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General discussion Topics related to various aspects of Champions of Regnum |
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04-27-2007, 06:32 AM | #11 |
Initiate
Join Date: Jan 2007
Posts: 235
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About the dizziness going away when you attack something.. does this only work on attacking a realm enemy, or does it work with mobs too? Because I tried attacking a mob today, and it wouldn't let me with dizziness.
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04-27-2007, 02:54 PM | #12 | |
Baron
Join Date: Jan 2007
Location: United States
Posts: 947
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Quote:
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Refetan 60 barb, Schlong 59 lock - Haven Syrtis |
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04-27-2007, 03:39 PM | #13 | |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
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The skills aint working, When you have hited him with a normal hit you can use the skills. Works both on mobs and enemies.
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04-27-2007, 03:55 PM | #14 | |
Baron
Join Date: Jan 2007
Location: United States
Posts: 947
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Quote:
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Refetan 60 barb, Schlong 59 lock - Haven Syrtis |
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04-27-2007, 06:00 PM | #15 | |
Count
Join Date: Dec 2006
Location: Germany
Posts: 1,655
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Quote:
i think its STUPID! u can run dizzy into a fort (can u capture? i didnt try yet) today i was surrounded by dizzy alsius at pines and then they started attacking me *lol* awsome... |
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04-28-2007, 12:00 PM | #16 | |
Master
Join Date: Mar 2007
Location: Stockholm, Sweden
Posts: 341
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Hollowpoint - Conjurer - RA Omnislash - knight Yoda - Barb - Horus My MMORPG Is put on a hold for a unknown period of time |
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04-28-2007, 05:26 PM | #17 | |
Initiate
Join Date: Jan 2007
Posts: 235
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I think there could be a better solution to fix the spawn camping problem. Because spawn campers are desperate enough that they will still chase you for the full 2 minutes, so that isn't going to completely fix the problem. |
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04-28-2007, 09:03 PM | #18 |
Legend
Join Date: Mar 2006
Posts: 1,636
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There is another feature that will help solve the camping problem.
That combined with the resurrection dizziness should be enough to discourage camping or reduce it to a bare minimum. Regards
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niclam |
04-28-2007, 10:11 PM | #19 | |
Count
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Location: Germany
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French Warriors of Syrtis: Nessa Telrunya (Hunter) - Myxir (Warlock) - Estra (Conjurer)
In War it does not matter who is right, but who is left. |
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04-29-2007, 08:48 AM | #20 |
Count
Join Date: Dec 2006
Location: Germany
Posts: 1,655
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i think the ability to cancel the dizzyness is great!
u can instantly start fighting the spawncampers after u respawn but only if u want to. but 2 minutes is not so great. Im having fun with it now. You need about one minute to the fort, then u have another minute to fool around with the enemy. still i think a good solution is when we are able to cancel dizzyness at will and it only lasts one minute. or keep it at 2 minutes but make it go away near a fort. |
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