Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 08-06-2011, 11:18 AM   #11
Zas_
Count
 
Zas_'s Avatar
 
Join Date: Jun 2009
Location: France
Posts: 1,024
Zas_ is on a distinguished road
Default

Just tested, here are my findings:

- spurious jump animation when going out of a fort
- spurious jump animation sometimes when near rocks
- damages for a fall from wall in a fort to ground are around 1500
- you take damages + knock + slow for a fall from 2 meters ...
- necrostasy when dying from fall = 5%
- jump animation should be improved, always the same whatever is your speed or direction
- jumping from top of the tower to ground killed me 100%
- it will be boring to die from unattended fall in fort battles...
__________________
Annavilya / War-Luck (Haven)
Zas_ no ha iniciado sesión   Reply With Quote
Old 08-06-2011, 11:57 PM   #12
Tigerious
Banned
 
Tigerious's Avatar
 
Join Date: Nov 2008
Location: France
Posts: 496
Tigerious is an unknown quantity at this point
Default

Dear,

After some testing on Amun here are bugs I have noticed :

- Dual banners : If you jump during the duel, your char get stuck and don't allow you to move, you have to jump once more to get back to normal conditions.
- You can kick someone that isn't on the same surface than you.
- If you jump while fighting, animations from weapon (I tried slow weapon and very slow weapon) arn't there or come a lil more time later (As example fight a mob and make jumps while fighting this one, then no more animations from weapons will come on the next mob till you stop all character movements). You can also see fun kick animation "in the air".
- Landscape seems to not be ready for jump, as example go to fallwater near Algaros fort and try to jump on the big rock top of it, it will result of a death because you fall trought it.
- Jump is allowed in water.
- Falling in water after a jump is not realist, the formula count the distance between the jump and ground, not the water level (Jump from a brige to see what happen .
- Jump in arena is allowed and make you imune from others gladiators (There is also a glitch in syrtis arena not fixed since now 3 years)

Last edited by Tigerious; 08-07-2011 at 02:46 AM.
Tigerious no ha iniciado sesión   Reply With Quote
Old 08-07-2011, 11:15 AM   #13
Darcyeti
Initiate
 
Darcyeti's Avatar
 
Join Date: Jun 2009
Location: Germany
Posts: 239
Darcyeti is on a distinguished road
Default

If you fall inside the hole at Imperia Plateau, your char remains in "falling pose" inside the hole. You can't jump or do anything to get out of it.
__________________
Darcyeti Stahlherz Barbarian 60 Ivan Felsenschulter Knight 60
ALSIUS Malchor Harpell Conjurer 60 Finian Harpell Warlock 60 Valhalla
Archer Bowman Hunter 51 Corbinian Bowman Marksman 60
Darcyeti no ha iniciado sesión   Reply With Quote
Old 08-07-2011, 08:29 PM   #14
ArienN
Pledge
 
Join Date: Jan 2011
Posts: 6
ArienN is on a distinguished road
Default

old rotating bug while freeze/knock is back at amun!
if you get knocked/frezzed while turning, you keep rotation while the effect.
pls fix befor going life
ArienN no ha iniciado sesión   Reply With Quote
Old 08-07-2011, 10:35 PM   #15
Tigerious
Banned
 
Tigerious's Avatar
 
Join Date: Nov 2008
Location: France
Posts: 496
Tigerious is an unknown quantity at this point
Default

Quote:
Originally Posted by ArienN View Post
old rotating bug while freeze/knock is back at amun!
if you get knocked/frezzed while turning, you keep rotation while the effect.
pls fix befor going life
I confirm this bug.
Tigerious no ha iniciado sesión   Reply With Quote
Old 08-09-2011, 12:19 AM   #16
Mortified
Pledge
 
Join Date: Oct 2009
Posts: 16
Mortified is an unknown quantity at this point
Default

Please fix this.
You can randomly "fall" and take 500-1500 damage on seemingly flat surfaces around Ignis OC and the stairs/ramp of forts, castle and cities.
Mortified no ha iniciado sesión   Reply With Quote
Old 08-09-2011, 06:58 PM   #17
Tigerious
Banned
 
Tigerious's Avatar
 
Join Date: Nov 2008
Location: France
Posts: 496
Tigerious is an unknown quantity at this point
Default

Quote:
Originally Posted by Mortified View Post
Please fix this.
You can randomly "fall" and take 500-1500 damage on seemingly flat surfaces around Ignis OC and the stairs/ramp of forts, castle and cities.
You can get damages or die from a lag pike too as I saw on AMUN. I think this part is critical too, this means something is missed from the calculation.
Tigerious no ha iniciado sesión   Reply With Quote
Old 08-10-2011, 12:35 PM   #18
Ryan_Carmon
Apprentice
 
Ryan_Carmon's Avatar
 
Join Date: Jul 2010
Location: Germany
Posts: 60
Ryan_Carmon is on a distinguished road
Default

It's also possible to avoid being knocked down using spells like UM.
Or is this one of the new possibilities jumping should add?
Ryan_Carmon no ha iniciado sesión   Reply With Quote
Old 08-10-2011, 05:09 PM   #19
HuntShot
Banned
 
HuntShot's Avatar
 
Join Date: Feb 2010
Location: The Netherlands
Posts: 468
HuntShot has a little shameless behaviour in the past
Default

Quote:
Originally Posted by Ryan_Carmon View Post
It's also possible to avoid being knocked down using spells like UM.
Or is this one of the new possibilities jumping should add?
This has always been the way to use UM..
Resistance to Knockdown, Stun, Dizzy, Immobilize etc.
HuntShot no ha iniciado sesión   Reply With Quote
Old 08-10-2011, 06:20 PM   #20
Tigerious
Banned
 
Tigerious's Avatar
 
Join Date: Nov 2008
Location: France
Posts: 496
Tigerious is an unknown quantity at this point
Default

I think he mean you can avoid kick by jumping.
Tigerious no ha iniciado sesión   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:49 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved