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Old 08-23-2009, 11:16 AM   #11
Nightchill
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Quote:
Originally Posted by -Edge- View Post
There should be no BASE resist/evade rate. It should be triggered ONLY when a related skill is used. Simple as that, tell it to the dev's though.
like there's not enough hassle to level with all this new mob powers... evades & resists should be removed from mobs. how the hell can a lvl 30 mob resist and evade more then lvl 50 player is beyond me. i don't know why they insist on keeping evades and resists when grinding is slow enough without them and i seriously doubt it would affect their booster sales if they removed that crap.
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Old 08-23-2009, 11:30 AM   #12
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Quote:
Originally Posted by Nightchill View Post
i seriously doubt it would affect their booster sales if they removed that crap.
I used a few boosters for my 'lock when the drop/evade/resist wasn't so messed up. I'm slowly levelling a knight - I have used one booster for him so far, about 2 updates ago, but will not use any more until the resist / evade issue is made fairer. NGD are actually losing money from me with the current system.

I would suggest that when using a booster, ALL mob resists and evades should be removed completely.
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Old 08-23-2009, 02:35 PM   #13
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As far as to see back to OP topic: Resist/Evade of players:

There are times that i have resisted or evaded far far more than i should have. Got ambushed by a bunch of archers and was a wall of resist or evade. I never screen these things because i never think of it till its too late, but i was very much WTF?!?! Even commented i think in clan chat that i enjoyed it, but it should not be allowed to happen that much.
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Old 08-27-2009, 03:15 AM   #14
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I am not one to complain much but this situation is close to umbarable now! It is completelly impossible to grind alone, mobs resist/evade everything and i've been ending up dead lots of times b/c of that.

As if it wasn't hard enough to lvl a knight, ngd decides to nerf our auras, now this stupid evade/resist rate from mobs, This is absolute crap! I had enough of this today when I had 1 mob resist 3 normal hits and 2 balestras, this is ridiculous! And worst is this was not just bad luck, every single mob I kill evades an average of 3 hits I'm a knight and I don't evade that much!

Recently I've been buying scrolls to help me lvl up, but I will never ever do this again. What's the point? I buy scrolls so I take half the time to lvl up, and with this evade crap I take twice the time to kill 1 mob! Upseting to say the least, and makes me thing seriously about not playing this game anymore...

...had to let it out...
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Old 08-27-2009, 03:17 AM   #15
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Quote:
Originally Posted by Nightchill View Post
i seriously doubt it would affect their booster sales if they removed that crap.
I didn't see this earlier... I actually think it would improve their booster sales... I'm sure i'm not the only one thinking about not buying any more scroolls...
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Old 08-27-2009, 07:09 AM   #16
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Yup.

It's one of the main reasons why I haven't bought any boosters for my hunter yet.
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Old 08-27-2009, 09:40 AM   #17
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LOL, yea. I love moments (quite common actually), when I grind with my knight and I need 5 (five) attack to kill a mob. But hey, the mob evades/resists 6 (six) more attacks. When I used booster scrolls it made me really furious, but now... I just stopped grinding and don't buy Ximerin anymore.
Now I'm just waiting. And I don't even know for what. Just for better times in Regnum mechanics...
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Old 08-27-2009, 10:10 AM   #18
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Quote:
Originally Posted by drunk_harlot View Post
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I totally understand you here. Since ever I've had a problem with spell focus/enemy resistance, because my spells get ridiculously resisted one after the other on the same target. And I'm not talking about mobs here, but players. I've seen plenty of times in arena fights, that warriors have some wicked resist rate, and there's no fight where at least 3 or 4 spells didnt got resisted, sometimes one imediatly after the other.

I thought INT gave spell resistance, so how comes a warrior gets to resist more than a mage?
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Old 08-27-2009, 11:01 AM   #19
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Quote:
Originally Posted by Tsuku View Post
I thought INT gave spell resistance, so how comes a warrior gets to resist more than a mage?
Im quite sure I have fewer spells resisted playing my warlock compared to my barbarian,
so at least the spell focus (concentration and main stat) seem to work in favour for the lock.
Resist rates seem more random, I cant tell what class (if any) that resist more.
But since spell elude is virtually gone and precise block not as effective to hide resists, I guess knights and conjurers are probably the once I get most frustrated over their resist rates.

Other reasons maybe that warriors use less spells, and resist rate is and should be higher than evades.
It usually take more time and spells for me to kill warriors, which up their chance of getting a lucky streak.

At least unstoppable madness generates more resists to appear in the log.
Im not sure about run over, defensive stance and constitution.
I ambushed a knight five times last night, none were resisted in the log and he didnt get knocked down once.
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Old 08-27-2009, 11:04 AM   #20
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Simple answer to this problem :

Remove Resist & Evade from all mobs = Problem solved and many happy players.
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