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General discussion Topics related to various aspects of Champions of Regnum |
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#11 | ||||
Pledge
Join Date: Dec 2008
Posts: 29
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playing support conju is pain in.... its a pain and maybe i am mistaken and idea needs more community voices but plz tell me how instant gh is better then constant one (unless cd <30sec) i would like to see some voices of exp. support conjus especially Quote:
so witch one of them we will not have ? (nefring conju part 1001) plz guys if u wanna delete support conjus just say so i'll have time to grind lock ![]() for the moment IMHO bad idea truly yours: Syrtisa |
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#12 |
Marquis
![]() Join Date: Aug 2007
Location: Germany
Posts: 1,843
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will instant gh 'buff' all in range with regen ally or will it be like an area heal ally? Im not sure, the hps would change a lot for short periods if it wasnt a heal over time.
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#13 |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2009
Location: Canada
Posts: 714
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Hmm Sounds Good to Me
One thing im not sure i understand is turning spells like GH into buffs? So it would work like Owth's? of course shorter duration :P
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Ramsli Klutu ![]() |
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#14 |
Master
![]() ![]() ![]() Join Date: Jul 2009
Posts: 335
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#15 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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I understood it the same way; Mass heal Ally.
Can you tell us more about the auras you're thinking of keeping and not keeping?
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
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#16 |
Initiate
![]() ![]() Join Date: Jun 2007
Location: Georgia, USA
Posts: 222
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I really, really like this idea. It would allow conju's to "fire" GH at beginning of a charge and still remain somewhat protected, in the back of the crowd (providing it would be an untargeted heal over time). Yeah, it will probably require more coordination than the current incarnation of the spell, but its not too difficult to type "GH" in general.
Can't really say much about raising the aura limit to 4 or knight auras going back to 360 degrees other then "HELL YEAH"! edit: If its going to be a mass heal ally type spell it would be really useful on both sides of the gate at fort wars. Either way, I like it. |
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#17 |
Pledge
Join Date: Dec 2008
Posts: 29
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hyymm with gh i can move into group of most needed warrors also warror in need can raun to gh conju.... with area no longer possible = bad idea
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#18 |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2009
Location: Canada
Posts: 714
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ahhh now i understand - ty Lumi & Matt
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Ramsli Klutu ![]() |
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#19 |
Apprentice
![]() Join Date: Dec 2008
Posts: 98
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I really like this idea for Conjurers at least. I've always thought aura's were misplaced on conjurers as it forces them into the middle of the army where they can get killed really easily in area chains.
If you decide to take this route though could you at least consider making these skills more like Mass Dispel is now? By that I mean make them ranged areas if you have a target selected and if no target is selected, make the caster the target. Here are some ideas for converting the current conjurer auras over: Greater Healing Ranged area which restores a little health immediately and regenerates some more health over time. Cooldown: 120s Range: 20m Area: 10m 1) 600 HP Instantly, 10HP/second over 10 seconds 2) 600 HP Instantly, 15HP/second over 10 seconds 3) 600 HP Instantly, 20HP/second over 10 seconds 4) 600 HP Instantly, 25HP/second over 10 seconds 5) 600 HP Instantly, 30HP/second over 10 seconds Mana Pylon Area to grant surrounding allies an Energy Barrier (note: the barriers would not stack, just override). Cooldown: 90s Radius: 6m 1) 500dmg for 15 seconds 2) 500dmg for 20 seconds 3) 500dmg for 25 seconds 4) 500dmg for 30 seconds 5) 500dmg for 35 seconds Mana Communion Ranged area that grants instant mana as well as a small trickle of mana to allies affected. Cooldown: 75s Range: 20m Area: 10m 1) 100 MP Instantly, 10MP/second over 15 seconds 2) 150 MP Instantly, 10MP/second over 15 seconds 3) 200 MP Instantly, 10MP/second over 15 seconds 4) 250 MP Instantly, 10MP/second over 15 seconds 5) 300 MP Instantly, 10MP/second over 15 seconds Protection Dome Area that grants a small resistance to damage to surrounding allies. Cooldown: 150s Radius 6m 1) Resist Damage 10% for 10 seconds 2) Resist Damage 10% for 15 seconds 3) Resist Damage 10% for 20 seconds 4) Resist Damage 15% for 20 seconds 5) Resist Damage 20% for 20 seconds Just my ideas for replacements to the auras. I'm a conjurer in my heart so maybe these sound extreme to some, but IMO the conjurer is the only healing class so they should be able to do their job... Sincerely, Arwen
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Arwen - Level 50 Conjurer | Uruviel - Level 50 Hunter | Cheesepuff - Level 50 Marksman Cheeseburger - Level 50 Warlock | Cheesecake - Level 50 Barb | Aelean - Level 50 Knight |
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#20 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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I like your ideas Arwen. I haven't been fond of Conjurer auras as it stands. It should be fine to remove auras if you turn them into instant mass regen over time spells.
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