locks from casting terror.
BoW rocks =) And maybe that is just someones vision of how its supposed to be used.
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Old 07-17-2010, 04:29 PM   #187
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Quote:
Originally Posted by Fighting_Irish View Post
BoW rocks =)
Indeed it does, bit less of a manacost wouldnt hurt though.
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Old 07-17-2010, 04:37 PM   #188
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Quote:
Originally Posted by chilko View Post
Equipment:
  • RVR quest added to get Amulets and Rings that are only available in the opponent realm.
I remember there was talk about making rings unique equippable a while ago (eg. you could only equip one DS ring, one RoL etc.)

Is this still a planned change?
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Old 07-17-2010, 04:48 PM   #189
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Quote:
Originally Posted by _Enio_ View Post
I remember there was talk about making rings unique equippable a while ago (eg. you could only equip one DS ring, one RoL etc.)

Is this still a planned change?
Would it make a huge difference? Now people will just stack 1 ROL and one DS.
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Old 07-17-2010, 04:49 PM   #190
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Quote:
Originally Posted by Need_More_Invasions View Post
Would it make a huge difference? Now people will just stack 1 ROL and one DS.
It wouldnt make a huge difference in this case, still its a valid question from me and if im lucky a dev will respond.
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