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11-30-2008, 07:12 PM | #11 | |
Pledge
Join Date: Oct 2008
Posts: 29
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So how do you know there aren't any programmers that would be willing to help on developing the source code?
How do you know that their source code is a mess if you haven't seen the source code? How do you know which programming languages they are using? Why in the world would they use straight assembly when shader languages exist? Also, if the source code does get liberated, whose to say that the community wouldn't help clean it up? Sort of like a dirty park. Quote:
Are you making an argument to open source it because if it was F/OSS then NGD would have more resources to make enhancements to the game faster? |
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11-30-2008, 07:43 PM | #12 | ||||||
Duke
Join Date: Nov 2006
Location: 0x00CAFE
Posts: 3,366
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How many here have stated that they would actually try to help? You're one, and I admire you because of that... But just one guy isn't enough. Quote:
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How can NGD mantain a Software as a Service economic scheme with other servers available? It's benefical for the game, but not for the developers (unfortunately). Quote:
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In fact, free software helped this game be more than just a garage project. For instance, the linux binaries are compiled in GCC 4.1 (they had a problem a while ago and had to compile in 4.3). They had GNU/Linux in mind since the beginning of the project. NGD used a lot of free software to develop this game, and if you ask the team you will see they're really pro-F/LOSS (well, Free software really... some don't like the OpenSource idea). Don't get me wrong. I want this game to be great, but you also have to take into account what would happen to the developers.
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I don't have a solution, but I admire the problem. |
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11-30-2008, 07:49 PM | #13 | |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg |
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11-30-2008, 08:10 PM | #14 | |
Duke
Join Date: Nov 2006
Location: 0x00CAFE
Posts: 3,366
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I'd like to change the GUI, to use the old compass and to have mumble controls inside the game. I'd love to have a xmms and pidgin control so I can change the track I'm listening too and reply to a friend using jabber in an in-game pm chat. Moreover, I'd kill to have a way to export my skilltree, inventory and stats to an XML file, and then share that information here. An import feature in-game to upload our builds would be awesome. That's why the new rolgps supports XML, because I strongly believe NGD should encourage us to share that kind of information.
__________________
I don't have a solution, but I admire the problem. |
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11-30-2008, 08:30 PM | #15 | |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
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12-01-2008, 12:47 PM | #16 | |
Banned
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
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12-01-2008, 04:20 PM | #17 | |
Duke
Join Date: Nov 2006
Location: 0x00CAFE
Posts: 3,366
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__________________
I don't have a solution, but I admire the problem. |
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12-01-2008, 04:38 PM | #18 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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I think NGD does backup, remember the rollbacks when the server crashed? not everything was whiped out, only placed back a little in time.
(Xephador!! 3 green boxes!!)
__________________
Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
12-01-2008, 07:53 PM | #19 | ||
Banned
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
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