Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 02-21-2014, 10:57 PM   #11
xayne
Banned
 
Join Date: Mar 2011
Posts: 35
xayne is on a distinguished road
Default

Quote:
Originally Posted by Tigerious View Post
South Cross spam incoming :3

I was expecting some things about Fulminating and Unstoppable Madness... anyway...
How does the god of syrtis like dem apples? ^^
xayne no ha iniciado sesión  
Old 02-21-2014, 11:19 PM   #12
pieceofmeat
Master
 
Join Date: Dec 2011
Posts: 479
pieceofmeat is on a distinguished road
Default

1400+1400 eb feels like too much

retaliation, 4-5 pps that can be put to better use
pieceofmeat no ha iniciado sesión  
Old 02-21-2014, 11:25 PM   #13
TryHarder
Pledge
 
Join Date: May 2010
Posts: 42
TryHarder is on a distinguished road
Default

Still waiting on:
SotW to be fixed
CCs to be nerfed
Recharged Arrows not usable with LBs and the mana/hp drain removed

Among other things
TryHarder no ha iniciado sesión  
Old 02-21-2014, 11:31 PM   #14
bad_715
Pledge
 
bad_715's Avatar
 
Join Date: Aug 2007
Posts: 5
bad_715 is on a distinguished road
Default Fire arrow - marksman

THIS SPELL SHOULD HAVE AN AREA OF 10M and it should DISPELL ALL NEGATIVE SPELLS~ AREA SPELL
__________________
DON'T HATE THE PLAYER - HATE THE GAME
NO LOVE LOST - NO LOVE FOUND
bad_715 no ha iniciado sesión  
Old 02-21-2014, 11:41 PM   #15
Hollow-Ichigo
Count
 
Hollow-Ichigo's Avatar
 
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
Hollow-Ichigo is on a distinguished road
Default

Winter stroke range and cooldown need a nerf too.
__________________
Hollow-Ichigo no ha iniciado sesión  
Old 02-21-2014, 11:56 PM   #16
Rising_Cold
Master
 
Rising_Cold's Avatar
 
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
Rising_Cold is on a distinguished road
Default

and I was just learning to use retalliation against DoTs .. poor me

these changes sound really great, PA being able to dispel freeze should be really interesting
(if I understand right that freeze means the effects of Winter Stroke/Frozen Storm)
__________________
Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb)
I used Mind Blank too much, now I'm too dumb to resist anything.
Rising_Cold no ha iniciado sesión  
Old 02-22-2014, 12:46 AM   #17
Lebeau
Banned
 
Lebeau's Avatar
 
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
Lebeau is on a distinguished road
Default

Imho, the nerf to MS is excessive; a cd of 30 secs is far more in order than 40. Bad call. Warriors who use blunt as their primary weapon tree already pay a heavy loss to dps as a compensating result ... but hey ... all the dps-king slashers wanted it, so the dps-king slashers got it. Watch as all the sc-addicts steamroll even more now that MS will only occur 1/2 as often; slashers' buffs will remain intact more often, as will the protective auras of the support knights & conjs shielding them.



PA instant? Works now on freezes too?! YAY!!!
Lebeau no ha iniciado sesión  
Old 02-22-2014, 04:34 AM   #18
kmdk
Master
 
kmdk's Avatar
 
Join Date: Jan 2009
Posts: 395
kmdk is on a distinguished road
Default

Quote:
Originally Posted by Frosk View Post
Hi everyone,
Strategic position: What we want to achieve with this change is that the Marksman keeps his high defense, but exclusively in situations where the player positions himself in strategic spots. This power may still be used in other situations, but since it deactivates when moving, it will not be too effective in battles out in the open field.
Lol what ? So basic now a marksman is hunter without pet ,camo,and coold blood ,good one ^_^
That is not a balance just a more nerf.The probleme that had a marksman was to one with boss gears.
Anyway that mean even more STATIC GAME


I like changes made on mages and on protect ally .
__________________
Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight
kmdk no ha iniciado sesión  
Old 02-22-2014, 06:21 AM   #19
kmdk
Master
 
kmdk's Avatar
 
Join Date: Jan 2009
Posts: 395
kmdk is on a distinguished road
Default

I will be a little critic in this Static gameplay vs Dynamic gameplay

I'm ok in changes made on mages ,since i have 2 lvl 60 ,lock and conjurer,so mages over-powerd Era incoming ,i'm ready to deal with ,typical and intuitive by NGD (TM)

I don't understand this nerf on marks ,since there are tons of other problems in gameplay ,or maybe is spanish community that made request wtv.

More concerning is about this static gameplay ,over years there was so many nerfs on spells that alow moving wile fighting .. :
-remove spring from knights
-remove speed from archers(hunters passive speed nerfred,escapist nerfred ,removed speed from softw)
-removed ability to cast spells wile running
remove ability to hit wile running from archers

The point is that NGD is just killing dynamic combat ,sooner it will look like a turn based gameplay ,stop/wait/cast/hit.

Why not make Strategic position 10 seconds and 30-40 sec cold down ?,why not complete remove and give it to hunter ?,why not give it other usability ?

Personal opinion ...never force a player to just stay and hit/cast ...that's boring as hell .
__________________
Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight
kmdk no ha iniciado sesión  
Old 02-22-2014, 10:56 AM   #20
Wi3ld
Master
 
Wi3ld's Avatar
 
Join Date: Apr 2013
Location: Under your bed
Posts: 251
Wi3ld is on a distinguished road
Default

Some of the updates are good, but for crying out loud, stop nerfing marks. I'm waiting for the day where they won't be able to shoot until they are standing still in an open field. I rarely use RA because of the massive hp/mana consumption, and now you've taken away one of their best traits, that extra bit of defence against ranged attacks. Hunters are becoming the superior archer class in both PvP and RvR now with their special tricks, spammable ensnaring arrow, cold blood..
Can you at least give Marks a spell similar to ensnare (without the movement speed loss)? Like maybe make shield piercing not suck so bad, and move it to a marks spell tree. If you do this, lower range of winter stroke and increase the cd a little if you have to.
__________________
Memoize [Knight]
Wi3ld no ha iniciado sesión  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:29 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved