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Old 11-29-2015, 11:48 PM   #11
godismyjudge
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Quote:
Originally Posted by TurboLover View Post
Is the shader you modified stored in shaders.ngz? Have you patched the launcher before testing?
It is in the shaders.ngz, PP.FXAA.gl, fix is just replacing
Code:
#ifdef NG3D_ARB_texture_non_power_of_two && GL_EXT_gpu_shader4
with
Quote:
#if defined(NG3D_ARB_texture_non_power_of_two) && defined(GL_EXT_gpu_shader4)
But as I said, this doesn't seem to be the cause. Mesa developers suggested that Regnum has different code path when particular GL extensions is not found when using the mesa driver and this code path may be untested and buggy, thus having no water rendered. When I tried to make a trace with fglrx and replaying it with mesa, there were different calls there.
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Old 11-30-2015, 07:00 AM   #12
TurboLover
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You know that the launcher replaces files that have an unexpected hash, right?
If you don't patch the launcher, it will replace the modified archive.
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Old 11-30-2015, 10:14 AM   #13
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Quote:
Originally Posted by TurboLover View Post
You know that the launcher replaces files that have an unexpected hash, right?
If you don't patch the launcher, it will replace the modified archive.
I don't have to patch the launcher, for my test, I executed the game executable directly overriding the launcher, that way, file does not get replaced. You just pass your username and md5 sum of your password to the executable, that is exactly what the launcher does.
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Old 11-30-2015, 04:47 PM   #14
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OK, I see. Just saying, because I had to patch the launcher when I replaced some scripts.
Your ways seems simpler, but I had no idea how game login works.
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