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Old 04-08-2014, 10:10 AM   #11
Rising_Cold
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chapter 7

the moment people think they can boss you around and hate on your skills
tell them to make their own conju while you heal some1 with decent manners
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Old 04-08-2014, 11:50 AM   #12
Dupa_z_Zasady
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Quote:
Originally Posted by ieti View Post
Chapter 6:

Ignore chapter 5 and have fun. They do not know what they are missing.

Be evil to enemies and nice to allies.
I knew you were my enemy.
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Old 04-08-2014, 01:23 PM   #13
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Chapter 8:

Sometimes mentals can support your ally more effectively than a heal can.
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Old 04-08-2014, 01:25 PM   #14
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charp 9: check your mana b4 going on sanctuary to ress some1 lol
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Old 04-08-2014, 01:28 PM   #15
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Chapter 10 (so ignis conjus might finally understand dupa)

Don't spam heals on a lock, just when he is really low on health. Health drain spells are important for locks to deal damage, especially on knights.
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Old 04-08-2014, 02:47 PM   #16
ieti
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Chapter 11

Be calm and do not overbuff unless really needed. Dispell self.

Best way to disrupt enemy conju is to make him buff and waste mana to protect self. Make him panic and you cripple whole enemy party.

--

Dupa i love your dispells and sorry if i screw sometimes. I do my best not to be an annoying conju.
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Old 04-08-2014, 02:54 PM   #17
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Quote:
Originally Posted by Shwish View Post
Chapter 8:

Sometimes mentals can support your ally more effectively than a heal can.
That would be the first really good, non-obvious, advice I see here.

Quote:
Originally Posted by Hayir View Post
Chapter 10 (so ignis conjus might finally understand dupa)

Don't spam heals on a lock, just when he is really low on health. Health drain spells are important for locks to deal damage, especially on knights.
Won't happen, those that were to understand that, already know it, all 5 of them, the others are hopeless.

Chapter 12
If you don't cast ast least 4 dispells/minute in battle you are useless.

Quote:
Originally Posted by ieti View Post

Dupa i love your dispells and sorry if i screw sometimes. I do my best not to be an annoying conju.
Liar.
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Old 04-08-2014, 03:20 PM   #18
ieti
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Chapter 13

Defend from enemy:

- Karma Mirror + Regen / Dispell to counter DoT's.
- Barrier + Steel Skin for Heavy physical damage.
- Barrier - Karma - Barrier to sustain usual.

In Steel Skin case Barrier go after Steel is applied. Steel reduces damage first then the reminder is applied to barrier. As i know they stack like that - if lately changed crapppp...

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Liar.
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Old 04-08-2014, 04:17 PM   #19
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Chapter 14

Don't stop using synergy bond on barbs, not even if you're low on mana .
Ambitious / Energy borrow -> Synergy
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Old 04-08-2014, 04:51 PM   #20
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Quote:
Originally Posted by Shwish View Post
Chapter 8:

Sometimes mentals can support your ally more effectively than a heal can.
Chapter 8 addendum:

True, Shwish, but this chapter may more rightly belong in the warlock advice thread, not here. (want to 'mentally' support your allies? play a lock instead). NGD sadly made this game the way it is now so that conjs do serve best in RvR overall as providers of healing, protection, dispelling, buffing & mana. All points spent on attack & cc spells are points NOT spent on healing, protection, dispelling, buffing, mana, or on self-defense (a dead conj is the most INeffective kind of conj). Just saying...
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