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General discussion Topics related to various aspects of Champions of Regnum

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Old 07-22-2009, 07:33 AM   #11
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Quote:
Originally Posted by chilko View Post
Yes, that's the whole idea of doing all of the characters again.
About the camera... more dynamic and immersion is also a reason.
Higher FPS also.

I think this is a sound decision don't you think?
Re-doing characters may be nice, just keep away from caricatures.

About the camera, i don't find it improves "dynamic and immersion", it just pisses me off.
Higher FPS ? i had no problem with that, please add an option to increase the zoom distance at the price of fps.
Note that the camera position is not saved/restored between sessions, this is not very user-friendly, same issue with helmet on/off option.

"sound decision" .... well, that's an NGD decision so ....

PS; i bookmarked that link you provided about others mmorpg, may be useful in near future
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Old 07-22-2009, 07:37 AM   #12
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The hide helmet option is saved, upon login it just takes a while, maybe 45s, to hide it.
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Old 07-22-2009, 08:31 AM   #13
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Hey, why not zooming in at max and fixing it to make Regnum a FPS? I'm sure the game will be more dynamic!
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Old 07-22-2009, 08:54 AM   #14
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Quote:
Originally Posted by Froste View Post
The hide helmet option is saved, upon login it just takes a while, maybe 45s, to hide it.
Sorrry, i'm wrong here.
The helmet bug is a different bug.
Helmet status is saved, but not restored on launch, it is after a long time (thanks for pointing it out, i never waited that long), or when exiting the options dialogs (no change in options are needed).

Whatever still a bug.
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Old 07-22-2009, 09:04 AM   #15
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Could we have more audible warnings that there's an enemy behind us then? Cheers.
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Old 07-22-2009, 02:41 PM   #16
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Quote:
Originally Posted by Zas_ View Post
Sorrry, i'm wrong here.
The helmet bug is a different bug.
Helmet status is saved, but not restored on launch, it is after a long time (thanks for pointing it out, i never waited that long), or when exiting the options dialogs (no change in options are needed).

Whatever still a bug.
I just find you need to open options and close it again and your helm will be hidden. I'm into the habit of pressing 'o' twice on login.

OT: I also wish you could zoom further out, and don't really get the reasoning behind the change.
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Last edited by Envy; 07-22-2009 at 02:52 PM.
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Old 07-22-2009, 03:02 PM   #17
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Quote:
Originally Posted by chilko View Post
Yes, that's the whole idea of doing all of the characters again.
About the camera... more dynamic and immersion is also a reason.
Higher FPS also.

I think this is a sound decision don't you think?
Well, but it raised problem with pets - realy hard to target a player with a troll. Maybe make tamed pets smaller?

Regards.
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Old 07-22-2009, 03:03 PM   #18
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i want my "FPS controller" the way it was before, i have too much FPS and i want to reduce them by zooming out (?)

seriously, we need more zoon specially in fort and castles doors, or when we play a hunter/conjurer with pet/summon.
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if you can shot from a 40mts range, and actually move faster than a class that can only attack you from 1.5 mts... how in the world are those guys going to be able even reach you? -chilko-
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Old 07-23-2009, 03:29 PM   #19
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I never had a prob with FPS due to max zoom. Seems this should be an option, not a zoom nerf. I liked being able to see more of my surroundings, including a better possibility of seeing the spineless cowards who shoot me from behind, lol.
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Old 07-23-2009, 03:52 PM   #20
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did you ever try to fight from the bottom of a hill someone above you? It is impossible now, because you don't see anything.

lower camera-zoom is so bad....
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