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Old 01-13-2009, 07:33 PM   #11
Angelwinged_Devil
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I agree with lunar

it also ruins the fun that ignis on horus doesn't bother attacking anymore before everyone is asleep, now they seem to have retired to their gate and just defend it, won't come attack us anymore unless the majority sleeps... I hate waiting for 40 minuts to fight in 10 minutes, I'm in the wz for constant action, dynamic gameplay and fighting, not people who are too scared to attack because they fear losing their realm.

That's what I like more about ra, there seems to be attacks on all sides, alsius, you don't know what lucky position youre in, i remember makarios saying they run from fort to fort to defend their realm, they don't know how lucky they are, fighting all the time :/ I don't wanna fight npcs but players :/.
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Old 01-13-2009, 08:30 PM   #12
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its almost the same to me...only more running from fort to fort
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Old 01-13-2009, 08:44 PM   #13
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The only real difference is that warlocks have been 'enabled' again and solo hunters have been 'disabled' to some extent.
I think did great job with the balance changes, it feels like a series of really bad chapters in RO are over and they can start rebuilding it from here.
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Old 01-13-2009, 08:52 PM   #14
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Quote:
Originally Posted by Vroek
The only real difference is that warlocks have been 'enabled' again and solo hunters have been 'disabled' to some extent.
I think did great job with the balance changes, it feels like a series of really bad chapters in RO are over and they can start rebuilding it from here.
I wouldn't really consider them over since they still haven't fixed baseline game-play issues and their collision detection engine.
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Old 01-13-2009, 09:18 PM   #15
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Collision detection, as in trees and rocks blocking some small area around them?
Well at least they know how to prioritize.

Long term issues getting fixed or improved every update.
Its impressive how much they have covered lately.

The most annoying bug from my point of view is the immobilize spells, when you cant turn or cast spells.
Its been around forever and I dont even know if they even acknowledged that it exists.
This shit kills me at least once every time i play, im sure im not the only one experiencing this.

Just the fact that this is what bugs me the most, just tells me RO is in pretty good shape.
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Old 01-14-2009, 05:53 AM   #16
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I really dislike how RO will introduce a huge project like this before they finished the last one they did. I think that another couple months working out the bugs would've done the patch alot of good. I really believe that this was initiated as a short-term hook to keep people playing.
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Old 01-14-2009, 10:19 PM   #17
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Yeah I mean collision detection where you are close to an item and on your screen you run around it and the next minute you are back at that item, or the fact that pebbles stop horses dead in their tracks, also including the invisible forces in Mont that prevent you from running straight along the easter wall. There is also the bridge collision issues with people falling through and drowning.

I see your immobilize and cant turn and cast and raise you the 3 aura bug. Also what I have been experiencing lately has been spell casting lag (ripost takes 3 seconds for it to cast instead of one, thread on it posted under bugs).

The collision thing kills me sometimes because when I play my barb and am trying to high tail it back inside the fort when I have low hp, I will be in front of the fort door ready to double click to enter then all of a sudden back out on the side of the fort in range of the enemy players.
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Old 01-14-2009, 11:06 PM   #18
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Its alright, like Red said, just more moving from fort to fort/castle. Though i do enjoy the castle wars. There very good, and its always awesome to see my terror hit atleast 30+ people ^^. I dislike how they moved samal save, not really needed if you ask me. We can get used to it though.
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Old 01-15-2009, 03:01 AM   #19
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Quote:
Originally Posted by sbauer9113
I really dislike how RO will introduce a huge project like this before they finished the last one they did. I think that another couple months working out the bugs would've done the patch alot of good. I really believe that this was initiated as a short-term hook to keep people playing.
Invasions have been a long time coming. It was in the original plan for the game. Unfortunately, the game went live (due to financial reasons) before it could be implemented.

There are more bugs to work on yes, but at least invasions is a sign that the game development is moving forward as planned.
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Old 01-15-2009, 04:08 AM   #20
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Definitely more fun
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