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General discussion Topics related to various aspects of Champions of Regnum |
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03-19-2008, 05:59 PM | #11 | |
Master
Join Date: Jun 2007
Location: Damn, I'm lost again!... but now I have a map, wiii!
Posts: 389
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Quote:
But concerning your remarks: Hunters may be a problem if you are caught alone and in open field, but they are greedy by nature so they'll leave camu and ambush close enough for deafening roar, you have time to buff berserk and cut them in 2 and if he isn't quick enough balestra (just switch weapons during sc animation and pre-cast balestra)... 3000 dmg kill them if they don't evade. If they run leave them... they always return. Good marks are barbs killers, and it may be good to increase speed to face 1. Other classes... why run when u can kill them?! Dizzy spells are circumstantial when u max dmg... they can't cast nothing if they die fast. I personally wouldn't exchange any power for unstoppable 5, it is what allows you to kill and, many times, survive after it. Mind squash would be a nice investment to face those 2 examples but in the first case I just stun/knock, run a bit, stun/knock again, run a bit more and then... I kill (well, sometimes it doesn't work...). In the second example i just try knock, dizzy and stun while I run to his back and do normals, until the damn thing ends... then he dies. For crowd control you have several options, my favorite is hammer area... my second favorite is deafening roar, last but not least howl, it's enough. Anyway with the setup proposed you won't live long if you aren't correctly supported or if you are badly outnumbered (3 lvl 50s, if archers even worst), your evasion drops to 0 and half of your armor just disappears.
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The sound of the Gion Shōja bells echoes the impermanence of all things; the color of the sāla flowers reveals the truth that the prosperous must decline. The proud do not endure, they are like a dream on a spring night; the mighty fall at last, they are as dust before the wind. -- Chapter 1.1 of The Tale of Heike, Helen Craig McCullough's translation |
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03-25-2008, 03:14 PM | #12 |
Master
Join Date: Feb 2008
Posts: 293
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Nobody else has anything else to add
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03-25-2008, 04:59 PM | #13 |
Duke
Join Date: Feb 2007
Location: gracias kailer por los -38 de karma ¬¬ ... De nada. Kailer
Posts: 3,917
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caution + berserk? no sense at all.
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if you can shot from a 40mts range, and actually move faster than a class that can only attack you from 1.5 mts... how in the world are those guys going to be able even reach you? -chilko- |
03-25-2008, 07:19 PM | #14 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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My current setup
Slashing: 10 (Spare points, just to get +dex passive) Blunt: 19 Piercing: 10 (Spare points, just to get +dex and +str passive) Tactics: 15 Warcries: 19 Two handed mastery: 15 BLUNT: Forcefull blow: 4 Used for quick additional damage Ribs breaker: 1 Level 1 is enough, really useful spell. Used in start of combat to nail your opponent, to make sure that your spells ain't canceled. Also good for hooking escaping people. Lethal anatomy: 4 Good passive, gives around 50 additional damage each hit Mind squasher: 4 Best skill in-game? Used frequently against every buffed class, or warlock with MoD. Steel temper: 4 Nice passive, piercing resistance. Jaw breaker: 1 Good dizzy spell, on level 1 it can be used to cancel spells while Trip/Howl/Defeaning Roar is on cooldown. Thunder strike: 1 Too high mana cost on level 5, also cannot find the points for it. Used in fort wars. TACTICS: Spring: 4 Good to chase people on hunt Caution: 4 Needed to survive Trip: 4 Lower mana cost than Feint, less cooldown and additional weapon damage. WARCRIES: Frenzy: 5 Needed to survive Challenging roar: 1 Don't know if it helps, but Hit chance is always good. Howl: 3 Nice dizzy spell, area 6. Overwhelming strength: 5 Nice passive Onslaught: 5 Required Unstopable madness: 5 Nice for rushing and for PvP's. TWO HANDED MASTERY: Thirst for blood: 4 Good for killing Warlocks with MoD. Spirtual blow: 1 No bigger use to put this spell on more than lvl 1. Beast attack: 4 Replacement for Southcross/Ripost Defeaning roar: 1 Only level 1, but widely used by me That should be all I guess!
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Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg Last edited by Znurre; 04-25-2008 at 12:49 PM. |
03-25-2008, 07:24 PM | #15 | |
Master
Join Date: Jun 2007
Location: Damn, I'm lost again!... but now I have a map, wiii!
Posts: 389
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Quote:
__________________
The sound of the Gion Shōja bells echoes the impermanence of all things; the color of the sāla flowers reveals the truth that the prosperous must decline. The proud do not endure, they are like a dream on a spring night; the mighty fall at last, they are as dust before the wind. -- Chapter 1.1 of The Tale of Heike, Helen Craig McCullough's translation |
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03-25-2008, 08:24 PM | #16 | |
Banned
Join Date: Jan 2007
Posts: 1,145
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Quote:
No sense at alll...... |
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03-25-2008, 10:02 PM | #17 | |
Duke
Join Date: Feb 2007
Location: gracias kailer por los -38 de karma ¬¬ ... De nada. Kailer
Posts: 3,917
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Quote:
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if you can shot from a 40mts range, and actually move faster than a class that can only attack you from 1.5 mts... how in the world are those guys going to be able even reach you? -chilko- |
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03-26-2008, 05:03 AM | #18 |
Master
Join Date: Feb 2008
Posts: 293
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Am I missing something? I checked regnumzg and beast attack doesn't look all that great...Have they updated it since then? I notice a lot of skills are wrong on that site.
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03-26-2008, 05:18 AM | #19 |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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Beast attack can hit 1k dmg unbuffed with a hammer.
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03-26-2008, 05:30 AM | #20 |
Master
Join Date: Feb 2008
Posts: 293
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This is what I get with regnumzg:
Beast attack (Two handed mastery) - Constant A strike made with might does a great deal of damage and shocks the opponent. Casting: 1 Range: 0 Cooldown: 60 Cost 280 Duration 15 Dizzy (50%) Weapon damage 145-185 I always assumed you got a mediocre chance to cast dizzy and 185 dmg... |
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