|
|
General discussion Topics related to various aspects of Champions of Regnum |
|
Thread Tools | Display Modes |
06-10-2009, 09:15 AM | #11 |
Count
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
|
The problem isn't old southcross at all. It's the same with all the +100% +XX% attack dmg skills. Look out how ridiculous dmg we can do with Ripost, Southcross or Lethal strike !
__________________
« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
|
06-10-2009, 10:22 AM | #12 |
Banned
Join Date: Jun 2007
Location: Germany
Posts: 288
|
|
06-10-2009, 11:13 AM | #13 |
Banned
Join Date: Jul 2008
Posts: 433
|
|
06-10-2009, 09:52 PM | #14 | |
Master
Join Date: Jun 2007
Location: Damn, I'm lost again!... but now I have a map, wiii!
Posts: 389
|
Quote:
Better tactic and coordination was to time enemies skill usage and tremor/terror them after, as an example; or to have a group of buffed warriors with the responsibility of spamming area dmg/control spells from different location in order to catch enemies off guard. Currently there are no skills that prevent mass (ranged) knockdown... All in all, good luck on next changes, you are starting to need it. P.S. I don't ask to nerf terror (hell, the only thing I wanted nerfed, on RO, up to this date was barbs speed, and that when there was no escapist and I was a pt hunter... and they had 3k crunching hits! ), just that at least one other class has the ability to prevent its effects with a penalty to its usage.
__________________
The sound of the Gion Shōja bells echoes the impermanence of all things; the color of the sāla flowers reveals the truth that the prosperous must decline. The proud do not endure, they are like a dream on a spring night; the mighty fall at last, they are as dust before the wind. -- Chapter 1.1 of The Tale of Heike, Helen Craig McCullough's translation |
|
06-10-2009, 09:58 PM | #15 | |
Banned
Join Date: Jun 2007
Location: Łódż, Poland
Posts: 1,506
|
It would not work in most sense, because its much easier to adjust an overpowered skill instead of adjusting 5 classes to face it.
However I do not believe that the skills should be boosted. (unless they are useless hence not affecting balance) But I do believe that the variables and attributes of classes should be boosted in balance cases. Killing would be much faster, like the amount of 1-Hit KO's increasing. Constitution should have more value for example, and each attribute should have a proper use for every class, like strength for archers and mages. Quote:
|
|
06-11-2009, 07:27 PM | #16 |
Banned
Join Date: Feb 2007
Location: Under your skin Posts: 1337
Posts: 2,490
|
|
06-12-2009, 09:07 AM | #17 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
|
and at least post your changes please...these nasty surprises on log in are frustrating. dont hide them in with "maintenance"
__________________
Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook. |
Thread Tools | |
Display Modes | |
|
|