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General discussion Topics related to various aspects of Champions of Regnum |
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06-04-2011, 07:12 PM | #11 |
Initiate
Join Date: Nov 2006
Posts: 205
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I think that offensive teleports should go to bridges rather than enemy forts. Beacons should be removed and replaced with area 10 buffs to all with 50% resist to cc.
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06-04-2011, 07:52 PM | #12 |
Banned
Join Date: Jan 2011
Posts: 280
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PN, PB, PP... Soon everyone will forget the meaning this words...
- Cnekmp |
06-04-2011, 11:37 PM | #13 | |
Initiate
Join Date: Feb 2010
Location: United States
Posts: 144
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Quote:
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06-05-2011, 11:34 AM | #14 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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I miss open wars. They was most awesome thing we got in RO. Fort, Invasions are pure crap compared to them. Well we lost them.
Year after year update after update old awesome RO dies. It is sad. Warmasters sh*te, new saves destroyed everything that was fun for us. Everything!
__________________
RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
06-05-2011, 11:59 AM | #15 |
Baron
Join Date: Nov 2009
Location: The netherlands
Posts: 722
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It was awesome if you was to late at the bridge and than you came there and you saw you realm mates fighting. Or if join the bridge war with a other group. But i ofc no ngd guy who cares about it.
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06-05-2011, 01:18 PM | #16 |
Apprentice
Join Date: Jan 2008
Location: Bulgaria
Posts: 76
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Let me complain a bit too. As you and i dislike WM spells, new save altars and with combination of new(old) invasion mechanics all become furstrating. The thing i hate most is that when an invading realm have all forts/castles of realm which being indaded, the enemies have no option except resurrect at gate. That makes invading realm near impossible to break door in server active time of the day. RO map doesnt even need bridges anymore, so better remove it - this will bring more furstration to players. I know its NGD goal. Another big fail was letting us test WM patch on Amun, but without warmasters. Correct me if im wrong but i didnt see any warmasters when testing WM patch. Well nothing more to say, since many has been said already.
Please take a look on your web page. News says: "Hotfix finished! (2011/5/27) Version 1.7.4. Hotfix 2 is now available!" but the changelog shows: "Version: 1.7.4 (hotfix 1) (Date: 2011/5/28)" Hotfix 2 came a day earlier than 1 and there is no hotfix 2 actually. Silly NGD i wouldnt pay salary to your staff members. |
06-05-2011, 08:24 PM | #17 |
Pledge
Join Date: Feb 2010
Posts: 4
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Nice post! I believe it summaries quite well the situation since the WM update (in horus at least).
I had a talk with some friends today and we came to the conclusion that with every new warmaster, the game becomes a bit less fun. However this update brought some good ideas (defensive teleports for example) so NGD's work on this update can be refined to bring back open field wars and balance while making forts harder to capture (defensive tele, fort bonus when defending based on the beacon thing? etc etc). |
06-05-2011, 11:00 PM | #18 |
Banned
Join Date: Jan 2011
Posts: 280
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Today we run with our zerg from Meni to Imp without tele. Like we did before WM update. Damn, it was so awesome to remember those old days...
- Cnekmp |
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