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Old 12-08-2009, 02:49 PM   #11
Hamster_of_sorrow
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Originally Posted by Umaril View Post
Are the dragons still bugges so they keep jumping even when not about to stomp? I havent been to vesper in weeks...

But thats a heck of an annoying bug, used to be able to run away from stomp most of the time :/
yea. they jump up without stomp and then they stomp without animation. so its impossible to tell when a dragon stomp is coming. then when it does. its one hit kill (highest ive seen was 4500+, i have 3397 hp)
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Old 12-08-2009, 02:50 PM   #12
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Originally Posted by na0miii View Post
+1

even tho i've quit =p
we are going to miss you naomiii. i hope after you are gone for a while you realize that you also miss the people on this game and decide to come back.
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Old 12-08-2009, 02:59 PM   #13
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Yeah I remember in ye' olde' days when the dragon took off everyone would pop speed buffs and leg it
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Old 12-08-2009, 03:10 PM   #14
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Quote:
Originally Posted by Anpu View Post
But on other side, game clock (time) would be good idea, because we could synchro in game events with it. And also, would be good that NGD provide us API for such clock, so we could build it for websites.
That's a good idea! Although I wouldn't trust in an API with NGD.. If they'd actually work hard and added it to the Regnum webside at least, we could parse it like the war status. (at least)

But depends how should an in-game timer look like.. If it was like normal human clock, e. g. based on GMT, there would be no API necessary. Don't think it would work tho. The game has faster day/night loop.
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Old 12-08-2009, 03:13 PM   #15
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The game has faster day/night loop.
I think ingame, the day completely cycles in about 1 hour
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Old 12-08-2009, 05:04 PM   #16
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If you are looking for the boss times you can look at my page http://www.tools4regnum.de/index.php?page=status
It's user based, report their death please.
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Old 12-08-2009, 07:05 PM   #17
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oh! so we did kill daen rha. SWEET!! finally. first time since july.
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