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Old 12-12-2013, 02:04 AM   #11
AnujAJ
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Just 2 requests from NGd
1- Remove relic lock
2- Fix arena
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Old 12-12-2013, 10:57 PM   #12
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You're welcome! Thank you for letting us know we did something good. Believe it or not, it comes handy. Motivation is never enough, y'know
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Old 12-14-2013, 12:44 AM   #13
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Not been on for a while but Better late than never
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Old 12-21-2013, 03:10 AM   #14
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Quote:
Originally Posted by Slartibartfast View Post
Thank you, NGD, for giving us xims as Xmas present. Also, thank you for waking up and releasing new upgrades to the game, as well as starting communication with the community.

In the near future I'd like to see some more changes:

1. Bugfixes of bugs reported many times before
2. Class balance, especially mages
3. Relic lock removal on Haven

Keep up the good work.
warlock still use the same fucking spell system from 3 years ago. same fucking spells. same fucking combos even...on top of that, there was new lvl cap that boosted normal hit dependent class while leaving warlock with the same dmg output and can be dispelled easily in RvR, terror nerfed, windwall nerfed (use to have random block chance and lower cd), arcane devotion value changed from 50% to 100% (another way of saying we nerfed your cs gear by half), FOV nerfed to 35 (then increased a bit to like 45 or 50 because too many ppl complained), soulkeeper nerfed (to become a dot spell that can be dispelled and deals 850-1k dmg in 10 fucking sec), horn of the wind removed (the only good thing that came out of warmaster update that helps warlock got taken away)....

oh yea ndg gave us a new spell instead ! Mass ivy from the warmaster tree that's 2 min cd, shit range, 400 mana, and 4 sec duration. FU NGD lol

All i see over the past couple of years is NGD coming up with new xim based events to squeeze more money out of us while making stupid updates on shit like mana pylon and tweek conju's summon? seriously?

speaking of arena, what kind of bullshit arena system you are running right now ndg? first u can't spectate anymore; arena used to be a place to hang out and talk about spells, combo, techniques, gear etc now it becomes an instanced event...and arena has always been an spectator sport and you guys took it away lol. second, u can't fight opponents of different lvls no matter what mode you choose. it's supposed to be training ground to prepare for wz...why do you guys have to limit access to it? I want the old arena back, bitch!
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Old 12-21-2013, 04:00 AM   #15
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Warlocks are fine IMO. Sure, there can be adjustments (wind wall, dot damage influenced by int) but as it is I see warlocks doing their job just fine at forts and in most small scale fights (this job being keeping the enemy controlled, not killing the enemy on their own)

Inb4 argument about barbs killing lvl 60 locks in 2-3 fulmi hits.
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Old 12-21-2013, 06:54 AM   #16
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Quote:
Originally Posted by GrimNightfall View Post
Warlocks are fine IMO. Sure, there can be adjustments (wind wall, dot damage influenced by int) but as it is I see warlocks doing their job just fine at forts and in most small scale fights (this job being keeping the enemy controlled, not killing the enemy on their own)

Inb4 argument about barbs killing lvl 60 wm locks in 2-3 fulmi hits. Or one SC and one hit.
corrected it for you

And the point is that, locks are offensive class, not some supportive crowd control class. We should be able to kill enemies on our own, which we can do well in PvP, but as this is an RvR game, locks do need improvement. I don't give a shit about PvP. I'd be playing different game if I wanted PvP
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Old 12-21-2013, 08:10 AM   #17
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Quote:
Originally Posted by esptupac View Post
warlock still use the same fucking spell system from 3 years ago. same fucking spells. same fucking combos even...on top of that, there was new lvl cap that boosted normal hit dependent class while leaving warlock with the same dmg output and can be dispelled easily in RvR, terror nerfed, windwall nerfed (use to have random block chance and lower cd), arcane devotion value changed from 50% to 100% (another way of saying we nerfed your cs gear by half), FOV nerfed to 35 (then increased a bit to like 45 or 50 because too many ppl complained), soulkeeper nerfed (to become a dot spell that can be dispelled and deals 850-1k dmg in 10 fucking sec), horn of the wind removed (the only good thing that came out of warmaster update that helps warlock got taken away)....

oh yea ndg gave us a new spell instead ! Mass ivy from the warmaster tree that's 2 min cd, shit range, 400 mana, and 4 sec duration. FU NGD lol

All i see over the past couple of years is NGD coming up with new xim based events to squeeze more money out of us while making stupid updates on shit like mana pylon and tweek conju's summon? seriously?

speaking of arena, what kind of bullshit arena system you are running right now ndg? first u can't spectate anymore; arena used to be a place to hang out and talk about spells, combo, techniques, gear etc now it becomes an instanced event...and arena has always been an spectator sport and you guys took it away lol. second, u can't fight opponents of different lvls no matter what mode you choose. it's supposed to be training ground to prepare for wz...why do you guys have to limit access to it? I want the old arena back, bitch!


tldr; fuck shit mage spell technique gear something something
shit
finally spelled 'NGD' right. Edit: Wait, nevermind.



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Old 12-21-2013, 08:47 AM   #18
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Fix arena NGD, you have snatched the fun of pvp :/
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Old 12-21-2013, 08:48 AM   #19
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Quote:
Originally Posted by Cresto008 View Post
corrected it for you

And the point is that, locks are offensive class, not some supportive crowd control class. We should be able to kill enemies on our own, which we can do well in PvP, but as this is an RvR game, locks do need improvement. I don't give a shit about PvP. I'd be playing different game if I wanted PvP
Hunters are a support class and yet they can deal more dps than a marx in some situations.
Just because there are two sides to each base class doesn't mean the offensive one has to be able to rape the enemies hp in under 10 seconds.

Warlocks are and probably always will be a crowd control class, if you don't like that then pick something else. I don't know why I even have to explain this.

What are you hoping to happen to the lock class that won't make them unbeatable? I'm open to suggestions that will sway my current opinion.

@your comments on my barb statement, WarMaster shouldn't have been added as it doesn't make any difference in regards to tanking for any class other than that pitiful amount of passive hp given if you dare to invest that many points.
And yes, it does seem unfair that some SC monkey barbs can two hit a lock, but if this were any other game it would be the same. The main melee dps class will always destroy a squishy mage.
Do I think barbs should get nerfed? Yes I do. The aspect of barbs I want nerfed is the great amount of defense they currently have. The damage can stay the same as it is the icon of the class, if barbs don't hit high nobody will play them.
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Old 12-21-2013, 11:41 PM   #20
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Bumping because I want to hear more about warlocks being underpowered and barbs being the godmode class
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