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General discussion Topics related to various aspects of Champions of Regnum |
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07-15-2010, 04:08 PM | #11 | |
Master
Join Date: Jun 2007
Posts: 451
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Quote:
And yes, this does make a huge difference. Interesting choice with the CC immunity. Can you quickly explain how this will work together with dispell? Can i Mass Dispell a Terror and ppl will keep a short immunity? Or will the immunity apply only after a normal duration end? Will the immunity be in reference to a skill or to an effect? This seems very important considering warriors often chain kick and feint. Z. edit: Are the changes accessible on Amun? If not (currently have no possibilty to check) when will they? Will the update come "in small chunks" or do you plan to implement everything in one big update?
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Based on facts, as I choose to see them.
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07-15-2010, 04:11 PM | #12 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Wheee !
Now nerf OP items, and I'll play again ! (From an owner of an at least above average equip) |
07-15-2010, 04:12 PM | #13 | |||
Apprentice
Join Date: Sep 2009
Location: Europe
Posts: 86
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Dear chilko, here my observations:
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Tunic: a tunic should not offer so much protection, it is suppose to be textile (cloth, stuff?) not an heavy metal plate. In general the mages should have other way to protect themselves. Quote:
The 4 point this sound strange to me, it's logic that, if an enemy is far (or too close) the evasion is bigger. Maybe you have to optimize the evasion rate in function of the distance (for example with a simple bell equation). Quote:
However it's nice to see that you are trying to do your best to improve our game experience. Thanks.
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Ayexeyen (in phonetic word "aiεkzεiɱ"): Ignis Barb 60 |
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07-15-2010, 04:12 PM | #14 | |
Baron
Join Date: May 2009
Posts: 747
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Nice to see that the balance update is on the way, my only concerns are...
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Arcane devotion is fine, cast speed gear is not. Don't nerf players, nerf gear. |
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07-15-2010, 04:14 PM | #15 |
Banned
Join Date: Dec 2008
Posts: 326
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I have to say I was scared of even reading this thread but Ive read it and I can say
1. Ty for letting us know about some of the changes 2. Very nice changes that you have posted only problem I see is that arcane devotion really shouldnt get nerfed (alot) maybe lower the cast speed it give because atm cast speed>skill and also make a cap on cast speed Edit: Also please dont nerf pets as pets are not oped (except trolls/yetis being able to run+hit) the REAL problem is the spells that hunters can cast on them. THOSE do need nerfed. |
07-15-2010, 04:14 PM | #16 |
Master
Join Date: Jul 2009
Posts: 335
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I doubt that terror and devotion are biggest concerns right now ... considering the Confuse :/
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07-15-2010, 04:15 PM | #17 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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As annoying as confuse is, In my opinion instant terror-chains are more a bigger unwanted feature in war.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
07-15-2010, 04:16 PM | #18 |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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About cast speed, have a look at this thread (or re-read it): http://www.regnumonline.com.ar/forum...ad.php?t=62826
Narzoul made a nice analysis and proposition.
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Annavilya / War-Luck (Haven)
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07-15-2010, 04:19 PM | #19 |
Master
Join Date: May 2007
Location: Poland
Posts: 259
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Since you're talking about equipment:
FIX SHIELD DROP. WE WANT SPECIAL SHIELDS! thats all for now.
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07-15-2010, 04:23 PM | #20 |
Master
Join Date: Jul 2009
Posts: 335
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