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Old 07-20-2010, 10:44 PM   #11
Syrtisa
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Unhappy bad idea

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Originally Posted by chilko View Post
Auras are one of the distinctive features in Regnum.
but Auras are a pain...
  • They cost too much processing time on the server (the 3 aura limit is in place because that's one of the reasons for the server to cry during an invasion.

    ....
that’s bad things about auras and good ones (there is plenty of good things too) ?


Quote:
We are looking into keeping only some of the auras that are interesting such as mana communion or some of the high end knight auras (which will be going back to a circular area)
mc is usless now, so ty no need (now 1 of 10th conju use it)

Quote:
make the other auras more like instant area spells...
hymmm sorry to say but it looks like next nefring conju part 999....
playing support conju is pain in.... its a pain and maybe i am mistaken and idea needs more community voices but plz tell me how instant gh is better then constant one (unless cd <30sec)

i would like to see some voices of exp. support conjus especially

Quote:
by doing this we could be able to take the area limit to 4 (we will only have 4 assist auras in the game) and all of these new area effect spells could pile on top of those auras (opening multiple interesting group/buff dynamics)

what do you guys think?
let me see conju auras : gh, mana, phylon, static and useless dome

so witch one of them we will not have ? (nefring conju part 1001)

plz guys if u wanna delete support conjus just say so i'll have time to grind lock

for the moment IMHO bad idea

truly yours:
Syrtisa
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Old 07-20-2010, 11:36 PM   #12
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will instant gh 'buff' all in range with regen ally or will it be like an area heal ally? Im not sure, the hps would change a lot for short periods if it wasnt a heal over time.
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Old 07-20-2010, 11:39 PM   #13
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Hmm Sounds Good to Me

One thing im not sure i understand is turning spells like GH into buffs?

So it would work like Owth's? of course shorter duration :P
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Old 07-20-2010, 11:42 PM   #14
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Quote:
Originally Posted by Klutu View Post
Hmm Sounds Good to Me

One thing im not sure i understand is turning spells like GH into buffs?

No, turning GH into Mass Heal Ally. Bam and everyone in raidius 10 receives X health.
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Old 07-20-2010, 11:47 PM   #15
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I understood it the same way; Mass heal Ally.

Can you tell us more about the auras you're thinking of keeping and not keeping?
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Old 07-20-2010, 11:48 PM   #16
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I really, really like this idea. It would allow conju's to "fire" GH at beginning of a charge and still remain somewhat protected, in the back of the crowd (providing it would be an untargeted heal over time). Yeah, it will probably require more coordination than the current incarnation of the spell, but its not too difficult to type "GH" in general.

Can't really say much about raising the aura limit to 4 or knight auras going back to 360 degrees other then "HELL YEAH"!

edit:
If its going to be a mass heal ally type spell it would be really useful on both sides of the gate at fort wars. Either way, I like it.
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Old 07-20-2010, 11:54 PM   #17
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hyymm with gh i can move into group of most needed warrors also warror in need can raun to gh conju.... with area no longer possible = bad idea
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Old 07-21-2010, 12:07 AM   #18
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ahhh now i understand - ty Lumi & Matt
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Old 07-21-2010, 02:16 AM   #19
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I really like this idea for Conjurers at least. I've always thought aura's were misplaced on conjurers as it forces them into the middle of the army where they can get killed really easily in area chains.

If you decide to take this route though could you at least consider making these skills more like Mass Dispel is now? By that I mean make them ranged areas if you have a target selected and if no target is selected, make the caster the target.

Here are some ideas for converting the current conjurer auras over:

Greater Healing
Ranged area which restores a little health immediately and regenerates some more health over time.

Cooldown: 120s
Range: 20m
Area: 10m

1) 600 HP Instantly, 10HP/second over 10 seconds
2) 600 HP Instantly, 15HP/second over 10 seconds
3) 600 HP Instantly, 20HP/second over 10 seconds
4) 600 HP Instantly, 25HP/second over 10 seconds
5) 600 HP Instantly, 30HP/second over 10 seconds

Mana Pylon
Area to grant surrounding allies an Energy Barrier (note: the barriers would not stack, just override).

Cooldown: 90s
Radius: 6m

1) 500dmg for 15 seconds
2) 500dmg for 20 seconds
3) 500dmg for 25 seconds
4) 500dmg for 30 seconds
5) 500dmg for 35 seconds

Mana Communion
Ranged area that grants instant mana as well as a small trickle of mana to allies affected.

Cooldown: 75s
Range: 20m
Area: 10m

1) 100 MP Instantly, 10MP/second over 15 seconds
2) 150 MP Instantly, 10MP/second over 15 seconds
3) 200 MP Instantly, 10MP/second over 15 seconds
4) 250 MP Instantly, 10MP/second over 15 seconds
5) 300 MP Instantly, 10MP/second over 15 seconds

Protection Dome
Area that grants a small resistance to damage to surrounding allies.

Cooldown: 150s
Radius 6m

1) Resist Damage 10% for 10 seconds
2) Resist Damage 10% for 15 seconds
3) Resist Damage 10% for 20 seconds
4) Resist Damage 15% for 20 seconds
5) Resist Damage 20% for 20 seconds


Just my ideas for replacements to the auras. I'm a conjurer in my heart so maybe these sound extreme to some, but IMO the conjurer is the only healing class so they should be able to do their job...

Sincerely,
Arwen
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Old 07-21-2010, 02:58 AM   #20
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I like your ideas Arwen. I haven't been fond of Conjurer auras as it stands. It should be fine to remove auras if you turn them into instant mass regen over time spells.
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