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Questions to the Community Guides and how-to play threads posted by other users |
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02-01-2011, 06:58 PM | #11 |
Count
Join Date: Nov 2007
Location: Infinite Improbability Drive
Posts: 1,287
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The last person who mentioned where the calculations come from got an infraction from DkySven for insulting the creator of the tool. Suffice to say they come from a dark place where it doesn't smell so good.
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02-01-2011, 08:02 PM | #12 | |
Banned
Join Date: Jul 2010
Location: Land of the free, home of the dead
Posts: 125
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Quote:
My sincerest intention was simply to point out that new players do not enjoy FALSE links to mudkip armor calculators. They could pull out a link to redtube from the Regnum forums and it would slip under their noses. http://regnumonline.com.ar/forum/sho...lculator+Mikan Note Awareness -> Last edited by Wyatt; Today at 02:53 AM. Yet, alas. Tis a bannable offense now. SOME people are just bored these days, making brash decisions before properly consulting matters. *whistles* |
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02-02-2011, 05:56 PM | #13 | |||||
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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Quote:
FIRST act the armor, THEN the damage reduction Quote:
if you have a full very good against piercing 300 point armor, it will be act like a 480points armor (300+60%), THEN a further 5% of the damage that would be taken, will be resisted Quote:
with frenzy (5) and steel temper (5) you could have 20% resistance against slashing and blunt, and 30% against piercing Quote:
(I.E. a serpent bite can't deal less damages than 25 + 5/tick) [700-(300/2)] and [700-(330/2)] Quote:
with the last balance it's +30% and +60% (+90% excellent) |
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02-03-2011, 03:39 PM | #14 | |
Initiate
Join Date: Oct 2010
Posts: 112
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Ok, where is the "/2" coming from?
Quote:
http://www.regnumonline.com.ar/index...ec=27&subsec=2 The Wiki reflects your statement although I seem to remember that it was points. If it is now percent that makes the impact of resistances much, much stronger. Will have to now reevaluate my armor. |
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02-06-2011, 01:30 AM | #17 | |
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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Quote:
you just need spells with a fixed amount of damages (serpent bite, lightning, frozen storm, winter stroke and so on) or an initiation weapon and different kinds of armors |
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02-06-2011, 01:38 AM | #18 |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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I was referring to the change on damage resistances.
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02-06-2011, 05:32 AM | #19 |
Master
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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