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Old 01-10-2010, 06:24 PM   #11
DemonMonger
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Default NO to the low level WZ!!!

While new tactics may come out of a low noob area, the overall effect of a low level wz would make the game fall apart.

Why?

Lack of players in the warzone.....
Lack of diversity....

We already have a battle arena for noobs to train their skills, and if they want to test their powers against forts they can always go to AMUN.

I am not in favor of the low level WZ mainly because primary focus for low level players should be to obtain levels from killing monsters and develop group tactics for later by killing groups of monsters instead of just one mob at a time.

If only all of you could have been here during beta to see all the great minds at work to create the great game regnum once was....

There are ways to power level in regnum.... lvl 1 - 30 in one day without using XIM

Most people can get lvl 1 - 10 in under an hour without trying.....
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Old 01-10-2010, 06:39 PM   #12
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I dont know then, NGD have said they are planning on it and I can see 3 things that will happen with new players.

1, They wont like the wz experiance and will quit early, saving themselfs many hours of grind before they experiance and find to dislike the current Wz

2, Some players will grind to X level and stay there in the low levels Wz forever,

3, Some players will experiance the level X leve lWz and enjoy it, they will probably stick around the low level wz for a bit and then move onto the main Wz (hopfully this is the largest group)

I said 37 as an example, we dont know how high or low the parameters NGD will set on this WZ will be, maybe sticking it at 32 would be good as this level is quite easily reachable and grinding past it is still pretty easy so its not as daunting, also many players will want to continue to grind up for their 17/19 tier powers, this will provide more incentive to carry on grinding into the main Wz.

And I would love to see 1-30 in a day (how longs a 'day in game' 6 hours, 12 hours, some increasingly anti-social ammount of hours?) w/o xim, maybe with the old xp, less evades and resists, no 10% contribution factor, but in the current game? I doubt its possible.
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Old 01-10-2010, 06:48 PM   #13
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Quote:
Originally Posted by Umaril View Post
I dont know then, NGD have said they are planning on it and I can see 3 things that will happen with new players.

1, They wont like the wz experiance and will quit early, saving themselfs many hours of grind before they experiance and find to dislike the current Wz

2, Some players will grind to X level and stay there in the low levels Wz forever,

3, Some players will experiance the level X leve lWz and enjoy it, they will probably stick around the low level wz for a bit and then move onto the main Wz (hopfully this is the largest group)

I said 37 as an example, we dont know how high or low the parameters NGD will set on this WZ will be, maybe sticking it at 32 would be good as this level is quite easily reachable and grinding past it is still pretty easy so its not as daunting, also many players will want to continue to grind up for their 17/19 tier powers, this will provide more incentive to carry on grinding into the main Wz.

And I would love to see 1-30 in a day (how longs a 'day in game' 6 hours, 12 hours, some increasingly anti-social ammount of hours?) w/o xim, maybe with the old xp, less evades and resists, no 10% contribution factor, but in the current game? I doubt its possible.
Its possible... I leveled up some old friends that returned to regnum.. and it's 100% laughs and social as online can be.

I can see people giving up on regnum with the low lvl wz. As a lvl 37 and under you lack proper skills to do reliable combos and or attacks with some classes, you lack major mana pools and health pools as well.

I am level 50 and use a lot of level 1 skills just for CC, so I don't see why others can't just xp and grind like we all did while testing new skills and tactics in the arena or with battle banners.

Something I am not happy with is the new horse/mount system.

NGD said that XIM will not effect the outcome of war in its founding documents. Then they added horses for only premium/xim.
HORSES SHOULD NOT BE ALLOWED IN THE WARZONE....
LOW LEVEL WARZONE WILL DESTROY REGNUM

Well maybe someone will create a game like regnum and call it ragnum restoring regnum to what it once was....fluid and fun.
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Old 01-10-2010, 07:03 PM   #14
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Quote:
Originally Posted by DemonMonger View Post
I can see people giving up on regnum with the low lvl wz. As a lvl 37 and under you lack proper skills to do reliable combos and or attacks with some classes, you lack major mana pools and health pools as well.
Yes they cant play as well as a level 50, but any experiance of combat is better than nothing.

Quote:
Originally Posted by DemonMonger View Post
I don't see why others can't just xp and grind like we all did while testing new skills and tactics in the arena or with battle banners.
Well Banners are premium so lets cut that for a start since most premium players have at least one medium-high char (so they know they like the game) before they start to buy premium,

Secondly the low level community in the game is rather fragmented, on most of my chars in the low levels other low level players who are new to the game dont talk to each other, or party grind in any but the most hotspot areas, the arena is introduced by a quest but since on Horus 90% of the time its empty there is no one there for them to fight.

If a low level Wz was introduced via quest and the possibility to grind Xp of killing players there or taking part in whatever forts etc NGD place there then they will be able to level and have fun at the same time, also giving XP for kills their would force players to leave that Wz once they hit whatever level.

Quote:
Originally Posted by DemonMonger View Post
NGD said that XIM will not effect the outcome of war in its founding documents. Then they added horses for only premium/xim.
HORSES SHOULD NOT BE ALLOWED IN THE WARZONE....
LOW LEVEL WARZONE WILL DESTROY REGNUM
So did the developers of RF online, RoM, etc... But if premium effecting war is needed for the game to survive then who are we to condem it? Would you rather the occasional player escapes from you on a mount or the game had to close down?

Lastly Caps dosnt make you right, would you like to give a real argument for why this would 'destroy regnum' taking into account the Xp system mentioned above?

The current game loses god knows how many players to boredom in the low levels, and many reviewers pick up on 1, Dated graphics (Delt with) 2, The main attraction of the game being far out of the reach of the casual player. This would be addresed by this change, if it backfires then oh well just close the Island no big deal.
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Old 01-10-2010, 07:17 PM   #15
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Quote:
Originally Posted by Umaril View Post
Yes they cant play as well as a level 50, but any experiance of combat is better than nothing.



Well Banners are premium so lets cut that for a start since most premium players have at least one medium-high char (so they know they like the game) before they start to buy premium,

Secondly the low level community in the game is rather fragmented, on most of my chars in the low levels other low level players who are new to the game dont talk to each other, or party grind in any but the most hotspot areas, the arena is introduced by a quest but since on Horus 90% of the time its empty there is no one there for them to fight.

If a low level Wz was introduced via quest and the possibility to grind Xp of killing players there or taking part in whatever forts etc NGD place there then they will be able to level and have fun at the same time, also giving XP for kills their would force players to leave that Wz once they hit whatever level.



So did the developers of RF online, RoM, etc... But if premium effecting war is needed for the game to survive then who are we to condem it? Would you rather the occasional player escapes from you on a mount or the game had to close down?

Lastly Caps dosnt make you right, would you like to give a real argument for why this would 'destroy regnum' taking into account the Xp system mentioned above?
It's simple.... and already stated.....
If we divide the already limited player base into smaller sub groups the fun factor will also diminish.

Knight Online made a low level warzone and people made new character just to play in that area, while transferring their powerful rings and weapons to them so they could rape the new players. Some things will never change....

Caps lock does not make me right I agree... But that IS NOT THE PURPOSE OF CAPS LOCK... I just want eyes to focus on it and brains to remember it.

The problem with a WZ split is just that.... It promotes the occasional player.
Occasional players don't add much to games in terms of revenue or fun.
Usually the occasional players lack the new group tactics forged by the hardcore players.

Some people play just to be able to one day say YES I FINALLY KILLED "insert name here".

I personally bought XIM because I loved the game and wanted to make sure it stayed online, not because I needed the items or features. I also know NGD says they don't want people to give offerings to them for offerings sake but buy the products that we "need".

I say we need consistent solid game play. That's why runescape and many other games are still being played despite their lack of a new modern look.

A companies word to me is more important than anything....
If I can trust NGD then NGD will have my money...
I am not the only one that thinks this way...

Look at what happened and how we all feel...

People spent money and time on this game just to have it bite them in the butt...

People bought horses in the past before on a daily or weekly basis. Now a noob can just come and buy a permanent horse? How does this make you feel? What if you don't want to spend more XIM to purchase a permanent horse because you feel you have spent enough to buy 10 permanent horses on horses that vanished? It's a deep problem in the hearts of old players, for we have lost our investments for what?

It is like all we did and contributed was for nothing.... sand castles build on the beach that the tides washed away....

NGD already said they care more about what the new players that join and leave say than the old backbone players that helped build the company with funds and word of mouth invitations.
Somehow this is what most people in the world are like as well.... They value new friendships more than old tried and true friendships. Treating strangers better than family...
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Old 01-10-2010, 10:00 PM   #16
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well like i said giving exp would solve the issue about players just grinding to max lvl of low lvl warzone.

if NGD implement it right it could actually Greatly Increase the Population

Show them a Awesome Fight and they will stick around
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Old 01-10-2010, 10:12 PM   #17
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Quote:
Originally Posted by Klutu View Post
well like i said giving exp would solve the issue about players just grinding to max lvl of low lvl warzone.

if NGD implement it right it could actually Greatly Increase the Population

Show them a Awesome Fight and they will stick around
You know what would increase hope for people....

Weekends = double xp or double drop rate
Admin Events that gave nice items to people
Truth in advertising...

If people feel they can't truth NGD they won't pay period...
People will play regardless of what regnum becomes just to see if they can run into old friends from time to time.....

We need events that bring it all together....
This new WZ just adds to the divide...
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Old 01-10-2010, 11:28 PM   #18
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I don't need Admin Events there not that Interesting.. i want overall more content

double exp weekends.. you forget that NGD needs to make money :P

Weekends most populated and most people have more time on the weekends so grinding (boosting) this is there best time to make money

i do agree they should do more advertising..

Even do another Regnum Video Contest

I find this game isn't advertised enough in North America (besides mmorpg.com & sites like that)

All Admin Events do is put 3 large zergs taking empty forts and Mass Area Spamming (Wait isn't that what we do everyday?) Central island is the biggest mistake ive ever seen i use to like it until this years christmas event.. all it did was make everyone sit there and argue or spam then people camped the boats and used the island as a faster route to a fort..

i want More WZ content for Low & High lvls this is a step forward imo but they just need to implement it properly.
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Old 01-11-2010, 02:10 AM   #19
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I think what people view as the biggest problem with this idea is that it will be done in a way to harm the game based on the way previous patches and nerfs have been handled. If it is done right it could be good. If it was for only level 1-29 (pre-pendant holder fights) and that the warzone was tied to X amount of quests and once X number of quests were done you would no longer be able to go into the new warzone. Every entry to the low level WZ would require the acceptance of a quest. It wouldn't cause that much division and could introduce the main game earlier on then the casual gamer would get to it on their own. Right now you already have a division of players on Horus (this is just a blank market copy and paste from another RO related forum I already posted on and there maybe a lot of variance between realms and servers, but the three mentalities do exist):

Quote:
Some players have been high level players since before the invasion system was emplaced. Once that system was in place it caused a rift between these players into three camps: those that support, those that boycott it and those that dont care and just try to have fun. Generally newer players tend to fall in one of these camps depending on the clan and ppl they regularly interact with. Now the individuals that support the system are few and far between, they are ready to fight or defend if called upon, but maintain a general status quo in the game trying to start war rallies. The camp that has boycotted the system has focused more on the realm defense side and participates more in hunting or fort wars when one of our forts has not been taken (trying anything to stop an invasion). The next camp is just general players that dont care either way, invasion or not its just a silly game just have fun with it.

So overall the game is frustrating the player base. The players who are more aggressive and want to invade are stymied by the population of X Realm that is just content with defense and hunting, and even more so with the players that are just here to have fun because they like to quit first thing when things aren't going their way. Defense and hunt players aren't always involved in the game (grinding) or not playing very much at the moment unless the realm is about to be invaded. They too can be frustrated by the more aggressive players because sometimes we take a fort during a realms high population time and we immediately have to go into defense mode afterwards or the high amount of new players that want to invade and try to pressure them into something they do not want to do. The new players that just want to have fun can also be frustrated because more active war zoners dont always care about the dragon being spawned and defensive players arent listening to a call to arms.
I myself was in the WZ at lvl 16 with my Conju when Horus first started, it was fun back then because gate guards weren't overly powerful, the archers werent range 45 that landed crits every 3/5 hits and a handful of low levels could take a Fort. Forward to now and that kind of fun doesn't exist at these levels much anymore. You don't see many of these low levels trekking out into the WZ these days either that last more than a handful of minutes. You see them as Umaril said not talking to anyone, trying to level, and plod a long in RO's quest system to get a feel for the game. Power leveling is still possible, but at a reduced pace with the resists and damage reductions, so it might as well be called "slightly faster xym-less" leveling. The new player is introduced to monotony before action and I think the concept of this low level warzone tries to alleviate some of the low level monotony.

While some may see it as a division of players I prefer to be a little more optimistic at this time until we can see an actual concept/strategy of what it will be like, rather than just an idea.
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Old 01-11-2010, 02:38 PM   #20
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Quote:
Originally Posted by Godot View Post
I dunno, I see the separate noob wz thing backfiring in the end.
Consider some of the players you guys see in realm and global, there
will be players that lvl to 37 and never grind again because they "pwn" in
the nub wz. All realms would see this happen and it would further the
imbalance of the real wz.
Before I get the obligatory flame, no I dont have an answer for the lowlvls
that want to participate other than grind grind grind.
Yeh its tough but if you got the determination to stick with it then it pays off
in the end. Letting them get out at an early stage and seeing for themselves
that they need to advance is probably the best solution.
Here, here.

If all the 'newer' players quest their way to the 'low lvl wz' what is their incentive to continue grinding to higher lvls? Just the thrill of the grind?

I think a better solution would be more, higher xp paying, wz based quests.
We have the 5/5 and 20/20 quests but more experience in the wz WITH a nice xp payoff would encourage player to get out and RVR.

Well except syrtis, no xps for dancing at CS.
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