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Old 06-04-2007, 07:05 PM   #11
Myxir
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Quote:
Originally Posted by Mikka
If you look for Megrim's reply to a similar post in the Spanish forums you'll see that:

Intelligence = Chance of evading spells (magic cast at you). Maybe (not clear from the post(s)) changes ammount and/or regen time for mana.

Concentration = Chance of hit and critical hit with any weapon or spell. Concentration is the only attribute that affects hit chance.

Constitution = Rate of health regen and maybe health ammount.

Dexterity = Evasion chance against non-magical weapons. That's all, nothing else.

Strength = never mentioned in the thread(s).
nice, i gave all points for int.
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Old 06-04-2007, 09:27 PM   #12
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Quote:
Originally Posted by Mikka
If you look for Megrim's reply to a similar post in the Spanish forums you'll see that:

Intelligence = Chance of evading spells (magic cast at you). Maybe (not clear from the post(s)) changes ammount and/or regen time for mana.

Concentration = Chance of hit and critical hit with any weapon or spell. Concentration is the only attribute that affects hit chance.

Constitution = Rate of health regen and maybe health ammount.

Dexterity = Evasion chance against non-magical weapons. That's all, nothing else.

Strength = never mentioned in the thread(s).
thanks for sharing it with us non-spanish speaker who are bound to this forum.

But thats now that is says in the ingame description (hoover your mouse over the skills)
or the char menu.

im totally confused what all these skills are good for and anyone u ask has a diffrent opinion. I hope the devs themselves now.
they really should tell us what its EXCATLY good for and not some 3rd hand infos

(nothing against you mikka )
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Old 06-04-2007, 09:32 PM   #13
ChadMC
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Quote:
Originally Posted by Mikka
If you look for Megrim's reply to a similar post in the Spanish forums you'll see that:

Intelligence = Chance of evading spells (magic cast at you). Maybe (not clear from the post(s)) changes ammount and/or regen time for mana.

Concentration = Chance of hit and critical hit with any weapon or spell. Concentration is the only attribute that affects hit chance.

Constitution = Rate of health regen and maybe health ammount.

Dexterity = Evasion chance against non-magical weapons. That's all, nothing else.

Strength = never mentioned in the thread(s).
Dexterity (for archers) also increases your damage with your bow. I put all my points on dexterity. Sometimes I wish I put them on concentration though.
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Old 06-05-2007, 01:06 AM   #14
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Quote:
Originally Posted by NightTwix
thanks for sharing it with us non-spanish speaker who are bound to this forum.

But thats now that is says in the ingame description (hoover your mouse over the skills)
or the char menu.

im totally confused what all these skills are good for and anyone u ask has a diffrent opinion. I hope the devs themselves now.
they really should tell us what its EXCATLY good for and not some 3rd hand infos

(nothing against you mikka )
mikka is not a spanish player didnt u know that by now twix
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Old 06-05-2007, 11:42 AM   #15
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Quote:
Originally Posted by jrlg23
mikka is not a spanish player didnt u know that by now twix
but she speaks spanish
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Old 06-06-2007, 04:35 AM   #16
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Quote:
Originally Posted by jrlg23
mikka is not a spanish player didnt u know that by now twix
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Old 06-06-2007, 06:02 AM   #17
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lol oh yea naz said hi ref he one lvl above me 38 he pretty good see u soon in war
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lucas te estraño por q te estava q ir tan temprano.. espero q este descansando en pas amigo adios... siempre va esta en mi memoria
Originally Posted by Inkster
Lucas was truly a really great player, he may be gone, but will never be forgotten
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Old 06-06-2007, 06:42 AM   #18
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Quote:
Originally Posted by Mikka
Intelligence = Chance of evading spells (magic cast at you). Maybe (not clear from the post(s)) changes amount and/or regen time for mana.

Concentration = Chance of hit and critical hit with any weapon or spell. Concentration is the only attribute that affects hit chance.

Constitution = Rate of health regen and maybe health amount.

Dexterity = Evasion chance against non-magical weapons. That's all, nothing else.

Strength = never mentioned in the thread(s).
I'm sure those are all true, but they probably do more than that:
- Int should also increase magic damage.
- Dex should also increase ranged damage.
- Str should increase melee evasion chance if you follow the trend (but that doesn't actually make much sense, if you think about it), but at least should increase melee damage.


Quote:
Originally Posted by ChadMC
Dexterity (for archers) also increases your damage with your bow. I put all my points on dexterity. Sometimes I wish I put them on concentration though.
Amen. Marksman misses are annoying as hell.
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