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Old 04-27-2007, 06:32 AM   #11
ChadMC
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About the dizziness going away when you attack something.. does this only work on attacking a realm enemy, or does it work with mobs too? Because I tried attacking a mob today, and it wouldn't let me with dizziness.
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Old 04-27-2007, 02:54 PM   #12
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Quote:
Originally Posted by ChadMC
About the dizziness going away when you attack something.. does this only work on attacking a realm enemy, or does it work with mobs too? Because I tried attacking a mob today, and it wouldn't let me with dizziness.
Luckily, I am lvl 50 or this would be kind of annoying. Having to wait two minutes to attack a mob. A suggestion: While you wait go grab your favorite drink and make a snack.
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Old 04-27-2007, 03:39 PM   #13
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Quote:
Originally Posted by ChadMC
About the dizziness going away when you attack something.. does this only work on attacking a realm enemy, or does it work with mobs too? Because I tried attacking a mob today, and it wouldn't let me with dizziness.
The problem is you need to attack him normal.
The skills aint working,
When you have hited him with a normal hit you can use the skills.

Works both on mobs and enemies.
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Old 04-27-2007, 03:55 PM   #14
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Quote:
Originally Posted by Znurre
The problem is you need to attack him normal.
The skills aint working,
When you have hited him with a normal hit you can use the skills.

Works both on mobs and enemies.
ahh, ok that explains it.
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Old 04-27-2007, 06:00 PM   #15
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Quote:
Originally Posted by G40st
The dizzyness disappears when i attack something, nice

Keep up the good work NGD
u all like that feature?
i think its STUPID!

u can run dizzy into a fort (can u capture? i didnt try yet)
today i was surrounded by dizzy alsius at pines and then they started attacking me *lol*
awsome...
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Old 04-28-2007, 12:00 PM   #16
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Quote:
Originally Posted by Znurre
The problem is you need to attack him normal.
The skills aint working,
When you have hited him with a normal hit you can use the skills.

Works both on mobs and enemies.
I've found out that i only need to doubleclick on an ally running next to me while standing still to make the dizzyness disappear so u don't really have to attack MOBS or players from another realm.
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Old 04-28-2007, 05:26 PM   #17
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Quote:
Originally Posted by NightTwix
u all like that feature?
i think its STUPID!

u can run dizzy into a fort (can u capture? i didnt try yet)
today i was surrounded by dizzy alsius at pines and then they started attacking me *lol*
awsome...
Yeah, that sounds like that could be annoying. 2 minutes gives the people enough time to make it all the way to the fort without being attacked. Then they can attack at will.

I think there could be a better solution to fix the spawn camping problem. Because spawn campers are desperate enough that they will still chase you for the full 2 minutes, so that isn't going to completely fix the problem.
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Old 04-28-2007, 09:03 PM   #18
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There is another feature that will help solve the camping problem.
That combined with the resurrection dizziness should be enough to discourage camping or reduce it to a bare minimum.

Regards
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Old 04-28-2007, 10:11 PM   #19
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Quote:
Originally Posted by niclam
There is another feature that will help solve the camping problem.
That combined with the resurrection dizziness should be enough to discourage camping or reduce it to a bare minimum.

Regards
Do you tell us how this feature looks like? Or is it secret
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Old 04-29-2007, 08:48 AM   #20
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i think the ability to cancel the dizzyness is great!
u can instantly start fighting the spawncampers after u respawn but only if u want to.

but 2 minutes is not so great.
Im having fun with it now. You need about one minute to the fort, then u have another minute to fool around with the enemy.

still i think a good solution is when we are able to cancel dizzyness at will and it only lasts one minute.
or keep it at 2 minutes but make it go away near a fort.
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