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General discussion Topics related to various aspects of Champions of Regnum |
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05-25-2011, 07:30 AM | #11 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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1 central save is way better. It is a place to talk, regroup, meet, trade. Running every time from gate is pure fail.
We will waste time and instead of fight we will run back. This will be real problem for less populated realms and servers where usually ppl are not enough to take fort and it is needed to die several times to take fort. Cmooon Syrtis CS is so nice do not ruin it! We do not have enough conjurers to keep every ally alive and ressed and waiting WM's to teleport you...people are already lazy and everyone waits some WM to come and open tele...
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
05-25-2011, 07:42 AM | #12 |
Banned
Join Date: May 2009
Posts: 278
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This is a great update! I think this is a very important step towards realm balance and it will bring some pleasure back to many players. Congratulations NGD!
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05-25-2011, 10:43 AM | #13 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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I think the idea behind the WM coin wish is just to give some incentives to participate in the gem invasions NGD loves so much. No one was caring about the gems in previous invasions, they were an afterthought, and Im pretty sure NGD didnt like the whole no one caring about gems thing.
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05-25-2011, 11:14 AM | #14 | ||
Initiate
Join Date: Apr 2009
Posts: 126
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Quote:
20 sec to respawn will be when you die defending a fort (that is for the short distance between fort and save) i guess, or when you die attacking a ennemie fort. Quote:
I wonder if ship could be use to get a gem out of the invaded realm
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Server Horus, realm Ignis Pimousse OP whinnig subclasse lvl50
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05-25-2011, 11:41 AM | #15 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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But I thought you lost your save when you lose the fort?
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
05-25-2011, 11:45 AM | #16 |
Initiate
Join Date: Apr 2009
Posts: 126
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In fact if you are spawning at gate (because you choose this option to respawn), it will take 8 sec. If you choose an fort's altar if it's available, it will take 20 sec. If the fort is captured by ennemies, no choice, you will spawn at gate in 8 sec.
Maybe i'm wrong, i didn't test it yet.
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Server Horus, realm Ignis Pimousse OP whinnig subclasse lvl50
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05-25-2011, 11:50 AM | #17 |
Master
Join Date: Sep 2007
Location: Asia
Posts: 335
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Does anybody wonder if NGD tested this in a low populated server(Horus) and a high populated server(RA)?
Did they even realize the importance of population during wars and invasions? From what I can see, its another pain in the ass update. And as usual the less populated realm gets beaten up that much. NGD, I know you want the less populated realm to get beaten up really. Please make a sticky out of it so that the new players who attempt to play this knows what their getting into. P.S. NGD for the last time, listen to your god damn people who play this game , you're at the peak of destroying your own game.
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When luck rans out, I die. |
05-25-2011, 12:00 PM | #18 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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I say wait'n'see before complaining. No one can predict the future. (not Harold Camping at least)
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05-25-2011, 12:03 PM | #19 | |
Master
Join Date: Apr 2009
Posts: 308
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Quote:
And that´s the problem. You must go from the Wall to a fort, if the enemy has taken it. That´s a very long way to go back to a fight. I think, any players would say: "Pfff....long way to go. I don´t go to fight back at the fort. I go inside realm and look to the Commerce chat." And the attackers would say: "Pfff...why would we wait at a fort without any enemies? We go to the Wall and on the way, we can easily kill the occasional oncoming enemies, who want to go to the fort to fight back." This is my apprehension. |
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