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Old 04-13-2008, 02:02 PM   #11
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Quote:
Originally Posted by Necrovarus
They will.

Just not yet...
I hope they never do, means barbs will be first priority and the warlocks can finally have a fking break!
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Old 04-14-2008, 09:07 AM   #12
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Quote:
Originally Posted by misaccc
because its cool...i SC-ed Pretty to death today....got like 6 SC's 700-800dmg on her
SC with knights is super ok for me. But not on barbs.
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Old 04-14-2008, 01:11 PM   #13
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Quote:
Originally Posted by aardvak2669
SC with knights is super ok for me. But not on barbs.
Barbs die A LOT MORE then knights, makes sence barbs HIT A LOT MORE than knights
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Old 04-14-2008, 01:13 PM   #14
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Quote:
Originally Posted by Static_Fang
Barbs die A LOT MORE then knights, makes sence barbs HIT A LOT MORE than knights
You have no idea of what you're talking about. Play warrior then we'll see. Barbs die faster, not more, but at least they can contribute to something in the fight, being faster, having better dmg resistance, way better hits, and good disciplines.

And those are hits on knights. Two barbs insta kill a knight, is that your definition of tank?
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Old 04-14-2008, 01:19 PM   #15
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Quote:
Originally Posted by Static_Fang
Barbs die A LOT MORE then knights, makes sence barbs HIT A LOT MORE than knights
+17% resistence to all physical dmgs (weapon disciplines lvl 4)
+20% resistence to physical dmg (max Frenzy)
+70% armour (lvl 4 caution)

Results in:
~100 dmg from lvl 45ish hunters using longbows
60 dmg per tick from lightning (5)
15 dmg per tick from serpeant bite (5)

You seem to underestimate barb's defense.
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Old 04-14-2008, 01:26 PM   #16
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There are many things that the log doesn't show...

Was he buffed for dmg soaking? Was he hit by a SS? Or another unbuffing spell? Did you had Onslaugh + Berserk + Colossus + Dmg Amplifier + Str item boosts + whatever I can't remember...? Does your weapon have some magical dmg imbued? Of which type?...

I have been hit by some nasty SC myself... and a 1.7k typhoon... but no way you can deal that dmg on a buffed knight... at least on me... I hope.
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Old 04-14-2008, 01:55 PM   #17
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Quote:
Originally Posted by Necrovarus
+17% resistence to all physical dmgs (weapon disciplines lvl 4)
+20% resistence to physical dmg (max Frenzy)
+70% armour (lvl 4 caution)

Results in:
~100 dmg from lvl 45ish hunters using longbows
60 dmg per tick from lightning (5)
15 dmg per tick from serpeant bite (5)

You seem to underestimate barb's defense.
Ye but to make such dmg u have to have berserker on urself which gives -100% protection and 0% evade chance
And 2nd thing: u cant make such dmg with putting 3 points to every physical dmg resistance in weap + caution + 4 to frenzy


And:
"Two barbs insta kill a knight, is that your definition of tank?"
Should be:
"Two extremely lucky barbs insta kill a knight, sacrificing pretty much of their def and mana, is that your definition of tank?" I wouldnt make screen and topic about that if this was a normal sc I make on every knight. Maybe he was unbuffed, there were 2 archers. And I had onsl + berserker + (maybe, cant remember) off with their heads.
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Old 04-14-2008, 01:58 PM   #18
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Oh yes, yoshi, yes yes he can.

Yoseba did some crazy south crosses on Hector or me.

Yesterday I was with Xzor, watching over the healths.. Hector had 4/5th of life. By precaution I think "oh he's fighting Yoseba, better throw him a heal now" == full life. One sec later, he had one millimeter of life left.

I always use Caution, I don't have the slashing resist currently, but hey that's only 10% so it's easy to see how much it would deal (even at 17% or 20%).

Those hits are mad, and by mad I mean stupid mad. It makes no sense whatsoever...

Btw Maton did on my full buffed self a 1900 hp SC and afaik he's not skilled for mad damage like Yoseba is.

This spell has to be nerfed for barbs. I am for the removal of Ripost and South Cross, put those spells in Vanguard (so Knights choose the one they prefer- mid damage 100%, or low or high depending on chance). And let all barbs attacks be in the 2 hands mastery tree (Beast attack does just fine, Znurre did some 1.7k hits with it, that's enough -- and regular hits with TFB are enough too).

In my mind, when using mana a knight should reach a barb's regular hits, and when using mana a Barb should top every other hit... But they shouldn't be over 2k fully buffed, and certainly no more than 1.4k against a knight!

I discussed it with Blood and a good skill would be a passive resist +30% at lv 50 but only for attacks < 4m, so it would make Barbs manageable and Knights vs Knight is obviously fair (but longer, who cares).

I went in the arena the other day and fought Barbs, well I got badly raped because if you can't MindSquash Unstoppable + TFB + Frenzy + Berserk you're dead very fast. When I mindsquashed a lv 50 Barb and had the luck of blocking 90% of his skills I did rape him, but that happened just once.
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Old 04-14-2008, 01:59 PM   #19
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If a knight went with all defence moves, then i would consider it to be 'tank', for they would be almost impossible to damage...even if all they hit were low 1xx's, thats better than urs being blocked all the time.

And no, i meant more, barbs tend to be targeted more than knights

and yes, i have played both knight and barb high lvl
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Old 04-14-2008, 02:05 PM   #20
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Quote:
Originally Posted by Static_Fang
If a knight went with all defence moves, then i would consider it to be 'tank', for they would be almost impossible to damage...even if all they hit were low 1xx's, thats better than urs being blocked all the time.

And no, i meant more, barbs tend to be targeted more than knights

and yes, i have played both knight and barb high lvl
So Knights take hits but don't do anything, they just stand there? And you have a pretty big idea of blocking, I always have passive lv 5 + precise block lv 5 + shield with high blocking value and it really depends, sometimes I'll block all, sometimes nothing; and for that it's 140 mana/30 == my mana regen on peace stance.

Yes Barbs are targeted more but that's often also the Barbs fault, a lot of them run first instead of letting the Knight tank. And Obviously they are more targeted because they don't block and suck against elemental damage which ranged offensive classes can use easily (warlock's elements & marksmen's arcana strike/ignus scorch).

That doesn't make it fair for knights.
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