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12-19-2009, 09:06 AM | #11 | |
Master
Join Date: Jul 2008
Location: Paradise
Posts: 306
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Quote:
im not sure if it is.. but just wondering. |
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12-19-2009, 09:25 AM | #12 |
Count
Join Date: Jun 2007
Location: England
Posts: 1,300
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Post a hundred images of 6, 7 or 8 evades from one mob.
Post a thousand threads complaining about how frustrating it is. But unfortunately i don't think there will be an official response, and the problem will just continue. This is the continuing history of this subject. |
01-09-2010, 05:52 PM | #13 |
Master
Join Date: Aug 2007
Location: Switzerland
Posts: 278
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Urgh... Am I using a low SotW or something? And don't tell me it's because of the +3 evasion bonus of my tunic... Same with the enemy jfc (warlock!) whom I attacked with a +17 concentration bonus altogether.
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The Immortal Legends: Arkenion | You cant see me
Valhalla: Darkenion, PT caballero degollando a lechugas RA |
01-12-2010, 08:57 PM | #14 |
Initiate
Join Date: Jun 2008
Location: Santiago. Chile.
Posts: 211
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I don't know how works the system to evade / resist of mobs, but it's really peculiar as sometimes resist/evade everything and another sometimes no.
I don't understand .
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[RA] Hinux - Intentando regresar - Sombras de Alsius
Recuerden que esto es un juego, la idea es divertirse! |
01-12-2010, 10:27 PM | #15 |
Initiate
Join Date: Apr 2008
Location: Delaware USA
Posts: 211
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NGD wont do shit about this cos i dont know why maybe cos there ears are bad or somthing or its there eyes but they seems to not listen to there players at all, so guess what they will cast this damn post aside like it was not even posted. its how they do it its how they make money cos its there game and they do as they please but it will be a matter of time before regnum will lose soo meny players and NGD will lose alot of money also. they need the players to run the game with out players there will be no money makeing.
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01-12-2010, 11:16 PM | #16 | |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Quote:
On topic : I agree, the mob resist rate is way too much... Some days ago when I grinded with my lock, a (blue) mob resisted all the offensive spells in my spellbar (lighning, meteor, magma, golem, fireball, vamp, freeze ...), very bad luck yes, but the problem is that it happens way too much. DB has got a point, I doubt that NGD will take care of this problem. Resists/Evades make the grind harder and "force" people to buy more scrolls to grind faster...
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01-14-2010, 05:22 PM | #17 | |
Master
Join Date: Aug 2007
Location: Switzerland
Posts: 278
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Quote:
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The Immortal Legends: Arkenion | You cant see me
Valhalla: Darkenion, PT caballero degollando a lechugas RA |
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04-15-2010, 06:09 PM | #18 | |
Apprentice
Join Date: May 2008
Location: Vilnius, Lithuania
Posts: 66
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Quote:
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ltl Conjurador , Eilux Kulh Cazador
Shinigami's Origin |
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04-15-2010, 10:24 PM | #19 | |
Banned
Join Date: Jan 2008
Posts: 440
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Quote:
This happens far too much imo. |
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04-18-2010, 01:44 AM | #20 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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I was so sick of resists on my lock that I wanted to try a full SM setup (despite my non-SM stuff), because it's "much easier" since there's no resists on normal hits...
Oh really much easier ?
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