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General discussion Topics related to various aspects of Champions of Regnum |
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01-15-2016, 10:19 PM | #11 |
Initiate
Join Date: Oct 2011
Location: Germany
Posts: 128
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Server merge Ra <-> Valhalla would be so awesome
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01-17-2016, 03:09 PM | #12 | |
Initiate
Join Date: Oct 2011
Location: Germany
Posts: 128
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Just something to add in my opinion...
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- give the classes more difficulty (there are many spells which are dealing always the same - huge - damage, without any need of skill (e.g. many barbarian spells, marksmen skills like lethal strike, warlocks spells like master of doom, and so on...). For example it would change a lot, if mind push would've a bigger range and these waves are more important. Instead of "1 wave effect = effect of all waves", you could give every wave an extra meaning, so you have to hit an opponent more than 1 time with mind push for slowing him the 7 secs, and so on ... its just an example. - give the classes more individuality (e.g. I think it's kinda crazy to give a marksmen the same number of stuns (or even more?) than a hunter... It should be important to improve the statement of every class) - give every class the same chances (for hunting, leveling and big battles. E. g. it's kinda strange that archers and warriors can simply run away and a mage can do nothing against it (archer/warrior will stun and use their run spells). Also it's weird that warriors have to press R before they can restart leveling in contrast to (most) mages.) - Change these completely unused spells / Add more spells (It's sad to see that almost every class at level 60 has the same skill. It's like a meta and other skill options are never used. I mean, for sure, there are differences, but they aren't really huge. By adding more spells and by changing useless spells (like e. g. splinter wall (mage), fragility (mage), finesse (archer), ofuscate (archer), ...) it would be more funny to play vs. enemies...) -- Sorry, had to add ... Obviously it won't change anything
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01-18-2016, 04:50 PM | #13 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Hey, the Roadmap has been finished. We're going through an internal revision and it will be published by this Wednesday.
As you may know, the Roadmap is just a guide, and during the development process there can be more additions, so your ideas are always welcome. It's important to have threads like this one to have them gathered somewhere.
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01-19-2016, 10:18 AM | #14 | ||
Initiate
Join Date: Oct 2011
Location: Germany
Posts: 128
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Quote:
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But I'm sure that Gamigo got many ideas from the community in their german forum. Maybe you should also get a better connection with them for more suggestions, ideas, etc. Whatever it's good to see, that NGD is still - at least - hearing the community.
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01-20-2016, 06:32 PM | #15 | |
Master
Join Date: Mar 2010
Location: Georgia
Posts: 386
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Quote:
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
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01-20-2016, 07:03 PM | #16 | |
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Join Date: Oct 2009
Location: Under yo mommas bed
Posts: 26
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Quote:
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Dedric Fox WM barb Fourth Realm - Rip Fourth Reich |
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01-20-2016, 08:17 PM | #17 |
Initiate
Join Date: Oct 2011
Location: Germany
Posts: 128
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First I thought you would be dumb because it was 08:03 pm ...
Then I realised that you could've ment "20:03" or you're just living in a country with a different time zone than mine lol
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01-20-2016, 10:21 PM | #18 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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I have it already, final version and with the thread text as well, but in Spanish. My translator is off in holidays and it's 10PM. Tomorrow early I'll translate it and post it. If I post it only in Spanish, you know what could happen. Torchs, pitchforks and a lot of foul language...
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01-20-2016, 10:40 PM | #19 | |
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Join Date: Oct 2009
Location: Under yo mommas bed
Posts: 26
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Quote:
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Dedric Fox WM barb Fourth Realm - Rip Fourth Reich |
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01-23-2016, 06:21 AM | #20 | |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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Added to the end of the OP
-Official Roadmap for 2016 By NGD --------------------------------------------- Quote:
-So we will be able to get to lv30 fast(er) and then we will get some kind of stat and / or item boost that will make us more competitive in war... This sounds nice and all, but only the time will tell whether it will work out good enough in the world of powerful WM jewells and legendary armours. My guess is that it won't, we will see . -Redistribution of the creatures includes the raising of their numbers and spawn time as well? Because I think I'm speaking for everyone when I say that we do not wanna run around for mobs for hours to be able to grind . Also, what about removing mobs ability to evade and resist? Is it too complicated to achieve? Would make grinding less frustrating. -Rework realm task table and try to make it a little more user-friendly -Display players "saved at" location on the map -Solve mount issue for lower level -Raise drop rate of useful items What about these above? Not one word was mentioned about them, although these issues shouldn't be left out of the plans of the character progression IMO. |
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